Focus Targets in the HUD
Currently nUI replaces the minimap with the focus target when you have a focus target. This is awkward and prevents me from seeing both the minimap and have a focus target. In PvP I frequently use focus targets to keep tabs on specific players and set up CC chains on a healer or dps.
The HUD is nice for keeping track of targets without shifting the eyes off the center of action. I like tihs layout, but I wish the HUD would also display any existing focus targets so they too can have an at-a-glance view. I don't know how best to display the information, but I do know: 1) replacing the minimap is an awkward and undesirable representation for focus targets for a dps class. I'd like to be able to have the minimap and a focus target. 2) focus targets should somehow appear in the HUD for easy tracking, having them bottom-center is inconvenient when my character and main target are front-and-center in the HUD. For healers, however, I can see how the focus target in the center is convenient, but for a dps class it is not. 3) Useful information for a focus target includes its health, mana, and cc-status (disoriented, stunned, feared, poly'd, silenced, etc). Since this is often what focus is used for having it easily viewable from the HUD at-a-glance would make it much easier to track that sort of thing. Maybe toss in the trinket status. My best idea here is that you could put a little half-bar to the right of the main target bar for focus targets with the health/mana, name, and a limited set of icons to represent cc-status (with no icons meaning not cc'd). More than that would be information overload I think. |
You can use the command '/nui minimap' to have nUI not manage the minimap... or you can use the nUI_InfoPanel_Minimap plugin to move the minimap into the info panel. nUI6 does *not* combine the minimap and focus.
As for the focus in the HUD, you can have the HUD show your focus instead of the target with the command '/nui hud focus' though there is no mechanism to watch the target and focus at the same time in the HUD... I'll keep that thought in mind though. |
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