rippywow |
08-11-19 01:36 AM |
Need Help Resizing Player and Target StatusText (Halfway there)
so i inserted
Lua Code:
PlayerFrameHealthBarText:SetFont("Fonts\\ARIALN.ttf", 12, "OUTLINE") PlayerFrameManaBarText:SetFont("Fonts\\ARIALN.ttf", 12, "OUTLINE")
into this
Lua Code:
function UnitFramesImproved_Style_PlayerFrame() if not InCombatLockdown() then PlayerFrameHealthBar.lockColor = true; PlayerFrameHealthBar.capNumericDisplay = true; PlayerFrameHealthBar:SetWidth(119); PlayerFrameHealthBar:SetHeight(29); PlayerFrameHealthBar:SetPoint("TOPLEFT",106,-22); PlayerFrameHealthBarText:SetPoint("CENTER",50,6); PlayerFrameHealthBarText:SetFont("Fonts\\ARIALN.ttf", 12, "OUTLINE") PlayerFrameManaBarText:SetFont("Fonts\\ARIALN.ttf", 12, "OUTLINE") end PlayerFrameTexture:SetTexture("Interface\\Addons\\UnitFramesImproved\\Textures\\UI-TargetingFrame"); PlayerStatusTexture:SetTexture("Interface\\Addons\\UnitFramesImproved\\Textures\\UI-Player-Status"); PlayerFrameHealthBar:SetStatusBarColor(UnitColor("player")); end
and it worked perfectly to lower the font size.
but now i cant figure out where to insert it for TargetFrame, any help would be greatly appreciated
Lua Code:
function UnitFramesImproved_Style_TargetFrame(self) --if not InCombatLockdown() then local classification = UnitClassification(self.unit); if (classification == "minus") then self.healthbar:SetHeight(12); self.healthbar:SetPoint("TOPLEFT",7,-41); if (self.healthbar.TextString) then self.healthbar.TextString:SetPoint("CENTER",-50,4); end self.deadText:SetPoint("CENTER",-50,4); self.Background:SetPoint("TOPLEFT",7,-41); else self.healthbar:SetHeight(29); self.healthbar:SetPoint("TOPLEFT",7,-22); if (self.healthbar.TextString) then self.healthbar.TextString:SetPoint("CENTER",-50,6); end self.deadText:SetPoint("CENTER",-50,6); self.nameBackground:Hide(); self.Background:SetPoint("TOPLEFT",7,-22); end self.healthbar:SetWidth(119); self.healthbar.lockColor = true; --end end
theres also this a few lines above, if its any help figuring out this problem
Lua Code:
-- Add TargetFrame status text for classic if (not FocusFrame) then TargetFrameHealthBar.TextString = CreateStatusBarText("Text", "TargetFrameHealthBar", TargetFrameTextureFrame, "CENTER", -50, 3) TargetFrameHealthBar.LeftText = CreateStatusBarText("TextLeft", "TargetFrameHealthBar", TargetFrameTextureFrame, "LEFT", 8, 3) TargetFrameHealthBar.RightText = CreateStatusBarText("TextRight", "TargetFrameHealthBar", TargetFrameTextureFrame, "RIGHT", -110, 3) TargetFrameManaBar.TextString = CreateStatusBarText("Text", "TargetFrameManaBar", TargetFrameTextureFrame, "CENTER", -50, -8) TargetFrameManaBar.LeftText = CreateStatusBarText("TextLeft", "TargetFrameManaBar", TargetFrameTextureFrame, "LEFT", 8, -8) TargetFrameManaBar.RightText = CreateStatusBarText("TextRight", "TargetFrameManaBar", TargetFrameTextureFrame, "RIGHT", -110, -8) end end function CreateStatusBarText(name, parentName, parent, point, x, y) local fontString = parent:CreateFontString(parentName..name, nil, "TextStatusBarText") fontString:SetPoint(point, parent, point, x, y) return fontString end
(The addon is UnitFramesImproved, and I'm trying to get the statustext resized for classic)
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