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Forum: General Authoring Discussion 06-14-13, 11:40 AM
Replies: 44
Views: 27,166
Posted By ravagernl
Wow, that looks messy. In a good way offcourse!

Wow, that looks messy. In a good way offcourse!
Forum: General Authoring Discussion 06-02-13, 05:15 PM
Replies: 44
Views: 27,166
Posted By ravagernl
I just started working on a new AddOn based on...

I just started working on a new AddOn based on the idea's in Bloodyscreen, it uses the alpha animation to fade in/out the textures.

I had to make transparent TGA's however, since the alpha animation...
Forum: General Authoring Discussion 05-29-13, 06:55 PM
Replies: 44
Views: 27,166
Posted By ravagernl
You know what, if anyone ever decides to do so,...

You know what, if anyone ever decides to do so, please use animation groups.
Forum: General Authoring Discussion 05-17-13, 12:41 PM
Replies: 44
Views: 27,166
Posted By ravagernl
I was thinking the same thing. And even worse,...

I was thinking the same thing.

And even worse, those globals are prefixed with BS: BS_GeneralSettings_Trigger_Criticals_Swipes. CamelCase variables mixed with underscores? You'd think BS actually...
Forum: General Authoring Discussion 05-15-13, 04:26 PM
Replies: 44
Views: 27,166
Posted By ravagernl
Ok, my opinion is that it is not worth the time...

Ok, my opinion is that it is not worth the time to update the existing addon.
Even if you fix the problem of COMBAT_LOG_EVENT_UNFILTERED (some extra event args were inserted at mop launch, and that...
Forum: General Authoring Discussion 05-15-13, 03:37 PM
Replies: 44
Views: 27,166
Posted By ravagernl
Without seeing any changes in any code...

Without seeing any changes in any code whatsoever, nobody can help you.

What exactly did you try changing in the files? If it's large files, consider posting the changed lua/xml files in a zip file...
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