Forum: OpenRDX: Community Chat
02-10-10, 05:15 AM
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Replies: 2
Views: 2,624
I see..
So my best solution is to actually add...
I see..
So my best solution is to actually add mousebindings with control and shift modifiers for the purpose of handling my curing.
Then add an indicator on the unit frames that shows they need a...
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Forum: OpenRDX: Community Chat
02-08-10, 04:45 AM
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Replies: 2
Views: 2,594
You can always add a conditional alpha fader to...
You can always add a conditional alpha fader to the unitframe. unlock the desktop, right click on the window and choose Edit Unitframe
Once you do that, you can add a Vars in Set near the top, and...
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Forum: OpenRDX: Community Chat
02-08-10, 12:31 AM
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Replies: 2
Views: 2,624
Curables Window
I created a set of Aurabars that only show the debuffs I am capable of curing.
A couple of days ago, it was working great, every time a debuff occurred, the window displayed it and I could either...
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Forum: OpenRDX: Community Chat
01-31-10, 12:13 AM
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Replies: 2
Views: 2,135
yep.
I found the checkbox just a bit after posting this message. Thanks for the response. :)
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Forum: OpenRDX: Community Chat
01-30-10, 02:52 PM
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Replies: 2
Views: 2,135
Key Bindings
Just a question of curiousity.
Are key bindings on a per character basis? or are they on a per computer basis?
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Forum: OpenRDX: Community Chat
01-26-10, 09:09 AM
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Replies: 6
Views: 2,786
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Forum: OpenRDX: Community Chat
01-24-10, 06:18 PM
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Replies: 6
Views: 2,892
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Forum: OpenRDX: Community Chat
01-22-10, 04:49 AM
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Replies: 0
Views: 2,300
Player Money Frame
Just thought I would share this with anyone that might be interested.
Since I have been building my interface trying to avoid all addons except RDX, I have been missing small things like my...
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Forum: OpenRDX: Community Chat
01-18-10, 02:33 AM
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Replies: 14
Views: 4,416
Wow!!
I downloaded the new SVN and memory usage is almost nil now without the sort. I haven't seen what it will do in combat or raiding situations, but just logging in before I was hovering around 42MB of...
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Forum: OpenRDX: Community Chat
01-16-10, 12:35 PM
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Replies: 2
Views: 2,968
I haven't tried it, but..
.. you could try to create one with a conditional alpha fader in it. Use the control pressed variable as the condition.
another idea is to create the bar.. hide empty spaces, and then have it page...
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Forum: OpenRDX: Community Chat
01-13-10, 08:59 AM
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Replies: 13
Views: 7,867
correct
Blizzard does what you are talking about by creating 20 individual buttons and then hiding the buttons of the totem bars not displayed at the moment. This is why the buttons still show up in the...
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Forum: OpenRDX: Community Chat
01-12-10, 04:41 PM
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Replies: 9
Views: 4,011
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Forum: OpenRDX: Community Chat
01-12-10, 03:04 PM
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Replies: 8
Views: 4,042
Tooltips
for your unitframes inside your grid, you can disable to tooltip. There is also a checkbox in the window setup for tooltip you can disable that way there won't be a tooltip at all when you mouseover...
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Forum: OpenRDX: Community Chat
01-12-10, 02:36 PM
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Replies: 0
Views: 2,373
Aura Bars..
I have been playing with the aura bars for a few days now. I have yet to figure out if there is a way to get the bars to reduce from left to right as opposed to right to left when it is...
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Forum: OpenRDX: Community Chat
01-12-10, 02:31 PM
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Replies: 14
Views: 4,416
That looks like..
a much better solution than the current method, Sigg. Currently you are wasting cycles sorting things that are going to be discarded anyways. So, discarding first will reduce the clock cycles used...
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Forum: OpenRDX: Community Chat
01-06-10, 05:00 PM
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Replies: 0
Views: 2,347
Scripting Question
Ok, not sure what I'm doing wrong here. I looked at the code that generates the values for the variable fxp, and I made a script that does much the same thing, but I am getting the following error...
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Forum: OpenRDX: Community Chat
01-06-10, 01:17 PM
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Replies: 5
Views: 4,091
Possess vs Vehicle
I think what you are referring to Zig is the possess bar. the vehicle bar shows your dismount vehicle button normally. While the bar itself is like 4 buttons or so long, I don't think I have seen...
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Forum: OpenRDX: Community Chat
01-05-10, 12:40 AM
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Replies: 13
Views: 7,867
It is possible,
I'm not sure what the offset is, but there is an actual offset that is specifically for totems on the Actionbars. I discovered this accidentally because I was working with the Stance and custom...
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Forum: OpenRDX: Community Chat
01-04-10, 04:32 PM
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Replies: 9
Views: 4,011
No Warning
The only thing that shows up as a problem when I log in is an LUA err message. Mentioning that it can not find an instance of the LibDataBroker-1.1 library.
When I disable the VFL Profiler in the...
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Forum: OpenRDX: Community Chat
01-03-10, 06:38 PM
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Replies: 9
Views: 4,011
Ok, New Update
What I have found is it doesn't matter what addons I have enabled with RDX, what matters is how much memory my addons are using.
Without RDX enabled, I have 60mb worth of memory usage, using all the...
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Forum: OpenRDX: Community Chat
01-03-10, 02:16 PM
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Replies: 9
Views: 4,011
Ok, stripped my UI down
All that is left is RDX, Baggins and GoGoMount, and it is running smoothly.
I'm going to add one addon at a time back to see when the jitter comes back.
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Forum: OpenRDX: Community Chat
01-02-10, 10:01 PM
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Replies: 9
Views: 4,011
Performance Problems..
Here is a list of my active addons:
Advanced Tradeskills Window
Auctioneer
Atlas
Atlas Loot
Autobar
Baggins
Capping
Carbonite
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Forum: OpenRDX: Community Chat
01-02-10, 03:33 PM
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Replies: 9
Views: 4,011
Performance Issue
Not sure if this the the correct location to post this, but thought I might find out if anyone else experiences this issue.
I've been making my UI and everything seemed to be running smooth until I...
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Forum: OpenRDX: Community Chat
01-01-10, 01:47 AM
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Replies: 9
Views: 3,625
I'm having the same issue..
When I create the script called Autoexec, it populates the category, and there are my two items listed under the category. However, it will not preview the items, and the path listed at the top is...
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Forum: OpenRDX: Community Chat
12-31-09, 03:02 PM
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Replies: 2
Views: 2,599
More Questions
I'm following the guide and using the States Type=Stance, and then enter in my custom definition:
[bonusbar:1] 1;[bonusbar:2] 2;[bonusbar:3] 3;[bonusbar:4] 4;[bonusbar:5] possess;
Then, in a second...
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