Forum: General Authoring Discussion
05-28-11, 10:16 AM
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Replies: 12
Views: 13,058
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Forum: General Authoring Discussion
05-27-11, 05:25 PM
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Replies: 12
Views: 13,058
i'll try to clear things up.
the basic strategy...
i'll try to clear things up.
the basic strategy that would work for every unit is to save the unit id of the nameplate whenever it is possible for you to retrieve as this is what you will compare to...
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Forum: General Authoring Discussion
05-27-11, 01:52 PM
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Replies: 12
Views: 13,058
save unitids in a new nameplate member...
save unitids in a new nameplate member (WorldFrame.NameplateN.uid) on UPDATE_MOUSEOVER_UNIT and UNIT_TARGET:"player": unitguid("mouseover" / "target"). check the visibility of this one hover overlay...
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Forum: Tutorials & Other Helpful Info.
05-27-11, 06:18 AM
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Replies: 2
Views: 21,890
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Forum: Graphics Help
05-03-11, 06:01 AM
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Replies: 14
Views: 29,771
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Forum: AddOn Search/Requests
05-01-11, 07:34 PM
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Replies: 14
Views: 7,815
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Forum: General Authoring Discussion
04-21-11, 12:13 PM
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Replies: 8
Views: 6,380
Use bossN as suggested. Track event...
Use bossN as suggested. Track event INSTANCE_ENCOUNTER_ENGAGE_UNIT and verify that boss1-MAX_BOSS_FRAMES exists to see if an encounter is in progress (show your frames) otherwise the boss died (hide...
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Forum: UI Screenshots, Feedback and Design Discussion
04-01-11, 06:59 PM
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Replies: 1,556
Views: 866,454
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Forum: Lua/XML Help
03-28-11, 05:21 PM
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Replies: 2
Views: 6,055
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Forum: General Authoring Discussion
03-23-11, 04:36 PM
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Replies: 62
Views: 42,173
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Forum: General Authoring Discussion
03-23-11, 10:58 AM
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Replies: 62
Views: 42,173
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Forum: General Authoring Discussion
03-23-11, 07:49 AM
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Replies: 62
Views: 42,173
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Forum: Site help, bugs, suggestions/questions
03-22-11, 08:44 PM
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Replies: 4
Views: 2,764
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Forum: Site help, bugs, suggestions/questions
03-22-11, 08:26 PM
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Replies: 4
Views: 2,764
Some bugs
http://www.abload.de/img/fgdhjfghxlku.png
(FF4)
Furthermore the following tag buttons do not work: Insert Image, Insert Link, Insert Email Link.
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Forum: Chit-Chat
03-22-11, 11:02 AM
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Replies: 1,142
Views: 340,402
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Forum: Lua/XML Help
03-20-11, 01:30 PM
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Replies: 7
Views: 5,483
You save the time to lookup the global. It's a...
You save the time to lookup the global. It's a good tweak for performance critical parts of your code, that is OnUpdate or Combatlog handlers mostly. Some authors take this way too far though and...
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Forum: General Authoring Discussion
03-20-11, 01:30 AM
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Replies: 62
Views: 42,173
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Forum: Tech Chat
03-13-11, 11:49 AM
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Replies: 35
Views: 31,963
I can recommend my SteelSeries Xsai...
I can recommend my SteelSeries Xsai (http://steelseries.com/products/mice/steelseries-xai-laser). I like the simplicity and configuration possibilities. You can switch profiles with a display on the...
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Forum: UI Screenshots, Feedback and Design Discussion
03-12-11, 06:24 PM
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Replies: 1,556
Views: 866,454
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Forum: UI Screenshots, Feedback and Design Discussion
03-12-11, 06:06 PM
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Replies: 1,556
Views: 866,454
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Forum: UI Screenshots, Feedback and Design Discussion
03-11-11, 11:37 AM
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Replies: 1,556
Views: 866,454
Why people love pixel fonts so much I don't get...
Why people love pixel fonts so much I don't get it. If the screen is so cluttered up that you need to present information with a tiny font you're doing something wrong otherwise you render too much...
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Forum: UI Screenshots, Feedback and Design Discussion
03-07-11, 09:24 AM
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Replies: 1,556
Views: 866,454
Hey, zork! I developed this idea a few days ago...
Hey, zork! I developed this idea a few days ago and thought it was totally original and genuine. Then I saw this (http://www.vranx.com/screens/auracle.jpg) on vranx.com while looking for secure aura...
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Forum: Lua/XML Help
03-05-11, 11:50 AM
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Replies: 9
Views: 9,723
Naturally they share the same metamethods. All...
Naturally they share the same metamethods. All objects of the same widget do, that is exactly why the above code works. You hook into their prototype.
The reason you see different values inside the...
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Forum: Lua/XML Help
03-05-11, 01:02 AM
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Replies: 9
Views: 9,723
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Forum: UI Screenshots, Feedback and Design Discussion
03-04-11, 05:36 PM
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Replies: 1,556
Views: 866,454
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