Weird texture on minimap during objectives
Hello there, im running my own version of qMinimap and these rounded-minimap textures appear every time there is an objective area on the minimap: https://i.imgur.com/XkHpbhJ.png
Any idea of how i could hide this texture or modify it so it fits a square minimap if its needed? |
The objective "blobs" are part of the minimap rendering and not a texture we can modify.
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Oh man.. Thanks for the info :)
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That's the one that you're probably after, although there's also these: Minimap:SetQuestBlobInsideAlpha() Minimap:SetQuestBlobInsideTexture() Minimap:SetQuestBlobOutsideAlpha() Minimap:SetQuestBlobOutsideSelectedTexture() Minimap:SetQuestBlobOutsideTexture() Minimap:SetQuestBlobRingAlpha() Minimap:SetQuestBlobRingScalar() Minimap:SetQuestBlobRingTexture() Minimap:SetArchBlobInsideAlpha() Minimap:SetArchBlobInsideTexture() Minimap:SetArchBlobOutsideAlpha() Minimap:SetArchBlobOutsideTexture() Minimap:SetArchBlobRingAlpha() Minimap:SetArchBlobRingScalar() Minimap:SetArchBlobRingTexture() |
p3lim to the rescue! Thanks a lot!
Quick question: Can i mass-replace the borders of the third-party icons around the minimap? Just to get a cohesive theme on the minimap. |
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Mind pointing me to an addon that does this in any shape so i don't have to reinvent the wheel and avoid common pitfalls when replacing these textures?
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Thanks a lot! Happy holidays!
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Exactly what I said with little more detail.
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