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-   -   Caelnameplates changing the health bar color? (https://www.wowinterface.com/forums/showthread.php?t=39681)

aaroncastiel 04-18-11 05:21 AM

Caelnameplates changing the health bar color?
 
It was so wierd, i switched over from horde to ally and then the nameplate health color changed from Red to Tan. . . If someone could tell me what i need to edit in order to make the nameplate health bars back to red that would be nice.

Here is my Lua file:

local caelNamePlates = CreateFrame("Frame", nil, UIParent)
caelNamePlates:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end)

--local barTexture = [=[Interface\Addons\caelNamePlates\media\normTex]=]
local barTexture = [=[Interface\Addons\SharedMedia_MyMedia\statusbar\Minimalist]=]
local overlayTexture = [=[Interface\Tooltips\Nameplate-Border]=]
local glowTexture = [=[Interface\Addons\caelNamePlates\media\glowTex]=]
local font, fontSize, fontOutline = [=[Interface\Addons\caelNamePlates\media\neuropol x cd rg.ttf]=], 13, "OUTLINE"
local backdrop = {
edgeFile = glowTexture, edgeSize = 5,
insets = {left = 3, right = 3, top = 3, bottom = 3}
}
local select = select

local IsValidFrame = function(frame)
if frame:GetName() then
return
end

overlayRegion = select(2, frame:GetRegions())

return overlayRegion and overlayRegion:GetObjectType() == "Texture" and overlayRegion:GetTexture() == overlayTexture
end

local UpdateTime = function(self, curValue)
local minValue, maxValue = self:GetMinMaxValues()
if self.channeling then
self.time:SetFormattedText("%.1f ", curValue)
else
self.time:SetFormattedText("%.1f ", maxValue - curValue)
end
end

local ThreatUpdate = function(self, elapsed)
self.elapsed = self.elapsed + elapsed
if self.elapsed >= 0.2 then
if not self.oldglow:IsShown() then
self.healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0)
else
self.healthBar.hpGlow:SetBackdropBorderColor(self.oldglow:GetVertexColor())
end

self.healthBar:SetStatusBarColor(self.r, self.g, self.b)

self.elapsed = 0
end
end

local UpdateFrame = function(self)
local r, g, b = self.healthBar:GetStatusBarColor()
local newr, newg, newb
if g + b == 0 then
newr, newg, newb = 0.69, 0.31, 0.31
self.healthBar:SetStatusBarColor(0.69, 0.31, 0.31)
elseif r + b == 0 then
newr, newg, newb = 0.33, 0.59, 0.33
self.healthBar:SetStatusBarColor(0.33, 0.59, 0.33)
elseif r + g == 0 then
newr, newg, newb = 0.31, 0.45, 0.63
self.healthBar:SetStatusBarColor(0.31, 0.45, 0.63)
elseif 2 - (r + g) < 0.05 and b == 0 then
newr, newg, newb = 0.65, 0.63, 0.35
self.healthBar:SetStatusBarColor(0.65, 0.63, 0.35)
else
newr, newg, newb = r, g, b
end

self.r, self.g, self.b = newr, newg, newb

self.healthBar:ClearAllPoints()
self.healthBar:SetPoint("CENTER", self.healthBar:GetParent())
self.healthBar:SetHeight(16)
self.healthBar:SetWidth(155)

self.castBar:ClearAllPoints()
self.castBar:SetPoint("TOP", self.healthBar, "BOTTOM", 0, -4)
self.castBar:SetHeight(14)
self.castBar:SetWidth(140)

self.highlight:ClearAllPoints()
self.highlight:SetAllPoints(self.healthBar)

self.name:SetText(self.oldname:GetText())

local level, elite, mylevel = tonumber(self.level:GetText()), self.elite:IsShown(), UnitLevel("player")
self.level:ClearAllPoints()
self.level:SetPoint("RIGHT", self.healthBar, "LEFT", -2, 1)
if self.boss:IsShown() then
self.level:SetText("B")
self.level:SetTextColor(0.8, 0.05, 0)
self.level:Show()
elseif not elite and level == mylevel then
self.level:Hide()
else
self.level:SetText(level..(elite and "+" or ""))
end
end

local FixCastbar = function(self)
self.castbarOverlay:Hide()

self:SetHeight(7)
self:ClearAllPoints()
self:SetPoint("TOP", self.healthBar, "BOTTOM", 0, -4)
end

local ColorCastBar = function(self, shielded)
if shielded then
self:SetStatusBarColor(0.8, 0.05, 0)
self.cbGlow:SetBackdropBorderColor(0.75, 0.75, 0.75)
else
self.cbGlow:SetBackdropBorderColor(0, 0, 0)
end
end

local OnSizeChanged = function(self)
self.needFix = true
end

local OnValueChanged = function(self, curValue)
UpdateTime(self, curValue)
if self.needFix then
FixCastbar(self)
self.needFix = nil
end
end

local OnShow = function(self)
self.channeling = UnitChannelInfo("target")
FixCastbar(self)
ColorCastBar(self, self.shieldedRegion:IsShown())
end

local OnHide = function(self)
self.highlight:Hide()
self.healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0)
end

local OnEvent = function(self, event, unit)
if unit == "target" then
if self:IsShown() then
ColorCastBar(self, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE")
end
end
end

local CreateFrame = function(frame)
if frame.done then
return
end

frame.nameplate = true

frame.healthBar, frame.castBar = frame:GetChildren()
local healthBar, castBar = frame.healthBar, frame.castBar
local glowRegion, overlayRegion, castbarOverlay, shieldedRegion, spellIconRegion, highlightRegion, nameTextRegion, levelTextRegion, bossIconRegion, raidIconRegion, stateIconRegion = frame:GetRegions()

