Extract conduit information
Hello.
I'm trying to extract information of a conduit given it's ID, however checking the documentation I don't see a way to extract the conduit data of a conduit that I haven't learnt and it's not in my soulbind. Something like the next function but generic for every conduit in the game: Code:
local conduitData = C_Soulbinds.GetConduitCollectionData(conduitID) |
Have you tried to see if the VirtualID allows you at least some of the information if you plugin in the a valid ID ?
C_Soulbinds.GetConduitCollectionDataByVirtualID(virtualID) It's on the same page at the moment as the conduitID option. So, maybe it's the equivalent of a generic version. |
Hey Xrystal.
No I haven't although the name of the method makes me think that it applies only to my collection. I will give it a try, although I have to find out how to get that virtualID first. Thanks. |
Quote:
Similar to how you can get the spell information from the spellID. The ID doesn't change but certain functions will return the information regardless as to whether you know it or not. |
It seems they get that virtualID from the CURSOR_CHANGED event:
Extracted from https://www.townlong-yak.com/framexm...lbindsTree.lua Code:
function SoulbindTreeMixin:OnEvent(event, ...) |
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