Forum: RealUI
04-26-15, 06:45 PM
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Replies: 1
Views: 1,711
Use Default Raid Frames
I want to use the default raid frames, but ever since a release or two ago I cannot get the raid control panel on the left side of the screen to appear. Under Advanced -> Hide Frames I only see...
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Forum: RealUI
02-24-15, 03:53 PM
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Replies: 4
Views: 2,975
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Forum: RealUI
02-24-15, 03:53 PM
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Replies: 4
Views: 2,975
I am getting the following error related to...
I am getting the following error related to infoline after the patch today and downloading the most recent version:
2189x nibRealUI\Modules\InfoLine.lua:2331: attempt to index global...
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Forum: General Authoring Discussion
06-03-14, 04:19 PM
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Replies: 2
Views: 3,675
Using DSA authentication for secure addon messages
Hi all,
For a project of mine that I'm considering, I'm interested in the ability to digitally sign messages sent to other users of the addon, such that the receiver can verify the authenticity of...
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Forum: Lua/XML Help
07-14-13, 12:13 PM
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Replies: 1
Views: 4,323
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Forum: Lua/XML Help
05-27-13, 10:32 PM
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Replies: 5
Views: 7,937
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Forum: Lua/XML Help
05-27-13, 09:12 PM
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Replies: 5
Views: 7,937
Part of the problem is that it seems that...
Part of the problem is that it seems that COOLDOWN_USABLE doesn't always fire for a cooldown reset. I guess I may have to do an update script which is partially what I was trying to avoid.
We're...
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Forum: Lua/XML Help
05-27-13, 07:52 PM
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Replies: 5
Views: 7,937
Help with filtering cooldown events.
Heya!
I've been stuck on this problem for a really long time now and I'm starting to get quite frustrated with this.
Basically, I want to (for ease of example) print to the chat frame when the...
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Forum: Lua/XML Help
03-27-13, 01:40 AM
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Replies: 12
Views: 13,413
Yeah. You're completely correct.
I was in the...
Yeah. You're completely correct.
I was in the middle of raiding and between pulls responding, and I totally made an assumption about what your code was doing. I didn't look close enough at it. My...
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Forum: Lua/XML Help
03-27-13, 01:16 AM
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Replies: 12
Views: 13,413
Basically I'm trying to implement some old...
Basically I'm trying to implement some old functionality into a rewritten version of the addon (for various reasons)
The old behavior was that it would show a timer starting when Conflag would hit 0...
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Forum: Lua/XML Help
03-27-13, 12:31 AM
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Replies: 12
Views: 13,413
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Forum: Lua/XML Help
03-27-13, 12:13 AM
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Replies: 12
Views: 13,413
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Forum: Lua/XML Help
03-26-13, 11:59 PM
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Replies: 12
Views: 13,413
@Semlar,
That's not the problem I'm...
@Semlar,
That's not the problem I'm having.
The problem is that the duration for recharge spells (namely Conflag) is ALWAYS 12 seconds, regardless of how much actual time there is left.
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Forum: Lua/XML Help
03-26-13, 06:09 PM
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Replies: 12
Views: 13,413
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Forum: Lua/XML Help
01-27-13, 11:43 PM
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Replies: 7
Views: 4,184
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Forum: Lua/XML Help
01-27-13, 11:30 PM
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Replies: 7
Views: 4,184
I have a somewhat related problem I think.
I'm...
I have a somewhat related problem I think.
I'm getting the textures and everything is fine and dandy. The first time that I call EH:addTimedBar() the tick indicators are shown above the background...
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Forum: Lua/XML Help
01-27-13, 05:42 PM
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Replies: 7
Views: 4,184
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Forum: Lua/XML Help
01-27-13, 02:51 AM
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Replies: 7
Views: 4,184
The whole file is attached.
Whole addon with...
The whole file is attached.
Whole addon with problem: https://github.com/Brusalk/EventHorizon-2.0
The problem specifically happens when the following 2 commands are run allowing time for the bar...
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Forum: Lua/XML Help
01-27-13, 01:50 AM
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Replies: 7
Views: 4,184
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Forum: Lua/XML Help
09-09-12, 11:46 PM
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Replies: 2
Views: 4,700
A few questions about Lua pattern matching
So in one of my addons I need access to information on how often a DoT/HoT ticks on a unit.
One of the ways I'm experimenting with is pulling the hasted tick time from the tooltip itself on...
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Forum: Lua/XML Help
08-31-12, 03:51 AM
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Replies: 3
Views: 5,165
SetPoint: Script Ran Too Long
Hey.
A few users of my addon EventHorizon have been reporting Lua errors related to SetPoint on textures with the message "Script ran too long"
Example Error:
Message:...
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Forum: Lua/XML Help
07-12-12, 11:27 PM
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Replies: 4
Views: 3,865
Sorry. What I meant was that it wasn't finding...
Sorry. What I meant was that it wasn't finding any common elements before getting to the end of execution. So, when it was going from the first table of values to the second, it should've found some...
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Forum: Lua/XML Help
07-12-12, 09:40 PM
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Replies: 4
Views: 3,865
Thanks a bunch!
I ended up going with the...
Thanks a bunch!
I ended up going with the second one, but I had to make one change to make sure it works right:
local function tableMerge(...)
if select('#', ...) < 3 then error("tableMerge",...
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Forum: Lua/XML Help
07-12-12, 07:26 PM
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Replies: 4
Views: 3,865
I need some help!
Hey There!
So I've written this function to be used in one of my addons. It accepts a bunch of tables, and then returns a table containing all values common to every table passed in.
Now, where...
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Forum: Lua/XML Help
07-11-12, 06:11 PM
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Replies: 13
Views: 14,003
I could very well be wrong, and I expect to be...
I could very well be wrong, and I expect to be corrected if I am, but in the first example you're setting the elements in the table to nil, but not doing anything to the actual table.
In the second...
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