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Forum: Legion Beta archived threads 05-05-16, 01:56 AM
Replies: 21
Views: 7,905
Posted By SDPhantom
The ColorPickerFrame is still using...

The ColorPickerFrame is still using texture:SetTexture(r,g,b) which had this functionality moved to texture:SetColorTexture(r,g,b). The old method doesn't work anymore as some textures are now...
Forum: Legion Beta archived threads 05-04-16, 07:33 PM
Replies: 21
Views: 7,905
Posted By SDPhantom
Is this live or alpha? I've been testing both so...

Is this live or alpha? I've been testing both so far.
Forum: Legion Beta archived threads 05-04-16, 02:43 PM
Replies: 21
Views: 7,905
Posted By SDPhantom
Loaded the texture using both notations and it's...

Loaded the texture using both notations and it's working fine using either of these.
"Interface\\ChatFrame\\ChatFrameColorSwatch"
[[Interface\ChatFrame\ChatFrameColorSwatch]]



Here's a copy of the...
Forum: Legion Beta archived threads 05-04-16, 02:33 AM
Replies: 21
Views: 7,905
Posted By SDPhantom
I can't even begin to fathom how this works. It...

I can't even begin to fathom how this works. It must be a quirk of some type.
Forum: Legion Beta archived threads 05-03-16, 03:48 PM
Replies: 21
Views: 7,905
Posted By SDPhantom
You can try it, but as the entire thing happens...

You can try it, but as the entire thing happens on C side, I doubt it'll work.
Forum: Legion Beta archived threads 05-03-16, 03:21 PM
Replies: 21
Views: 7,905
Posted By SDPhantom
I thought you were asking how to turn it off...

I thought you were asking how to turn it off globally. I'm guessing as a workaround to the resizing problem, you can try to hook into the OnSizeChanged script and reapply the setting. Either that or...
Forum: Legion Beta archived threads 05-03-16, 12:57 PM
Replies: 21
Views: 7,905
Posted By SDPhantom
I was explaining the differences between the CVar...

I was explaining the differences between the CVar and the API function. The CVar better suits your needs.
Forum: Legion Beta archived threads 05-03-16, 11:27 AM
Replies: 21
Views: 7,905
Posted By SDPhantom
The CVar that is ultimately the master switch is...

The CVar that is ultimately the master switch is countdownForCooldowns. cooldown:SetHideCountdownNumbers() differentiates which CooldownFrames should show the numbers and when to show them.
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