Forum: PTR General Discussion
06-19-18, 06:20 PM
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Replies: 5
Views: 7,957
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Forum: PTR General Discussion
06-18-18, 07:04 PM
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Replies: 5
Views: 7,957
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Forum: PTR API and Graphics Changes
06-18-18, 05:21 PM
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Replies: 31
Views: 34,095
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Forum: PTR API and Graphics Changes
05-06-18, 12:14 AM
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Replies: 4
Views: 12,500
What you have described has never been a...
What you have described has never been a case.
NPC with same id can be in multiples areas, there's no such restriction.
And there's no requirement for NPC to have different id if it's placed in...
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Forum: PTR API and Graphics Changes
05-03-18, 02:15 AM
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Replies: 19
Views: 14,515
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Forum: AddOn Help/Support
03-01-18, 02:59 PM
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Replies: 14
Views: 12,939
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Forum: AddOn Help/Support
03-01-18, 02:40 PM
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Replies: 14
Views: 12,939
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Forum: AddOn Help/Support
03-01-18, 01:28 PM
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Replies: 14
Views: 12,939
No idea. Data is in db2 files...
No idea. Data is in db2 files CreatureDisplayInfo, CreatureModelData and CreatureDisplayInfoExtra (for character based npcs), be it live or alpha.
There's some checks in place for if given race...
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Forum: AddOn Help/Support
02-28-18, 07:38 AM
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Replies: 14
Views: 12,939
That's not...
That's not true.
https://gist.githubusercontent.com/tomrus88/b0960cd3d130ba10ac4a1d3ac37c0de9/raw/20231e71c1c238e5465a1ee0fbeb8e9416126b00/CreatureDisplayInfo
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Forum: AddOn Help/Support
03-12-17, 06:06 AM
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Replies: 6
Views: 4,065
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Forum: AddOn Search/Requests
02-13-17, 11:52 PM
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Replies: 7
Views: 2,772
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Forum: Legion Beta archived threads
11-05-16, 04:03 PM
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Replies: 1
Views: 6,195
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Forum: Lua/XML Help
08-14-16, 11:34 AM
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Replies: 4
Views: 2,025
Pretty sure sleep/hibernate doesn't reset time...
Pretty sure sleep/hibernate doesn't reset time since system start. Have you checked what system uptime displayed in windows task manager (probably only available on Win10)? It should match perfectly.
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Forum: General Authoring Discussion
07-30-16, 12:17 PM
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Replies: 6
Views: 2,428
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Forum: Legion Beta archived threads
07-25-16, 02:21 PM
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Replies: 32
Views: 21,739
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Forum: Legion Beta archived threads
07-21-16, 04:43 AM
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Replies: 7
Views: 8,057
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Forum: General Authoring Discussion
05-29-16, 03:18 PM
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Replies: 5
Views: 2,375
for i=1, GetLFDLockPlayerCount() do
local...
for i=1, GetLFDLockPlayerCount() do
local playerName, lockedReason, subReason1, subReason2, secondReasonID, secondReasonString = GetLFDLockInfo(dungeonID, i);
if lockedReason == 4 then --...
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Forum: Legion Beta archived threads
05-24-16, 11:19 AM
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Replies: 12
Views: 6,005
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Forum: Legion Beta archived threads
05-23-16, 09:48 AM
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Replies: 32
Views: 21,739
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Forum: Legion Beta archived threads
05-23-16, 09:01 AM
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Replies: 32
Views: 21,739
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Forum: Legion Beta archived threads
05-21-16, 03:49 PM
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Replies: 74
Views: 47,941
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Forum: Legion Beta archived threads
05-21-16, 01:47 PM
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Replies: 74
Views: 47,941
CreatureDisplayInfo id to FileData id as lua...
CreatureDisplayInfo id to FileData id as lua table: click (https://gist.githubusercontent.com/tomrus88/d2497ca7b36102fda18caf906157d266/raw/bea11cb8e42d3134a4439e73b69b690a83e49747/cdifiledata.lua).
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Forum: Legion Beta archived threads
05-21-16, 10:45 AM
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Replies: 74
Views: 47,941
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Forum: Legion Beta archived threads
05-21-16, 10:29 AM
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Replies: 74
Views: 47,941
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Forum: Legion Beta archived threads
05-21-16, 09:42 AM
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Replies: 74
Views: 47,941
Are you talking about actual *.skin files or...
Are you talking about actual *.skin files or *.blp textures? Because *.skin files were never referenced in CreatureDisplayInfo.db2. Also it still works exact same way in legion, except there's now...
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