Patch 6.0.2: The Iron Tide ...
... is scheduled to crash into Azeroth on Tuesday, October 14. Featuring new content heralding the Iron Horde incursion, updates to the skills and abilities for every class, and a host of gameplay adjustments, this overture to Warlords of Draenor is coming at you armed to the teeth.
The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.Word of this surprise attack sends players rushing to the Blasted Lands to reckon with the barbarous infiltration. After the fall of a high ranking Iron Horde general named Gar’mak Bladetwist, you’ll report what you’ve witnessed in the Blasted Lands to King Wrynn or Warchief Vol’jin. It’s apparent to both the Horde and the Alliance that this is only the first salvo in a much larger conflict, and the only way to win is to take the fight directly to the Iron Horde . . . by journeying through the Dark Portal into Draenor.
The Infiltration of Blackrock Spire
An advance party of Iron Horde forces has barged right out of the Blasted Lands and pushed all the way to Blackrock Mountain, where they found refuge and supplies in Upper Blackrock Spire. There can be only one response: the Alliance and the Horde of Azeroth must face this iron incursion head on.Available to level-90 characters for a limited time, this specially revamped five-player version of Upper Blackrock Spire sets the stage for the coming counterstrike against the Iron Horde. Here, you will face Orebender Gor'ashan, Kyrak, and Commander Tharbek as you begin to take the fight to the enemy and sharpen the skills—and swords—you’ll need to succeed on an unwelcoming alien world.
Prepare yourself. Draenor is waiting.
Source and PTR patch notes.
There is quite a bit of information about the UI API and graphics changes already posted in this thread, as well as in our WoD Beta API and Graphics Changes forum that you are welcome to check out. Further contributions are always appreciated.
Remember that you now have the ability to ‘tag’ your addon for more than one download category. So if you think that your live version will also work in the beta, you can just add the WoD Beta category as an optional category. (Make sure that you are tagging it for the WoD Beta cat, not the regular Beta cat.) If, however, you think that the one for beta is going to be incompatible on the current live game, you can upload a completely separate file to the WoD beta category as per usual.
Once you've uploaded them for testing, be sure to check back for any bug reports and other feedback users may provide, whether in the comment field on the download page of your addon, or in the WoD Beta forums.
Also note that we have added the 'compatible with 6.0' tag now, so go ahead and tag your addons when they're ready.
As mentioned above, we've got our WoD beta forums and a download category set up for you to use. There's already 73 addons that have been released/tagged for testing in WoD, with more being uploaded all the time. As you check them out, please remember that many of these are beta versions of these addons, and have only been tested in another beta environment. There is a very good possibility that many of them may have bugs. Give the authors feedback letting them know any bugs you find. You can post it in the comments on the download page for that addon, or in the WoD beta forums.
As well, we will have our WoD AddOn Survival Guide set up and will be continuing to keep it updated through until after the expansion goes live.
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