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Forum: Legion Beta archived threads 10-29-16, 10:05 AM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
ZONE_CHANGED_INDOORS, I hadn't thought of that,...

ZONE_CHANGED_INDOORS, I hadn't thought of that, thank you. I found opening closing the map reset it without the logout/login.

Now there seems to be a coordinate "dead" zone over the sea around...
Forum: Legion Beta archived threads 10-26-16, 12:02 PM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
Same test at the One More Glass entrance, same...

Same test at the One More Glass entrance, same result with the exception that you don't get coordinates back when you exit but will once you cross the zone boundry by taking a taxi.
Forum: Legion Beta archived threads 10-26-16, 11:47 AM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
Testing on a rogue with one addon consisting of...

Testing on a rogue with one addon consisting of the following
local f = CreateFrame("Frame")
f:SetSize(10, 10)
f:SetPoint("TOP", 0, -20)
f.t =...
Forum: Legion Beta archived threads 10-25-16, 11:16 PM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
Further testing on a rogue order hall with...

Further testing on a rogue order hall with ZONE_CHANGED_NEW_AREA or PLAYER_ENTERING_WORLD registered and both calling SetMapToCurrentZone() when fired.

Glorious Goods entrance:
Niether event is...
Forum: Legion Beta archived threads 10-25-16, 10:16 PM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
I was was running SetMapToCurrentZone() on...

I was was running SetMapToCurrentZone() on ZONE_CHANGED_NEW_AREA. I added PLAYER_ENTERING_WORLD and that fixed it. Thank you.

Edit for typo in the event name not causing it to trigger. Did...
Forum: Legion Beta archived threads 10-25-16, 10:09 PM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
I didn't think of that, it hadn't been required...

I didn't think of that, it hadn't been required pre 7.1. I'll give it a go, thank you.
Forum: Legion Beta archived threads 10-25-16, 05:01 PM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
I get zeros after ReloadUI while not in an...

I get zeros after ReloadUI while not in an instance. The instance in/out part seems to be working now where originally I was still getting zeros after exiting an instance.
Forum: Legion Beta archived threads 10-25-16, 04:33 PM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
Indeed, I ReloadUI and get zeros and nil/zeros...

Indeed, I ReloadUI and get zeros and nil/zeros going into/out of instances.

Logout/on and it's coordinates and nil/coordinates going into/out of instances.

Edit: It's now ReloadUI and get zeros...
Forum: Legion Beta archived threads 10-25-16, 02:34 PM
Replies: 15
Views: 9,676
Posted By Fizzlemizz
GetPlayerMapPosition - 7.1

This now seems to return zero after performing a ReloadUI requiring a complete logout or exit to restore.

Edit: it now returns to producing coordinates after exiting an instance or crossing a zone...
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