Help with Pitbull text.
I know this isn't the distribution site for Pitbull, but you guys are all better than me at code, and might have experience and be able to help.
I set up a DogTag in the target frame to show Health as a number for friendly targets and as a percentage for enemy targets. The main point for this was on Bosses, where they just have stupid high HP numbers. However, I'm finding on non-boss and even low level mobs, I'd rather have the HP showing, so I know how much more I need to kill them. Is there any way to have it check the level of the mob and if it's under, say, 70, have it show HP as a number, while over 70 show %? Thanks. |
I haven't configured DogTags in a while, but try
if Level > 70 then PercentHP else HP end |
I'm no master at Dogtags or anything, but I've been playing with it for a bit. No clue if it is even close to right, and I'm getting an error with it. Maybe someone could help?
Here's what I got so far: [(if target > Level 70 then PercentHP):HP] Gives me an output of: Bad unit: "100" No clue whats going on there. Maybe some expert could step in, I'm just trying to help. |
This should work for what you want to do..
Code:
[(if Classification = "Boss" then |
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