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Search: Posts Made By: kokomala
Forum: Lua/XML Help 08-27-16, 10:08 AM
Replies: 7
Views: 3,113
Posted By kokomala
I'm not sure if this is the case, as I've been...

I'm not sure if this is the case, as I've been experiencing a similar issue myself. This normally occurs with external fonts, but can also occur with wow internal fonts.

The fonts are registered...
Forum: Lua/XML Help 08-26-16, 07:22 AM
Replies: 2
Views: 1,670
Posted By kokomala
Whilst I'm unskilled with hooking into tooltips,...

Whilst I'm unskilled with hooking into tooltips, you'll want to look at the code in the Blizzard_ArtifactUI.

The following will print your spellID (and details).

hooksecurefunc(GameTooltip,...
Forum: Legion Beta archived threads 07-20-16, 06:14 AM
Replies: 8
Views: 6,950
Posted By kokomala
You should always be tracking via the slot when...

You should always be tracking via the slot when using the totem events, and not via the spellID.

I highly doubt classes other than shaman will have a valid spellID, and the tooltips use...
Forum: Legion Beta archived threads 07-17-16, 02:33 AM
Replies: 8
Views: 6,950
Posted By kokomala
Anything that is is displayed to the totem frame...

Anything that is is displayed to the totem frame can be obtained with the totem API and events.

Pseudo code.
OnEvent(self, event, ...)
if ( event == "PLAYER_TOTEM_UPDATE" ) then
local slot...
Forum: Legion Beta archived threads 07-15-16, 07:51 AM
Replies: 2
Views: 3,891
Posted By kokomala
They fixed the API around 2-3 weeks ago. There's...

They fixed the API around 2-3 weeks ago. There's also a cap to the number of active totems you can have out. Not entirely sure when the cap was implemented, but the same patch I noticed the API was...
Forum: Legion Beta archived threads 07-15-16, 07:41 AM
Replies: 41
Views: 23,862
Posted By kokomala
True, however it's a very small jump for say......

True, however it's a very small jump for say... Exorsus Raid Tools as an example, to imbed/include the library for an artifact module and sharing between users.

You won't get everyone, but popular...
Forum: Legion Beta archived threads 07-14-16, 03:53 AM
Replies: 41
Views: 23,862
Posted By kokomala
Caching the artifact data as we are right now is...

Caching the artifact data as we are right now is enough to reconstruct the entire artifact, at least perk wise. It's a short jump to writing an extension that utilizes the library to share that data...
Forum: Legion Beta archived threads 06-22-16, 10:26 AM
Replies: 41
Views: 23,862
Posted By kokomala
That's basically what I tried. I'll have to...

That's basically what I tried. I'll have to revisit my code - it's likely something that is painfully obvious and I'll feel silly about.

I really really like your code. Far cleaner than the stuff I...
Forum: Legion Beta archived threads 06-21-16, 07:10 AM
Replies: 41
Views: 23,862
Posted By kokomala
I haven't looked too close at your code, but some...

I haven't looked too close at your code, but some things I've found out through trial and error that may help - specifically to do with artifact scanning and your bank.

GetNumObtainedArtifacts()...
Forum: Legion Beta archived threads 06-19-16, 03:46 AM
Replies: 41
Views: 23,862
Posted By kokomala
After spending way too long fixing a recursive...

After spending way too long fixing a recursive issue, I've finally got an artifact scan implementation that I'm happy to use for both login and bank scanning. I'm currently working on caching relic...
Forum: Legion Beta archived threads 06-14-16, 01:21 AM
Replies: 41
Views: 23,862
Posted By kokomala
Nice feedback. First library I've written, so a...

Nice feedback. First library I've written, so a small learning curve - but everything helps :)

The library will work fine if it's embedded and your addon is reacting to events to pull data. I can...
Forum: Legion Beta archived threads 06-13-16, 08:19 AM
Replies: 41
Views: 23,862
Posted By kokomala
Small update to the library. Minor optimisations...

Small update to the library. Minor optimisations (aka removed the double caching on first load etc), couple of minor changes to the error logic. More importantly added a new public function for...
Forum: Legion Beta archived threads 06-12-16, 07:02 PM
Replies: 41
Views: 23,862
Posted By kokomala
That's basically what I do. I have 3 primary...

