help with making my own bar textures
Hey all,
I am getting my feet wet with some custom UI art. I am currently using the "PitBull" and "SharedMedia" addon. I wanted to re-texture my HP bar so I started looking into what I would need to do. I followed this tutorial here... http://www.edowner.net/Texture-Tutorial/ I made sure to make my texture a multipul of two and save it as the correct type of .tga file for wow. Then I dumped the file in my SharedMedia->Statusbar folder. I am now facing two problems. First, and most obviouslly, the new file does not appear in pitbull for me to use as a new texture. To get it to appear I have to name the file one of the textures already present in the sharedmedia->statusbar folder. Secondly, Not only do I have to name it after one of the files in sharedmedia->statusbar... I have to literally drop my artwork into the pre-existing .tga file. Even then, it does not always work. Can anyone point me in the direction of a more complete tutorial. A tutorial dedicated to bar textures perhaps? |
You need to add a record into the SharedMedia.lua file for the texture you're trying to use. Make sure you add it under the right category too.
e.g. LSM:Register("statusbar", "MyNewTexture", [[Interface\Addons\SharedMedia\statusbar\MyNewTexture]]) |
Tanks :D
I can get them to show up! .... For archival / reference purposes for future readers The reason why I was unable to get the image to show up with out using a original statusbar .tga as a base was when photoshop makes a new .tga file it adds a white alpha layer which makes WoW not see the image. |
For future reference, read the "INSTRUCTIONS for MyMedia.txt" file located within the SharedMedia folder.
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