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-   -   What is the #1 addon you are missing most right now. (https://www.wowinterface.com/forums/showthread.php?t=33957)

Nobgul 07-15-10 03:22 AM

What is the #1 addon you are missing most right now.
 
Mine is healbot or clique or some sort of click casting healing mod =X

Ferous 07-15-10 03:29 AM

Quote:

Originally Posted by nobgul (Post 197925)
Mine is healbot or clique or some sort of click casting healing mod =X

Use mouseover macros and test the new party frames :)

Si_ 07-15-10 03:34 AM

Comix, but i might be a little biased

Nobgul 07-15-10 03:34 AM

Quote:

Originally Posted by Ferous (Post 197926)
Use mouseover macros and test the new party frames :)

I think i just cried a little bit. But i think that may be a option eh.

zork 07-15-10 03:35 AM

I never understood that. You could have macros to do that much more easily!

Code:

/cast [target=focus,help,exists,nodead,modifier:ctrl] Regrowth; [target=mouseover,help,exists,nodead] Regrowth; [target=target,help,exists,nodead] Regrowth; [target=player] Regrowth;
1) if exists focus and pressed CTRL cast Regrowth on focus
2) if exists mouseover cast Regrowth on mouseover
3) if exists target cast Regrowth on target
4) else cast Regrowth on player

This is so much functionality in just one simple macro.

Ferous 07-15-10 04:00 AM

Quote:

Originally Posted by zork (Post 197929)
I never understood that. You could have macros to do that much more easily!

Code:

/cast [target=focus,help,exists,nodead,modifier:ctrl] Regrowth; [target=mouseover,help,exists,nodead] Regrowth; [target=target,help,exists,nodead] Regrowth; [target=player] Regrowth;
1) if exists focus and pressed CTRL cast Regrowth on focus
2) if exists mouseover cast Regrowth on mouseover
3) if exists target cast Regrowth on target
4) else cast Regrowth on player

This is so much functionality in just one simple macro.

I agree. Click to cast healing isn't as fast or as functional as a macro that can do much more than that, without having to click things. Sounds better when you can just hover and heal to me :P

kkam 07-15-10 05:26 AM

all-in-one bags, how underrated are thee :(

GT4 07-15-10 05:33 AM

I'm not in the beta yet but I'll definitely miss recount which has always been the first addon to copy to PTRs/betas.

Does /combatlog work properly and if it does, is it the same syntax as in WotLK?
Otherwise I may have to write a parser :(

AlleyKat 07-15-10 06:41 AM

Autoselling junk, lol

Ricowan 07-15-10 08:11 AM

Maybe I'm weird, but FuBar is the one I've missed the most. An all in one bag mod is a close second though.

ricks322 07-15-10 08:30 AM

Any chat addon that would let you 'sticky' the chat....

Really get tired of typing /1 /2......

voodoodad 07-15-10 08:34 AM

Quote:

Originally Posted by ricks322 (Post 197984)
Any chat addon that would let you 'sticky' the chat....

Really get tired of typing /1 /2......

Speaking of which, is anyone having trouble with the channels? Last night I would be chatting away just fine in gen or trade, but then I would suddenly start getting "Not in Trade" or "Not in General". /Join trade and /Join General didn't do anything.

Slakah 07-15-10 08:56 AM

Missing auto quest completion soo much.

Elhana 07-15-10 09:10 AM

Not in beta yet, but Grid for healer, rest is overrated. Haven't seen new party frames, but blizzard usually fails at this point, so I expect it to be ****.
Recap, Auctioneer, ItemRack and many other simple mods are the tools which make tasks easier, but not mandatory.

Edit: Looking at new party frames screenshots - they surely remind Grid, but I'd still expect most features like buff/debuff tracking to be lacking.

Xrystal 07-15-10 11:08 AM

Missing nUI big time. But not played much to have it affect game play but after all this time wow isn't wow without nUI rofl.

p3lim 07-15-10 12:08 PM

Quote:

Originally Posted by Slakah (Post 197989)
Missing auto quest completion soo much.