That's basically what I do. I have 3 primary internal functions for gathering. RefreshEquipped(), RefreshBags() handle initial gathering/search functions which has the above check (or similar) and...
Forum: Legion Beta archived threads 06-12-16, 02:23 AM
Replies: 41
Views: 23,862
Posted By kokomala
You can still view the Artifact Perk UI by shift...

You can still view the Artifact Perk UI by shift + right click for any artifact that may be in your bags. The artifact API will use whatever artifact is currently 'open', even if it is in your...
Forum: Legion Beta archived threads 06-12-16, 01:51 AM
Replies: 2
Views: 3,891
Posted By kokomala
API - GetTotemInfo(slot) and MAX_TOTEMS

GetTotemInfo(slot) will return a lua error for any value that isn't 1-4 (assert function or similar). By extension GetTotemTimeLeft(slot) will return the same error. This also means that the UI will...
Forum: News 05-11-16, 02:18 AM
Replies: 227
Views: 104,069
Posted By kokomala
Not sure what time this happened today, but my...

Not sure what time this happened today, but my account is now flagged for access. It's likely the rest of you have now been flagged as well. Currently installing legion beta.

Obviously beta hasn't...
Forum: AddOn Help/Support 02-19-16, 10:29 PM
Replies: 5
Views: 3,265
Posted By kokomala
This is your issue. Running the addon by default...

This is your issue.

Running the addon by default with an updated ace library works fine, including the options menu. Without seeing what you've changed/removed there's no way to see what has broken....
Forum: Cataclysm Beta 09-22-10, 05:02 PM
Replies: 7
Views: 8,204
Posted By kokomala
Pretty sure I have all the procs. If anyone comes...

Pretty sure I have all the procs. If anyone comes across any other procs that aren't listed, just let me know :)

Thanks for the help.
Forum: Cataclysm Beta 09-20-10, 12:47 AM
Replies: 7
Views: 8,204
Posted By kokomala
Eclipse Lunar/Solar got added to the game this...

Eclipse Lunar/Solar got added to the game this patch. Also found a couple more druid procs. Killing Machine (DK) got added as well.

Horray for PTR char copies :)

Wondering if the rogue one actually...
Forum: Cataclysm Beta 09-17-10, 11:25 PM
Replies: 7
Views: 8,204
Posted By kokomala
I think I have most of them now, however there...

I think I have most of them now, however there are a couple which I need confirmed:

Deathknight: 81340 -- Sudden Doom proc
Warlock: 47283 -- Empowered Imp
Warlock: 17941 -- Shadow Trance...
Forum: Cataclysm Beta 09-16-10, 05:35 PM
Replies: 7
Views: 8,204
Posted By kokomala
Cheers, You can add the extra alerts yourself...

Cheers,

You can add the extra alerts yourself via editing the spells['class'] listing with the spellID instead of waiting for an update (if planing on using the addon).
Forum: Cataclysm Beta 09-16-10, 01:32 AM
Replies: 7
Views: 8,204
Posted By kokomala
Here's a list of spellID's that I have currently...

Here's a list of spellID's that I have currently collected. Anything listed with 'nil' means I either have not come across a proc for it, or simply don't have a character on the beta to test for...
Forum: Cataclysm Beta 09-16-10, 01:29 AM
Replies: 7
Views: 8,204
Posted By kokomala
Koko SpellActivationOverlay Sounds - Calling for help

It appears that Blizzard have hardcoded their default SpellActivationOverlay alerts, and these are triggered through a new event. This means we can only find out which alerts are triggered through...
Forum: News 08-22-10, 01:07 AM
Replies: 1,230
Views: 594,340
Posted By kokomala
Its about 16 gig to download the client, and just...

Its about 16 gig to download the client, and just under 2 gig worth of patch data to download.
Forum: News 08-21-10, 08:05 PM
Replies: 1,230
Views: 594,340
Posted By kokomala
Yay :) Thanks for the beta key <3 <3 Hopefully...

Yay :)

Thanks for the beta key <3 <3

Hopefully the next batch of keys for those still waiting won't take another month :S
Showing results 1 to 25 of 29