Green overlay on pet- and stancebar
Hey @all!
Since the last or second last build I have on the petbar and stancebar a green overlay and I do not know where that might come. Meanwhile, I have checked all functions three times and I can not find the error. Maybe one of you can help me find the error. barpet.lua barshift.lua function StyleButton function D.PetBarUpdate function D.StyleActionBarPetAndShiftButton function D.StyleShift function D.StylePet I have now linked the individual functions on GitHub, since the cut-outs make the post too confusing otherwise. If this is not okay, I'll post the functions directly in the thread. thanks in advance for any ideas and help. greetz liquid |
Custom textures most likely, they are now enabled on the beta as of yesterday's build (18663)
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I can definitely exclude that there are custom textures. There are all textures that I use normally loaded. The problem only occurs with the icons of stance and petbar. The Petbar reserves the overlay after a reload, but at the stancebar it then disappeared for a short time.
Currently I have the suspicion that there is a missing or no longer existing event, but since I'm not sure. petbar stancebar |
Quote:
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It is a trinketmacro for Pillar of Frost and a Damagetrinket. Sometimes it has a green overlay, sometimes not. I assume that it is related so when I trigger a skill. The Hunter has given up not even caused a skill and has the problem at the Petbar with the green overlay.
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I noticed the same thing happen when I have a mount in a slot that is currently being used.
Currently, /fstack isn't working with your addon, so I haven't been able to track anything down. |
I noticed the issue with /fstack aswell. Sometimes it works and sometimes not -.-
The command works strangely again if you have installed Bugsack and !Buggrabber. Do not ask me why this is so, I do not know. |
Could be something with the GameTooltip:SetFramestack() function. I read they were having problems with it earlier. It seems to work fine when running the default UI though.
I run my own custom development addon alongside the Blizzard DevTools. It works decent enough if you know its quirks. |
Own tools are often a better option :)
I once made a screenshot of fstack for Stancebar. It is the same on the LiveServer, but on the LiveServer I had no green overlay. |
Hmm, too bad /fstack doesn't show region objects like textures and fontstrings.
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I did some digging around and it looks like whatever it is, the green texture is the buttons' checked texture. Using code to toggle the checked state of the action/pet/stance buttons is toggling the green texture on/off.
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If you still have the issue you can run a poll on all stance/petbar frames.
Lua Code:
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Thanks a lot for all informations :)
Cause of the error were my two update functions have been, which I use for the Stancebar and Petbar. Your script zork and your information SDPhantom have then given me the opportunity to correct the error. |
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