unlimit |
01-30-12 07:36 PM |
RDXSS.GetSpellBookId(sname, bkt)
=p Add this in please.
lua Code:
-- Given a spell's full name and Booktype (BOOKTYPE_SPELL or BOOKTYPE_PET), return spell's book numerical ID. function RDXSS.GetSpellBookId(sname, bkt) if not sname then return nil; end if not bkt then return nil; end for i = 1, MAX_SKILLLINE_TABS do local name, texture, offset, numSpells = GetSpellTabInfo(i); if not name then break; end for s = offset + 1, offset + numSpells do if (sname == GetSpellBookItemName(s,bkt)) then return s; end end end return 0; end
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