Forum: General Authoring Discussion
11-22-22, 02:27 PM
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Replies: 3
Views: 3,943
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Forum: General Authoring Discussion
11-22-22, 01:08 AM
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Replies: 3
Views: 3,943
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Forum: General Authoring Discussion
11-11-22, 02:44 PM
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Replies: 3
Views: 3,943
The list of crowd control spell IDs?
I need to detect that the debuff is crowd control debuff (and needs to be dispelled). How can I do this?
An obvious way is to have a full list of that spells in Lua format. May somebody already...
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Forum: Lua/XML Help
10-23-22, 02:13 PM
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Replies: 10
Views: 5,142
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Forum: Lua/XML Help
10-23-22, 10:49 AM
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Replies: 10
Views: 5,142
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Forum: Lua/XML Help
10-22-22, 07:44 AM
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Replies: 10
Views: 5,142
Thank you. I watched the function and examined...
Thank you. I watched the function and examined the source code of Tidy Plates. Most things became clear, except the main one:
How to add my nameplate to a character?
C_NamePlate.GetNamePlates()...
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Forum: Lua/XML Help
10-22-22, 02:51 AM
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Replies: 10
Views: 5,142
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Forum: Lua/XML Help
10-21-22, 04:36 PM
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Replies: 10
Views: 5,142
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Forum: Lua/XML Help
10-05-22, 01:43 PM
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Replies: 6
Views: 2,300
I have tried. It looks like that...
I have tried. It looks like that SecureCmdOptionParse() makes parsing only. It doesn't check spell conditions - just extracts spell name and spell destination.
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Forum: Lua/XML Help
10-05-22, 01:41 PM
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Replies: 6
Views: 2,300
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Forum: Lua/XML Help
10-04-22, 11:00 AM
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Replies: 6
Views: 2,300
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Forum: Lua/XML Help
10-02-22, 01:27 PM
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Replies: 6
Views: 2,300
IsSpellUsable() and Swiftmend spell
IsSpellUsable() for Swiftmend always return false unless you have a unit with hots in your target.
However, WoW UI is more adequate. If you have a macro "/cast [@player] Swiftmend", the macro's...
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Forum: Lua/XML Help
07-30-22, 01:30 PM
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Replies: 2
Views: 2,297
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Forum: General Authoring Discussion
09-05-19, 10:41 AM
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Replies: 2
Views: 3,929
Actually the unit is the player, so I expected...
Actually the unit is the player, so I expected that player's health updates are extremely frequent.
I tried UNIT_HEALTH_FREQUENT but it doesn't help :( I just receive it with delay over 200ms, even...
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Forum: General Authoring Discussion
09-04-19, 04:59 PM
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Replies: 2
Views: 3,929
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Forum: General Authoring Discussion
09-02-19, 05:22 AM
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Replies: 4
Views: 6,740
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Forum: General Authoring Discussion
09-01-19, 06:30 AM
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Replies: 4
Views: 6,740
Classic: how to replace UnitCastingInfo?
This function does not exist on Classic :((
What is the simplest way to detect that player's character is casting a spell?
Detect of mobs or other players casting is also welcome :)
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Forum: General Authoring Discussion
08-28-18, 06:01 AM
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Replies: 5
Views: 3,936
Tnank you for answers, the problems were...
Tnank you for answers, the problems were solved:
1: By using GetPhysicalScreenSize()
2: By using the following code:
local function SetColor256(obj, r, g, b)
local function to01(value0255)
...
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Forum: General Authoring Discussion
08-28-18, 05:58 AM
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Replies: 1
Views: 3,022
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Forum: General Authoring Discussion
08-10-18, 08:50 AM
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Replies: 6
Views: 10,473
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Forum: General Authoring Discussion
08-10-18, 06:20 AM
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Replies: 6
Views: 10,473
How to publish addon?
It looks like that most people download addons from Twitch. But I didn't find there any "upload" button. :confused:
1. How to make addon available on Twich?
2. Should it also be placed on some...
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Forum: General Authoring Discussion
07-11-18, 05:58 AM
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Replies: 5
Views: 3,936
How to make pixel-accurate interface?
I am trying to output some pixels and have two problems.
1. Frame:SetSize(x, y) in real pixels is not exactly x and y.
I can compensate it by using Frame:SetScale(768/real_resolution). But how can...
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Forum: Lua/XML Help
04-03-15, 03:19 AM
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Replies: 8
Views: 4,157
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Forum: Lua/XML Help
04-02-15, 02:11 AM
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Replies: 8
Views: 4,157
Thank you for guidance, I changed code to...
Thank you for guidance, I changed code to following:
f = RecommendOptionsFrame:CreateFontString("abc", "OVERLAY", "GameFontNormal")
f:Show()
f:SetText("12345555664dfgfdg")
However, text doesn't...
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Forum: Lua/XML Help
04-02-15, 01:37 AM
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Replies: 8
Views: 4,157
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