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Forum: Carbonite: Social Module 01-04-15, 12:06 PM
Replies: 36
Views: 49,922
Posted By Rythal
Thinking more on this... it may be better to...

Thinking more on this... it may be better to instead of using ShowFriends() add a check before the Send

something like

if UnitIsConnected(self.Friends[self.PosSendNext]) then
self:Send ("W", msg,...
Forum: Carbonite: Social Module 01-04-15, 11:44 AM
Replies: 36
Views: 49,922
Posted By Rythal
even if that's the case, it's being called too...

even if that's the case, it's being called too late, the function is called asking blizz to update the friends list and then right after is doing a check against a variable built from friends list...
Forum: Carbonite: Social Module 01-04-15, 09:42 AM
Replies: 36
Views: 49,922
Posted By Rythal
I question the placement, as social is the addon...

I question the placement, as social is the addon with ON_FRIENDSLIST not Nxcom. It works because it's being run every update tick instead of when it needs to be.

Does the same fix work if you move...
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