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Forum: AddOn Help/Support 09-03-21, 09:09 AM
Replies: 10
Views: 3,019
Posted By xubo
Fizzlemizz, thank you so much for this. Calling...

Fizzlemizz, thank you so much for this. Calling for the data on addon_load seems to have fixed it.
Forum: AddOn Help/Support 08-30-21, 03:53 PM
Replies: 10
Views: 3,019
Posted By xubo
Really appreciate everything so far guys, really...

Really appreciate everything so far guys, really helped me understand a few things. I've gone through and removed all my globals.

I've attached the current version as I'm still having issues with...
Forum: AddOn Help/Support 08-30-21, 04:14 AM
Replies: 10
Views: 3,019
Posted By xubo
1. I already had bugcatcher/bugsack installed and...

1. I already had bugcatcher/bugsack installed and been using it a lot. No errors pop up when it misses data.
2. I've added the code below (has no effect on the outcome).
local EventFrame =...
Forum: AddOn Help/Support 08-29-21, 11:33 AM
Replies: 10
Views: 3,019
Posted By xubo
So the code I'm using for the ADDON_LOADED...

So the code I'm using for the ADDON_LOADED trigger is


function core:init(event, name)
if (name ~= "MCL") then return end
start = core.Config.Toggle();
hide = core.Config.Toggle();

SLASH_MCL1 =...
Forum: AddOn Help/Support 08-27-21, 03:24 PM
Replies: 10
Views: 3,019
Posted By xubo
Unfortunately I've already tried using that event...

Unfortunately I've already tried using that event trigger. I have better results with ADDON_LOADED trigger, however, still having issues with not all frames being created consistently.
Forum: AddOn Help/Support 08-27-21, 12:03 PM
Replies: 10
Views: 3,019
Posted By xubo
Need help understanding why loop is not always processing entire table

I'm in the process of creating my first addon and teaching myself lua... I'm not an expert by any means so any help would be appreciated.

The addon I'm creating is a simple mount collection log...
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