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Forum: Lua/XML Help 10-15-21, 12:28 PM
Replies: 7
Views: 620
Posted By Fizzlemizz
I updated my original code so the each time you...

I updated my original code so the each time you /kl ... it adds 5 extra entries to the selected source table before initialising. It shows that extra source entries just means more scrolling to get...
Forum: Lua/XML Help 10-15-21, 08:59 AM
Replies: 7
Views: 620
Posted By Fizzlemizz
When you call ADDON.SpellRow:CreateRow(parent,...

When you call ADDON.SpellRow:CreateRow(parent, index, spell) the self inside that function refers to the ADDON.SpellRow table. You're saving each new row as ADDON.SpellRow.frame and overwriting the...
Forum: Lua/XML Help 10-14-21, 07:04 PM
Replies: 7
Views: 620
Posted By Fizzlemizz
Not really. Your code is trying to...

Not really.

Your code is trying to ADDON.SpellRow:CreateRow(..) for every entry in your source table. When you switch to a different source table you ADDON.SpellRow:CreateRow(..) for any entries...
Forum: Lua/XML Help 10-14-21, 12:00 PM
Replies: 7
Views: 620
Posted By Fizzlemizz
You don't create new rows in the list, you create...

You don't create new rows in the list, you create the number of rows you want to display and then re-use them with information from your source table as you scroll through it. If you want to change...
Forum: Lua/XML Help 09-28-21, 11:52 AM
Replies: 2
Views: 407
Posted By Fizzlemizz
There is also build-in function to return the...

There is also build-in function to return the breakdown with icons.
print("All Items Repaired:", GetMoneyString(cost, true))
Forum: Lua/XML Help 09-22-21, 09:49 AM
Replies: 3
Views: 464
Posted By Fizzlemizz
Your .toc, as presented, has the Reputation.lua...

Your .toc, as presented, has the Reputation.lua file effectively commented out with the # so it doesn't load making EPDBC.HookRepBar nil.
Forum: Lua/XML Help 09-07-21, 10:54 AM
Replies: 3
Views: 507
Posted By Fizzlemizz
Not that I know of. I imagine people might...

Not that I know of.

I imagine people might create an external process for parsing the SavedVariable file to something else rather than doing it in-game. It would all end up in the same place as...
Forum: Lua/XML Help 09-07-21, 12:19 AM
Replies: 3
Views: 507
Posted By Fizzlemizz
You could just change CRE_GuildRoster = { ...

You could just change
CRE_GuildRoster = {
{

to
CRE_GuildRoster = {
["Players"] = {

in the SavedVariables file (your addon will need to be ready for the change next login):
Forum: AddOn Help/Support 08-30-21, 04:07 PM
Replies: 10
Views: 849
Posted By Fizzlemizz
You have a timing problem between when you ask...

You have a timing problem between when you ask for data and when it is ready to use.
I couldn't find an event that worked to tell you when the mount information has been cached so I bodged something...
Forum: AddOn Help/Support 08-30-21, 10:59 AM
Replies: 10
Views: 849
Posted By Fizzlemizz
You've set up your data tables (sectionNames and...

You've set up your data tables (sectionNames and mountList) as globals. They should really be included in your namespace table (core.sectionNames and core.mountList).

You could add the collection...
Forum: Lua/XML Help 08-08-21, 12:10 PM
Replies: 4
Views: 559
Posted By Fizzlemizz
You have several lines in your table(s) that...

You have several lines in your table(s) that aren't terminated with commas
"I've been expecting you."
being the first.

If you're not getting errors then there's something wrong with whatever...
Forum: Lua/XML Help 07-30-21, 06:41 PM
Replies: 12
Views: 1,432
Posted By Fizzlemizz
It might be better to watch the 2.5.2 PTR and how...

It might be better to watch the 2.5.2 PTR and how it progresses.
Forum: Lua/XML Help 07-22-21, 11:11 AM
Replies: 4
Views: 618
Posted By Fizzlemizz
Presumably you would be doing that as part of...