This, <3 idQuestAutomation

MidgetMage55 07-15-10 12:10 PM

Quote:

Originally Posted by Ferous (Post 197931)
I agree. Click to cast healing isn't as fast or as functional as a macro that can do much more than that, without having to click things. Sounds better when you can just hover and heal to me :P

What is faster is a matter of play style. If you think of it this way: Your in a highly mobile fight. You press a macro while having to hover the mouse over a target. It means you don't have your hands on the keys to move. Since the mouse is already over the target of your heal you can just click it and still have the ability to move more quickly since your hands are over the keys already.

Short version 2 hands that could do the job of one. And a simple modifier key gives it nearly the same functionality of a macro while keeping your hands on movement keys (all hail the pinky!).

And I'm sure from experience there are counter arguments in the opposite direction. I can say I've tried both ways and i just ended up being faster with click casting. Its merely preference.

On topic:

I would have to say action bars because i hate having my skills spread out the way the default one does it. Combat switching is pretty handy too.

unlimit 07-15-10 12:16 PM

OpenRDX without a shadow of a doubt.

TipTac #2
QuestHelper #0

infamy 07-15-10 12:23 PM

All.In.One.Bags. Arkinventory in my case. I am miserable without it.

Junk auto-sell is up there, for sure. And I'd love any tool-tip mod.


HOWEVER

I, like most here I would imagine, play with such a heavily modded ui that I lose touch with what the default can do. So I'm looking at this as an opportunity to get a sense for what addons I may be able to live without in the long-term.

But really, all in one bags, for the love of God. Even my baby Worgen only has two bags, and HE'S miserable.

ezarra 07-15-10 01:41 PM

Not in the beta yet (Friday?) but I know I will be hating life without Dominos and Autobar.

ezarra 07-15-10 01:50 PM

Quote:

Originally Posted by infamy (Post 198053)
I, like most here I would imagine, play with such a heavily modded ui that I lose touch with what the default can do. So I'm looking at this as an opportunity to get a sense for what addons I may be able to live without in the long-term.

Yeah, but there are a couple of things about the default UI that I just absolutely hate enough that if I couldn't get around them I wouldn't play the game. The big one is the default bar and the almost as big one is having access to class-specific spells/auras/stances in a pop-up menu button (the autobar class bar).

It's fine in the betas to be mucking about with the default UI, but I can't be productive with the default UI.

Quote:

Originally Posted by infamy (Post 198053)
But really, all in one bags, for the love of God. Even my baby Worgen only has two bags, and HE'S miserable.

That, on the other hand, I've never seen the appeal of. I LIKE having separate bags. It's how I organize stuff. unequipped equipment in bag 5, quest items in bag 4, junk in the backpack and bag 2, misc overflow in bag 3. Normally I only open the backpack and maybe bag 2.

OttoDeFe 07-15-10 02:59 PM

Fo9r a bar and All-In-One bags look in the McRun thread - I think Cogwheel wrote the whole macro-addon system to work in the alpha...

p3lim 07-15-10 03:09 PM

Quote:

Originally Posted by OttoDeFe (Post 198082)
Fo9r a bar and All-In-One bags look in the McRun thread - I think Cogwheel wrote the whole macro-addon system to work in the alpha...

/run and /script is banned too, so no.

Seerah 07-15-10 03:10 PM

This last patch disabled the /run, /script, and /dump commands. Again, they would like you to test THEIR addons first. :p

OttoDeFe 07-15-10 03:15 PM

Ah... not in the beta (mebbe if they offer - not really a dev in any way so I figure it's more important for those that can be helpful to get in there). Thanx for the info!

AlleyKat 07-15-10 03:21 PM

lets make some addons via "/run"
:D:D
lol /run not working ^(

Ferous 07-15-10 03:21 PM

The only thing i need to play default is BindPad.... And MoveAnything :P

Kallieen 07-15-10 03:25 PM

Combuctor.

