Equipment Manager "New Set" Button
Hi,
im trying to seperate the "New Set" button in the equipment manager because I dont want an border around this one. The problem is that the name of that button isnt always the same... My code works if I have only a small number of sets saved and if I dont delete or add a new one. Maybe the hooked function isnt the right one? Lua Code:
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Hey,
And what exactly does happen (or doesn't happen *g*) if your code fails? |
For example if I add a new set the new set button gets an border and the new set doesn't. I think because the new set button becomes PaperDollEquipmentManagerPaneButtoni+1 and the new set becomes the old new set button.
And another example if I have like 15 sets saved then the new set button only appears if I scroll down. So the getText() function doesnt run on this button I guess. |
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