frame.oldname = nameTextRegion
nameTextRegion:Hide()

local newNameRegion = frame:CreateFontString()
newNameRegion:SetPoint("BOTTOM", healthBar, "TOP", 0, 3)
newNameRegion:SetFont(font, fontSize, fontOutline)
newNameRegion:SetTextColor(0.84, 0.75, 0.65)
newNameRegion:SetShadowOffset(1.25, -1.25)
frame.name = newNameRegion

frame.level = levelTextRegion
levelTextRegion:SetFont(font, fontSize, fontOutline)
levelTextRegion:SetShadowOffset(1.25, -1.25)

healthBar:SetStatusBarTexture(barTexture)

healthBar.hpBackground = healthBar:CreateTexture(nil, "BORDER")
healthBar.hpBackground:SetAllPoints(healthBar)
healthBar.hpBackground:SetTexture(barTexture)
healthBar.hpBackground:SetVertexColor(0.15, 0.15, 0.15)

healthBar.hpGlow = CreateFrame("Frame", nil, healthBar)
healthBar.hpGlow:SetPoint("TOPLEFT", healthBar, "TOPLEFT", -3.5, 3.5)
healthBar.hpGlow:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", 3.5, -3.5)
healthBar.hpGlow:SetBackdrop(backdrop)
healthBar.hpGlow:SetBackdropColor(0, 0, 0, 0.6)
healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0,0.7)

castBar.castbarOverlay = castbarOverlay
castBar.healthBar = healthBar
castBar.shieldedRegion = shieldedRegion
castBar:SetStatusBarTexture(barTexture)

castBar:HookScript("OnShow", OnShow)
castBar:HookScript("OnSizeChanged", OnSizeChanged)
castBar:HookScript("OnValueChanged", OnValueChanged)
castBar:HookScript("OnEvent", OnEvent)
castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE")
castBar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE")

castBar.time = castBar:CreateFontString(nil, "ARTWORK")
castBar.time:SetPoint("RIGHT", castBar, "LEFT", -2, 1)
castBar.time:SetFont(font, fontSize, fontOutline)
castBar.time:SetTextColor(0.84, 0.75, 0.65)
castBar.time:SetShadowOffset(1.25, -1.25)

castBar.cbBackground = castBar:CreateTexture(nil, "BORDER")
castBar.cbBackground:SetAllPoints(castBar)
castBar.cbBackground:SetTexture(barTexture)
castBar.cbBackground:SetVertexColor(0.15, 0.15, 0.15)

castBar.cbGlow = CreateFrame("Frame", nil, castBar)
castBar.cbGlow:SetPoint("TOPLEFT", castBar, "TOPLEFT", -4.5, 4)
castBar.cbGlow:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", 4.5, -4.5)
castBar.cbGlow:SetBackdrop(backdrop)
castBar.cbGlow:SetBackdropColor(0, 0, 0)
castBar.cbGlow:SetBackdropBorderColor(0, 0, 0)

--spellIconRegion:SetHeight(0.01)
--spellIconRegion:SetWidth(0.01)
spellIconRegion:ClearAllPoints()
spellIconRegion:SetPoint("TOPLEFT", healthBar, "TOPRIGHT", 5, 0)
spellIconRegion:SetHeight(15)
spellIconRegion:SetWidth(15)

castBar.cbIcon = CreateFrame("Frame", nil, castBar)
castBar.cbIcon:SetFrameLevel(0)
castBar.cbIcon:SetFrameStrata("BACKGROUND")
castBar.cbIcon:SetPoint("TOPLEFT", spellIconRegion, "TOPLEFT", -4, 4)
castBar.cbIcon:SetPoint("BOTTOMRIGHT", spellIconRegion, "BOTTOMRIGHT", 4, -4)
castBar.cbIcon:SetBackdrop(backdrop)
castBar.cbIcon:SetBackdropColor(0, 0, 0)
castBar.cbIcon:SetBackdropBorderColor(0, 0, 0)

highlightRegion:SetTexture(barTexture)
highlightRegion:SetVertexColor(0.25, 0.25, 0.25)
frame.highlight = highlightRegion

raidIconRegion:ClearAllPoints()
raidIconRegion:SetPoint("LEFT", healthBar, "RIGHT", 2, 0)
raidIconRegion:SetHeight(15)
raidIconRegion:SetWidth(15)

frame.oldglow = glowRegion
frame.elite = stateIconRegion
frame.boss = bossIconRegion

frame.done = true

glowRegion:SetTexture(nil)
overlayRegion:SetTexture(nil)
shieldedRegion:SetTexture(nil)
castbarOverlay:SetTexture(nil)
stateIconRegion:SetTexture(nil)
bossIconRegion:SetTexture(nil)

UpdateFrame(frame)
frame:SetScript("OnShow", UpdateFrame)
frame:SetScript("OnHide", OnHide)

frame.elapsed = 0
frame:SetScript("OnUpdate", ThreatUpdate)
end

local numKids = 0
local lastUpdate = 0
local OnUpdate = function(self, elapsed)
lastUpdate = lastUpdate + elapsed

if lastUpdate > 0.1 then
lastUpdate = 0

if WorldFrame:GetNumChildren() ~= numKids then
numKids = WorldFrame:GetNumChildren()
for i = 1, select("#", WorldFrame:GetChildren()) do
frame = select(i, WorldFrame:GetChildren())

if IsValidFrame(frame) then
CreateFrame(frame)
end
end
end
end
end

caelNamePlates:SetScript("OnUpdate", OnUpdate)


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