Forum: oUF (Otravi Unit Frames)
04-03-10, 01:06 PM
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Replies: 1
Views: 4,392
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Forum: oUF (Otravi Unit Frames)
04-02-10, 07:30 AM
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Replies: 5
Views: 4,480
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Forum: oUF (Otravi Unit Frames)
03-30-10, 01:19 PM
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Replies: 12
Views: 7,030
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Forum: oUF (Otravi Unit Frames)
03-02-10, 01:55 PM
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Replies: 3
Views: 3,518
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Forum: oUF (Otravi Unit Frames)
02-21-10, 12:15 PM
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Replies: 8
Views: 4,489
Try this:
local function...
Try this:
local function UpdateComboPointsFormat(self, event, unit)
if( self.CPoints ) then
local ccp = GetComboPoints(unit)
if ccp == 5 then
self.CPoints:SetTextColor(1, 0,...
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Forum: oUF (Otravi Unit Frames)
02-19-10, 08:12 PM
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Replies: 8
Views: 4,489
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Forum: Chit-Chat
02-11-10, 02:16 AM
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Replies: 22
Views: 12,103
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Forum: oUF (Otravi Unit Frames)
02-07-10, 09:32 PM
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Replies: 2
Views: 4,914
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Forum: oUF (Otravi Unit Frames)
02-07-10, 09:28 PM
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Replies: 4
Views: 4,176
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Forum: oUF (Otravi Unit Frames)
02-07-10, 05:47 PM
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Replies: 7
Views: 5,944
The major difference between the two is the...
The major difference between the two is the SecureGroupPetHeaderTemplate will group all of the pets together, while using a custom one will allow you to place pets in a specific location in relation...
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Forum: AddOn Help/Support
02-06-10, 02:20 AM
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Replies: 5
Views: 4,561
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Forum: oUF (Otravi Unit Frames)
02-05-10, 09:30 PM
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Replies: 1
Views: 4,520
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Forum: oUF (Otravi Unit Frames)
02-05-10, 01:15 PM
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Replies: 7
Views: 5,944
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Forum: oUF (Otravi Unit Frames)
01-31-10, 05:10 AM
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Replies: 25
Views: 16,078
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Forum: oUF (Otravi Unit Frames)
01-30-10, 04:12 PM
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Replies: 25
Views: 16,078
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Forum: oUF (Otravi Unit Frames)
01-30-10, 02:52 PM
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Replies: 25
Views: 16,078
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Forum: AddOn Search/Requests
01-30-10, 04:09 AM
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Replies: 1
Views: 3,125
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Forum: oUF (Otravi Unit Frames)
01-28-10, 10:39 PM
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Replies: 25
Views: 16,078
Not directly. You can use a custom...
Not directly. You can use a custom PostCastStart/PostChannelStart function to identify if the spell is interruptible and change the display of the castbar based on that. You should also track the...
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Forum: Lua/XML Help
01-27-10, 07:03 PM
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Replies: 5
Views: 9,622
Not sure why it's not working for you, but I...
Not sure why it's not working for you, but I verified it's working for me. I added it to my oUF layout and it seems ok. I even added "print(UnitName("target"))" to the Update to make sure it was...
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Forum: Lua/XML Help
01-27-10, 04:39 PM
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Replies: 5
Views: 9,622
I just verified by using the "/eventtrace"...
I just verified by using the "/eventtrace" command in game that the event does fire if I'm not targeting anything and then target someone.
Can you provide more info about how it is/isn't working?
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Forum: Lua/XML Help
01-24-10, 08:21 PM
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Replies: 29
Views: 14,778
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Forum: Chit-Chat
01-17-10, 10:16 PM
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Replies: 9
Views: 6,125
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Forum: oUF (Otravi Unit Frames)
01-16-10, 12:48 PM
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Replies: 17
Views: 8,618
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Forum: Lua/XML Help
01-14-10, 07:38 PM
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Replies: 7
Views: 4,546
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Forum: Lua/XML Help
01-14-10, 05:16 PM
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Replies: 7
Views: 4,546
Doing some testing, it appears "IsMounted()"...
Doing some testing, it appears "IsMounted()" doesn't immediately return true after mounting. There's a series of events that happen after the mount process, including a UNIT_AURA for the player. It...
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