And OPie. So much more stuff I have to cram onto bars now. >.<

kasca 07-15-10 04:02 PM

Cartographer
There no other map mod like it...sigh. I had to use 3 differant ones to get anything like it :mad:

Tuller 07-15-10 04:17 PM

So far, I'm not missing anything except for /run :P

Nobgul 07-15-10 04:50 PM

Quote:

Originally Posted by voodoodad (Post 197985)
Speaking of which, is anyone having trouble with the channels? Last night I would be chatting away just fine in gen or trade, but then I would suddenly start getting "Not in Trade" or "Not in General". /Join trade and /Join General didn't do anything.


Yea there was no bug report about it so I made one in game as well as in the bug report forum,

infamy 07-15-10 05:26 PM

Quote:

Originally Posted by ezarra (Post 198073)
Yeah, but there are a couple of things about the default UI that I just absolutely hate enough that if I couldn't get around them I wouldn't play the game. The big one is the default bar and the almost as big one is having access to class-specific spells/auras/stances in a pop-up menu button (the autobar class bar).

It's fine in the betas to be mucking about with the default UI, but I can't be productive with the default UI.

Which is all very fine and well - but when you've replaced most of Blizz's interface with custom work, you put yourself in a "you don't know what you don't know" situation. That's my point. Not that it's good to use the default, but that it's good to get back in touch with the default every once in a while, to see if there are addons you're using that you CAN do without. It's not practical to do so on raid night, but beta's a nice opportunity.


Quote:

That, on the other hand, I've never seen the appeal of. I LIKE having separate bags. It's how I organize stuff. unequipped equipment in bag 5, quest items in bag 4, junk in the backpack and bag 2, misc overflow in bag 3. Normally I only open the backpack and maybe bag 2.
All-in-ones will do that for you, automatically, except you can have more than five-subgroups. However, it's not for everyone, and it lacks the solid feeling of "this is in this bag". I'm like that with Windows 7 - libraries bug me, I want to work in a folder-based world.

ckaotik 07-16-10 04:54 AM

Click casting
 
Quote:

Originally Posted by MidgetMage55 (Post 198046)
Short version 2 hands that could do the job of one. And a simple modifier key gives it nearly the same functionality of a macro while keeping your hands on movement keys (all hail the pinky!).

I have to agree on that - I also miss Clique/Click2Cast a whole lot. Using macros for now, but it's just not the same :(
While the new development group frames already provide a Grid-like display (even with buffs and debuffs on them, though in a weird space), they are quite buggy - not showing party pets, having oneself seperated (and unmovable >.<).
On the other hand, default party frames show party pets - but they don't seem to be mouseover enabled, so those macros don't work.

Second in list would be junk selling and all in one bags.

ricks322 07-16-10 07:18 AM

Quote:

Originally Posted by ckaotik (Post 198223)
I have to agree on that - I also miss Clique/Click2Cast a whole lot. Using macros for now, but it's just not the same :(
While the new development group frames already provide a Grid-like display (even with buffs and debuffs on them, though in a weird space), they are quite buggy - not showing party pets, having oneself seperated (and unmovable >.<).
On the other hand, default party frames show party pets - but they don't seem to be mouseover enabled, so those macros don't work.

Second in list would be junk selling and all in one bags.

They have that this is the first pass on the new party/raid frames. They will be movable, and you will be able to change them to display horz. also.

d87 07-16-10 07:29 AM

Default unitframes suck so much, other than that everything is fine.
tho for proper damage in dungeons i'll need timers, but that is mostly unitframes fault again.

VincentSDSH 07-16-10 08:55 AM

Dominos -- hands down the thing I'm missing most. The standard layout for action buttons makes me feel like I'm in a straight-jacket.

BethinkWoW 07-16-10 09:35 AM

I am missing mostly Quartz, and a DoT/Cooldown timer.

