need help getting code to work
First off I would like to say I do not know anything about lua programming. I would like to understand any explanations you give so please try and help me learn.
I created a hud addon called nUI_Hud_RM that works as just a replacement to the default player\target nUI hud and it works good. I am trying to get my hud layout to be in the hud rotation not just a replacement. I based this code on the info panel code layout thinking they would work the same way. I tried different variations but cant get it to work. I am hoping that between all of the good programmers on this board we should get this working and I can learn along the way. Thank You all in advance This is the nUI_Hud_RM.lua if not nUI_HUDLayouts then nUI_HUDLayouts = {}; end if not nUI_UnitSkins then nUI_UnitSkins = {}; end nUI_HUDMODE_RM_HUDLAYOUT_PLAYERTARGET = 6; RM_HUDLAYOUT_PLAYERTARGET = "RM_HUDLayout_PlayerTarget"; nUI_L[RM_HUDLAYOUT_PLAYERTARGET.."Desc"] = "RM HUD: Player Left / Target Right"; nUI_L[RM_HUDLAYOUT_PLAYERTARGET.."Label"] = "RM HUD"; local frame = CreateFrame( "Frame", "nUI_Hud_RM", UIParent ); local function onEvent() for skin in pairs( nUI_UnitSkins ) do nUI_UnitSkins[skin] = nUI_UnitSkins[skin]; end end frame:SetScript( "OnEvent", onEvent ); frame:RegisterEvent( "VARIABLES_LOADED" ); |
Well I just tried adding a new hud layout but errors big time so I guess there is something else I am missing.
I copied the PlayerTarget HUD folder and renamed the PlayerTarget section with XrystalPT and the PLAYERTARGET with XRYSTALPT. I then edited the XML file in the Layout Folder and copied the PlayerTarget section and converted it to XrystalPT. I then added XrystalPT and XRYSTALPT elements to the localization file. No luck, errors abounded. I am now commenting out until Scott can confirm if the current setup in nUI allows us to do this or not. |
When I started testing this morning I was able to get the RM Hud in the rotation but it does not show the hud layout when selected only a broken(only the bars show no text) nUI playertarget and the when you get to the original nUI playerparget selection that layout is also broken (only the bars no text). So I am getting closer.
I would guess I am not adding my layout to the table of Hudlayouts but mixing it with the nUI playertarget. How much of the HudLayouts\playertarget\RM_HUDLAYOUT_PLAYERTARGET.lua and the associated unit files need to be modified to make it a new hud. I am using the code that works for the replacemnt of the nUI playertarget hud. |
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