Multi Spec Support
I started playing again (casually) so i plan on updating my frames. So far the biggest request from my guild has been multi-spec support. With 3.1 coming out and the ability to switch specs with a press of a button people want to be able to have their desktops / mousebindings / keybindings switch instantly as well.
I plan on implementing this in my frames using any new events(if they exist) and something like GetMainTalent() to figure out what spec the player is. Code:
RDX.GetUnitByName(string.lower(UnitName("player"))).GetMainTalent() Now the reason i am posting is to ask if you had anything planned in regards to the new dual spec system? If so, please let me know as i would like to only have to code this once. :) |
No, there is nothing done for now.
I am still thinking about the easier way to handle that. We have implementing our own actionbinding and keybinding switch with the desktop. Add a feature Actionbinding and Keybinding to your desktop from the editor. sigg |
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