Morsker 07-16-10 09:31 PM

ActionBarSaver. The mobs in Deepholm have piles of hp, and I kept respeccing trying to find a better soloing build; redoing keybinds is a real chore without this mod.

I also miss Quartz just because I spend so much time staring at it.

Naria 07-19-10 11:42 AM

tbag without a doubt.

for dungeons, recount would be nice... i am having really different numbers from live and would like to investigate where its coming from, if its my cast times that are different, is my dps really lower... i dont feel like doing a combat log parser :)

ezarra 07-19-10 12:27 PM

Quote:

Originally Posted by infamy (Post 198123)
Which is all very fine and well - but when you've replaced most of Blizz's interface with custom work, you put yourself in a "you don't know what you don't know" situation. That's my point. Not that it's good to use the default, but that it's good to get back in touch with the default every once in a while, to see if there are addons you're using that you CAN do without. It's not practical to do so on raid night, but beta's a nice opportunity.

Oh absolutely. And I do that myself at times by disabling everything but Dominos and running around on a lowbie 70-79 toon. But even then, I can't use blizzards own bars for more than a few minutes. I won't be able to do instances in the beta until they enable addons, for example. I can level a worgen though, the starting levels don't need a bar manager.

And when I am testing my own addon, I load ONLY that addon. Then I load my full set. If it works fine in both cases, I'm ready to upload.

Haleth 07-19-10 12:31 PM

oUF. I simply can't play with my unitframes in the top left of the screen and all this horrible artwork around it.

Second would be rActionbarstyler. Clean up that shiz.

Third is probably aBags. </3 I miss my pretty bags. :p

Oh and fourth is alleymap... Fullscreen map is too big and small map is too small. :(

Seerah 07-19-10 01:20 PM

Quote:

Originally Posted by Naria (Post 198796)
tbag without a doubt.

for dungeons, recount would be nice... i am having really different numbers from live and would like to investigate where its coming from, if its my cast times that are different, is my dps really lower... i dont feel like doing a combat log parser :)

You may be comparing apples to oranges. ;)


Really, though, I don't understand how Recount makes it into this thread.

IQgryn 07-19-10 02:13 PM

Quote:

Originally Posted by Seerah (Post 198814)
Really, though, I don't understand how Recount makes it into this thread.

I dunno, I use the non-DPS portions of recount very heavily to try and figure out what happened with a fight that went bad. The deaths tab is almost always useful, and depending on the fight, the dispels, damage done by target breakdown, and other tabs can be very helpful.

Dridzt 07-19-10 04:44 PM

OmniCC, tullaRange, FluidFrames.
(or functional equivalents)

The End :p

I have a whole bunch of convenience addons that I would "like"
(including some of mine) but those 3 are essential.

ezarra 07-19-10 08:17 PM

Quote:

Originally Posted by Seerah (Post 198814)
You may be comparing apples to oranges. ;)

I think a lot of people don't really get that Wow 4.0 is really WoW 2, the sequel to WoW, and that the entire game is changing. The mechanics are different. Skills are different. The basic formulas are different.

You cannot compare Cataclysm DPS to live as it's a completely meaningless comparison. It's like comparing Doom III to Unreal.

acapela 07-19-10 09:30 PM

Quote:

Originally Posted by ezarra (Post 198889)
I think a lot of people don't really get that Wow 4.0 is really WoW 2, the sequel to WoW, and that the entire game is changing.

WoW 4, check. we old-timers already went through this already, twice... already. with both Burning Crusade and WotLK, philosophy/theorycraft/balance/API/everything changed fairly broadly (at least, it all seemed pretty big at the time). this will be the third iteration of that process. sounds even bigger this time around, though (Blizzard seems intent on some major "simplification", rather than adding chrome... which is probably good).

has anyone tried Aloft yet? is it even minimally functional? i am pending a WoWI developer key (would be wonderful if i ended up with one).

i have already seen the post here in the WoWI forums on the new nameplate console variables (trying to figure out how to rationalize Blizzard dynamically resizing nameplates based on threat with what Aloft already does... if Blizzard continues to treat addon control of nameplate frame size as a "protected" operation, i will probably have to disable nameplate frame resizing/padding, at least as a user option).

