The NEW post your UI thread! ( Now Open Source! )
1 Attachment(s)
Heh, that's right folks i couldn't let it die. For those that were in the supporters forum, its time to bring back the UI thread. With a new set of management it's time for old and new UI shots of your UI.
UI post rules: Rule 1: Must include cabronite in it! Rule 2: See Rule 1. Rule 3: All sexy comments must be forwarded to the carbonite team. Ill start off. This is what happens when you get a wider screen monitor upgraded to a newer UI setup without the need for so much crap for wrath :p The video recording of the day I setup the above UI and tested it - http://www.wegame.com/watch/Testing_of_the_new_UI/ My priests UI in video form - http://www.wegame.com/watch/priestpu...rplestyle-wmv/ Me having a blast with my 5 locks multiboxing: |
From Doriginal1
From def9 from Xolan from Petrah |
from elastoplast
from Helminthophobe from faldiin from Eladriel from desiday |
from Schnurps
from tincup from Mittparadox |
My UI
4 Attachment(s)
I have been building my own UI for many years and have come a long way in making it. For the last year though, I have been pretty much using the same setup, only with a couple of different addons here and there due to either added functionality or because the addon was abandoned. Anyway, here are my screenshots, there will be four of them.
Normal Screen My normal screen is as open as I can get it without losing some information. I have the minimap embedded in Carbonite and moved to the lower right of the screen. I keep recount/omen in a shared space next to it. On the opposite side is my chat frames. All my action bars and unit frames are set to low opacity, but can still be used when hovering over some or by pressing the ctrl key. My questwatchframe is in the upper right corner at a fixed size. My menu bar is located right above the BNet notification toaster. Attachment 7240 Target Screen When I target something, that is when my screen starts to add life and more information is visible. My unit frames (Stuf) are now fully visible and you can start to see the buff/debuff frames from Raven. My unit bars are also visible at this point, but only bars 1-3. The main Action Bar is tied into my Logitech G13. These 3 bars have all main skills that I will use during play. It is actually 2.5 bars, because I limit bar 3 to six slots. Attachment 7241 Combat Screen By entering combat, my screen adds more cosmetics. I darken the background (using KGPanels) and add red boxes around my action bars to ensure that I can clearly see my action bars during combat. Recount is hidden at this point and Omen shows in the space next to Carbonite. If I were in a raid, the questwatchframe would disappear. Attachment 7242 Raid Screen This is an older screenshot and not a whole lot is changed here. There is a lot of information going on. As I said earlier, the questwatchframe is now hidden. My raid frames are shown (Grid2) with Decursive below them (I heal from time to time on my Shaman). You can begin to see all of my buff/debuff bars. I have cooldowns listed over my character frame with debuffs listed over my portrait. My focus frame is setup exactly opposite of the Target's target frame. My pet frame is actually centered in between all of them. For the target debuff's. I only have my debuff's shown and because I am a DK most of the time, I like to spread disease, so I use Raven to show all the targets that are affected by my diseases. Attachment 7239 I use a lot of addons to achieve the look that I have with my interface and it works well for a generic utility interface for use with any class. Addon List: Action Bars: Bartender4, XPBarNone, Masque w/Renaitre skin, OmniCC Unit Frames: STUF (w/o Raid/Party Options), Grid2 (For Raid/Party frames), Gnosis (Cast Bars) Maps: Carbonite, Minimap Button Frame, NPCScan, TravelAgent (for location and coords), Archy Auction House: Auction Master, Baud Auction Buffs/Debuffs: Raven Combat Text: MSBT Loot Frames: Xloot 