Presumably you would be doing that as part of initialising the list with it's data.
Forum: Lua/XML Help 07-21-21, 10:27 AM
Replies: 4
Views: 618
Posted By Fizzlemizz
fSlider:SetThumbTexture("pathToMyAddon.tga") local...

fSlider:SetThumbTexture("pathToMyAddon.tga")
local t = fSlider:GetThumbTexture()
t:SetTexCoord(0.25, 0.75, 0.125, 0.875)
Forum: Lua/XML Help 07-18-21, 01:08 PM
Replies: 5
Views: 979
Posted By Fizzlemizz
The function for a slash command receives a...

The function for a slash command receives a single string parameter. If you want to interpret that into say commmands and parameters, you need to break down the string that is passed...
Forum: Lua/XML Help 07-18-21, 10:15 AM
Replies: 5
Views: 979
Posted By Fizzlemizz
What function did you add to SlashCmdList to be...

What function did you add to SlashCmdList to be called by your /xxx command? You could just use that.

SLASH_MYSLASH1 = "/abc"
SlashCmdList.MYSLASH = function(msg)
...
end
-- Testing...
Forum: General Authoring Discussion 07-18-21, 12:44 AM
Replies: 2
Views: 807
Posted By Fizzlemizz
The Macro editing frame is part of a Blizzard...

The Macro editing frame is part of a Blizzard addon that is Load On Demeand ie. the MacroFrame isn't created until you type /macro. Running the script or the code in your addon before using /macro...
Forum: Lua/XML Help 07-11-21, 08:43 PM
Replies: 4
Views: 793
Posted By Fizzlemizz
<Texture name="MyHealPredictionBarTemplate"...

<Texture name="MyHealPredictionBarTemplate" virtual="true" file="Interface\TargetingFrame\UI-StatusBar">
<Color r="0.0" g="0.827" b="0.765"/>
</Texture>

in UnitFrameUtil_UpdateFillBarBase it does...
Forum: Lua/XML Help 07-11-21, 04:20 PM
Replies: 4
Views: 793
Posted By Fizzlemizz
Bliz. unit frames are configured using the...

Bliz. unit frames are configured using the UnitFrame_Initialize function. If the unit has a myHealPredictionBar, it gets passed to this function as one of it's parameters which is assigned...
Forum: Lua/XML Help 07-05-21, 10:35 AM
Replies: 4
Views: 743
Posted By Fizzlemizz
FCF_ResetChatWindows() For the tab you could try...

FCF_ResetChatWindows()
For the tab you could try something like
local tab = _G[frame:GetName().."Tab"]
tab:ClearAllPoints()
tab:SetPoint("point", frame, "topoint", x, y)


But I'm not sure if the tab...
Forum: Lua/XML Help 07-02-21, 11:05 PM
Replies: 5
Views: 871
Posted By Fizzlemizz
I had to change some fontobjects you created to...

I had to change some fontobjects you created to use GameFontNormal so I'm not sure about the actual EditBox size but that's another thing this might hightlight.

In your PLAYER_LOGIN you can...
Forum: General Authoring Discussion 07-02-21, 07:37 AM
Replies: 4
Views: 1,050
Posted By Fizzlemizz
It anchors the texture to the same points as the...

It anchors the texture to the same points as the parent frame. The same as

p.Texture:SetPoint("TOPLEFT", p)
p.Texture:SetPoint("BOTTOMRIGHT", p)
Forum: Lua/XML Help 07-02-21, 02:37 AM
Replies: 5
Views: 871
Posted By Fizzlemizz
One other possibility, if your addon is LOD (eg....

One other possibility, if your addon is LOD (eg. a config. addon loaded via a slash command or some other) then it might never see the "PLAYER_LOGIN" event.
Forum: Lua/XML Help 07-02-21, 02:16 AM
Replies: 5
Views: 871
Posted By Fizzlemizz
In your setup you're not initialising the editbox...

In your setup you're not initialising the editbox with any text:
NewbDevBoxInterfaceFrame.ScaleTextBox:SetText(NewbDevBoxOptionsTable.ButtonFrameScale)

But then again, your NewbDevBoxOptionsTable is...
Forum: Lua/XML Help 06-28-21, 01:08 PM
Replies: 13
Views: 1,356
Posted By Fizzlemizz
I not sure what the intended final outcome is...

I not sure what the intended final outcome is over and above what can be achieved with the regular bags or, whether part of what you are doing is because you're figuring things out so, this is a...
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