Seerah 07-19-10 10:09 PM

Quote:

Originally Posted by acapela (Post 198895)
has anyone tried Aloft yet? is it even minimally functional? i am pending a WoWI developer key (would be wonderful if i ended up with one).

Addons are still disabled, and probably will be for a while longer - there are parts of the default UI that aren't even finished, let alone implemented (no Guild UI, for example). The nameplate changes aren't complete yet either.

BethinkWoW 07-20-10 04:18 AM

A consequence of the guild control being disabled is that you cannot /gquit at this time. So, think twice before joining a beta guild.

d87 07-20-10 06:34 AM

guild ui is going to be ready in the next build, i heard

Seerah 07-20-10 04:49 PM

I thought all of the slash commands worked still?

Slakah 07-20-10 05:49 PM

Quote:

Originally Posted by acapela (Post 198895)
WoW 4, check. we old-timers already went through this already, twice... already. with both Burning Crusade and WotLK, philosophy/theorycraft/balance/API/everything changed fairly broadly (at least, it all seemed pretty big at the time). this will be the third iteration of that process. sounds even bigger this time around, though (Blizzard seems intent on some major "simplification", rather than adding chrome... which is probably good).

Being an "old-timer" I have to say the phrase "WoW 2.0" for WoW 4.0 is apt, it really is that bigger change. Previous expansions have been just that "expansions" adding new spells here and there, adding a couple of talents, new zones etc. Whereas Cataclysm is different it definately feels like Blizz have gone back to basics seen what worked, what didn't and then reformed the game, the biggest testiment to WoW 2.0 is the complete reworking of Ogrimmar.

Hakula 07-20-10 07:01 PM

Quote:

Originally Posted by nobgul (Post 197925)
Mine is healbot or clique or some sort of click casting healing mod =X

Autobuff, many might not remember this one, but back in vanilla wow it was awesome!

(i just realized this was for cata beta, oops :o )

BethinkWoW 07-20-10 07:44 PM

Quote:

Originally Posted by Seerah (Post 199040)
I thought all of the slash commands worked still?

You do not get an error if you type /gquit - but you do not leave your current guild either. Same for /run, etc. No error message as would be shown for an unknown slash command, but no action either.

Neuro 07-20-10 08:29 PM

I can get along without most of my addons; even Bartender isn't as big of a loss as it could be. But I'm finding that, on my DK at least, I cannot stand not having an alternate Rune display mod (Mine is Rune Pack).

Also, so much macro functionality has been temporarily removed, it's hard to adjust.

Unkn 07-21-10 01:26 AM

Does no one play a healer? I'd be at so lost without grid.

IQgryn 07-21-10 01:40 AM

Quote:

Originally Posted by Unkn (Post 199133)
Does no one play a healer? I'd be at so lost without grid.

I do, but I didn't use grid until after I'd downed most or all of Naxx 10 in Wrath, so I'm find with just the party interface (which is kinda grid-like anyway now).

Hamstah 07-21-10 01:41 AM

I got so used to grid as a healer that I feel uncomfortable without it when I dps :P

Though I've heard that the new raid frames have "grid like" functionality - though I can't really comment as I'm not currently in the beta.

fuggaz 07-23-10 12:20 PM

#1 Addon needed
 
Battleground alerter

zork 07-23-10 01:24 PM

I'm a tank, I have no other char that is worth talking about.

I need centralized simple unitframes, a debufftracker, OMNICC (OMG how I miss that one...), simple actionbars, simple chat, simple player buffs, simple minimap

Rest is obligatory.

Starinnia 07-23-10 05:55 PM

I miss Bartender4... the default action bars so too spread out for me.


Oh and OmniCC and InlineAura for CDs and Procs.


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