1.0 ToolTip: TipTop Chatframes: Chatter, Chatsounds, nibChatTabs Bags/Banks: ArkInventory Data Broker Display: Chocolate Bar w/ Calendar, uClock, Mailbox, Currency, CPU, iQueue, MRT, RepairBroker, SocialState Informational: Recount, Omen, AtlasLoot, DBM, RaidAchievement, TidyPlates Class Specific: TotemTimers (Shaman), nibEclipse (Druid), Clique (Healing mostly), Decursive Quality of Life: FishingBuddy, Bugsack, !BugGrabber, GTFO, Outfitter, Postal, nibSpellAlertConfig, SellJunk, Skillet Cosmetics: Aurora (with Aurora Plus), ColorPickerPlus, eAlign, Ferous Media, Fizzle, KGPanels, MoveAnything, SharedMedia Huge list, but each one of them has a part in my interface and either adds to or redesigns the default interface. It generally takes a day to create this, and then a week of actually game play to tweak it. I used to have a lot more of information on my screen, but over time, I reduced it to things that I actually use. |
|
|
Hey nice update Petrah :)
|
Unit Frames
Quote:
|
Quote:
Here a Screeny for ya to make it easy ;) It should be named Power i guess cause i am using the German Translation. Edit: The 3D Image and so is set in the Drop down Menu as well where you go to the Power Settings. |
Quote:
Thank you!! :) |
Quote:
|
Quote:
And thats the Power and in there you change the Offset as seen in my Screeny. |
Quote:
|
Recently updated
4 Attachment(s)
Just updated it again. This is before I install the latest carbonite :)
Out of combat no target Cool downs popped to show the 5 trackers in the middle of the hud A whole bunch of cool downs popped to show the cooldown bars on the left of the hud the debuff tracker for targets ( and off targets ) on the right - class tracker in the middle, shows energy / combo points on top / light - moderate - deep ; insight on the bottom. Short buffs such as SnD are also tracked on a logarithmic bar on the bottom right below the action bars ( cooldowns on the left ). Combat test is healing incoming/crits left of minimap damage and healing outgoing/incomming damage right of minimap. Left of incmming healing are MT/MA bars for raiding. DBM is fully integrated and skada switching out with cabronite is specifically scripted to move carb to top left during combat. After careful scripting I've managed to get everything down ( not counting carbonite or dbm ) to below 2megs. |
1 Attachment(s)
Addon List: (I have been contemplating getting MoveAnything back for a few annoying frame positionings)
Swatter, v5.14.5335 (KowariOnCrutches) WowheadLooter, v50006 NPCScan, v5.0.0.4 NPCScanOverlay, v5.0.0.1 AdvancedTradeSkillWindow, v Altoholic, v5.0.002 Archy, v1.8.35 AucAdvanced, v5.14.5335 (KowariOnCrutches) Bagnon, v5.0.4 Bartender4, v4.5.5 BeanCounter, v5.14.5335 (KowariOnCrutches) BrokerEquipment, v40300.20-Release BrokerProfessions, v Carbonite, v5.05.03 CarboniteTransfer, v1.01 DataStore, v5.0.001 DBMCore, v DBMSpellTimers, v Enchantrix, v5.14.5335 (KowariOnCrutches) EnchantrixBarker, v5.14.5335 (KowariOnCrutches) Glamour, v1.4.3 HealersHaveToDie, v2.0.2 IceHUD, v1.8.9 (Revision: 918) Omen, v3.1.7 OmniCC, v5.0.4 Postal, v3.5.0 Recount, v SlideBar, v5.14.5335 (KowariOnCrutches) Stubby, v5.14.5335 (KowariOnCrutches) Titan, v5.1.7.50001 TitanBag, v5.1.7.50001 TitanClock, v5.1.7.50001 TitanCurrency, v5.5 TitanGold, v5.1.5.50001 TitanLocation, v5.1.7.50001 TitanLogout, v1.3.0 TitanLootType, v5.1.7.50001 TitanMount, v4.0.0 TitanPerformance, v5.1.7.50001 TitanRepair, v5.1.7.50001 TitanReputation, v3.7.7 TitanTrashCan, vv4.0.0 TitanVolume, v5.1.7.50001 TitanXP, v5.1.7.50001 TradeForwarder, v2.20 Viewporter, v WIM, vr341 XLoot10, vz34-release XLootGroup, vz15-repack-release |
nice ui man
|
|
gonna make a thread thanking Rythal for all of his time. In that thread I'm gonna jibe at people to post in this one to show their appreciation :)
|
Scandrix
1 Attachment(s)
Carbonite with...Bartender, Titan Panel, Recount.
|
All times are GMT -6. The time now is 03:29 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI