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Search: Posts Made By: Fizzlemizz
Forum: Lua/XML Help Today, 12:43 AM
Replies: 1
Views: 73
Posted By Fizzlemizz
I think you'd be better explaining more of what...

I think you'd be better explaining more of what you are wanting to do with the fontstrings after they are created. From what you've posted it seems like you are thinking you have to create a new...
Forum: Lua/XML Help Yesterday, 11:40 AM
Replies: 8
Views: 367
Posted By Fizzlemizz
local glyphedSpells = GetGlyphedSpells() You're...

local glyphedSpells = GetGlyphedSpells()
You're setting up your lookup table of glyphs when your addon loads before much of the character data has been gathered especially when first loggin in. Doing...
Forum: Lua/XML Help 05-12-21, 08:50 PM
Replies: 8
Views: 367
Posted By Fizzlemizz
I don't have many Glyphs except a couple on a...

I don't have many Glyphs except a couple on a Druid (Cheetah etc.) so I'm not sure how to get one to display as active or in confict.

You do your RefreshLayout OnShow and and on receiving a...
Forum: Lua/XML Help 05-12-21, 02:56 PM
Replies: 8
Views: 367
Posted By Fizzlemizz
I can't see anything usable in the Pastebin page...

I can't see anything usable in the Pastebin page but then again, I'm not a Pastebin expert.
Forum: Site help, bugs, suggestions/questions 05-11-21, 02:14 PM
Replies: 6
Views: 186
Posted By Fizzlemizz
For a logo type icon on your addon page, you can...

For a logo type icon on your addon page, you can upload an image to a site like imgur.com and add an image link ("insert image" button) to your page. You can probably use a link to one of your images...
Forum: Lua/XML Help 05-07-21, 09:58 AM
Replies: 14
Views: 367
Posted By Fizzlemizz
frame.myHealPrediction:Hide() frame.myHealPredicti...

frame.myHealPrediction:Hide()
frame.myHealPrediction = frame:CreateTexture()

Then set your texture should do it as all the CRF code appears to use the parentKey and not the frame name.
Forum: Lua/XML Help 05-07-21, 08:54 AM
Replies: 14
Views: 367
Posted By Fizzlemizz
Gradients seem pretty sticky. Maybe just hide the...

Gradients seem pretty sticky. Maybe just hide the original texture and replace it with a new one.
Forum: Lua/XML Help 05-07-21, 12:06 AM
Replies: 14
Views: 367
Posted By Fizzlemizz
frame.myHealPrediction:SetGradient("VERTICAL",...

frame.myHealPrediction:SetGradient("VERTICAL", 8/255, 93/255, 72/255, 11/255, 136/255, 105/255);
Is being used.

Never used it so I don't know how to clear it frame.myHealPrediction:SetGradient()?
Forum: Lua/XML Help 05-06-21, 04:29 PM
Replies: 8
Views: 340
Posted By Fizzlemizz
Maybe your looking for something more...

Maybe your looking for something more like:

local f = CreateFrame("Frame", "SomeOnEnterFrame")
f:SetSize(200, 200)
f:SetPoint("TOPLEFT")
f.t =...
Forum: Lua/XML Help 05-06-21, 02:45 PM
Replies: 8
Views: 340
Posted By Fizzlemizz
WorldFrame is where the focus goes when entering...

WorldFrame is where the focus goes when entering MouseLook.

Once you enter MouseLook you lose the cursor just like running using both buttons down (which is essentially a protected StartMoving +...
Forum: Lua/XML Help 05-06-21, 01:14 PM
Replies: 8
Views: 340
Posted By Fizzlemizz
You said moving the camera so this might give you...

You said moving the camera so this might give you something to start/work with (as currently coded, requires mouseleft to be held down to move the camera but it's up to you):

local f =...
Forum: Lua/XML Help 05-03-21, 11:20 AM
Replies: 8
Views: 367
Posted By Fizzlemizz
button.Text:SetText(item.text or ""); local tex...

button.Text:SetText(item.text or "");

local tex = button:CreateTexture(nil,...
Forum: Lua/XML Help 04-16-21, 10:17 AM
Replies: 8
Views: 549
Posted By Fizzlemizz
The the name you give a frame is entered into the...

The the name you give a frame is entered into the global table as a reference to that frame. If I remember correctly, the first frame with a given name gets the global table variable.

If you have...
Forum: Lua/XML Help 04-07-21, 12:53 AM
Replies: 6
Views: 506
Posted By Fizzlemizz
If it's just for Copy/Paste the scrollbar will be...

If it's just for Copy/Paste the scrollbar will be pretty useless when they can just CTRL-A/CTRL-C. You can probably hide the bar.

StaticPopup is using the size of the frame you passed it and the...
Forum: Lua/XML Help 04-07-21, 12:37 AM
Replies: 6
Views: 506
Posted By Fizzlemizz
Inheriting multiple templates just requires a...

Inheriting multiple templates just requires a comma delimited list

local scrollFrame = CreateFrame("ScrollFrame", nil, nil, "UIPanelScrollFrameTemplate, TooltipBackdropTemplate")
Forum: Lua/XML Help 04-06-21, 06:13 PM
Replies: 6
Views: 506
Posted By Fizzlemizz
insertedFrame is the 5th parameter and the...

insertedFrame is the 5th parameter and the function doesn't do parameter substitution.

StaticPopup_Show("MY_TEST", nil, nil, nil, scrollFrame)
Forum: Lua/XML Help 04-03-21, 09:37 AM
Replies: 7
Views: 357
Posted By Fizzlemizz
In lua code, paths are either double backslash\\...

In lua code, paths are either double backslash\\ or single forward slash /

not \ or //

In XML you use \

And .png files won't work, just .blp or .tga of the correct format.
Forum: News 03-31-21, 06:13 PM
Replies: 37
Views: 6,621
Posted By Fizzlemizz
And it's turned up on the launcher ready to...

And it's turned up on the launcher ready to install :D.
Forum: News 03-31-21, 12:39 PM
Replies: 37
Views: 6,621
Posted By Fizzlemizz
Your awsomeness knows no bounds. Thank you...

Your awsomeness knows no bounds.

Thank you Cairenn!
Forum: AddOn Help/Support 03-30-21, 05:39 PM
Replies: 4
Views: 342
Posted By Fizzlemizz
Isn't 146739 the aura that gets applied with...

Isn't 146739 the aura that gets applied with corruption?
Forum: AddOn Help/Support 03-30-21, 04:56 PM
Replies: 4
Views: 342
Posted By Fizzlemizz
The first parameter in the payload for UNIT_xxx...

The first parameter in the payload for UNIT_xxx events is the unit that is the target of the event

local unit , x, x = ...
if unit == "player" then
-- you started casting, sent the cast, failed...
Forum: Lua/XML Help 03-27-21, 05:11 PM
Replies: 2
Views: 331
Posted By Fizzlemizz
Either fix the size of the fontstring or anchor...

Either fix the size of the fontstring or anchor both ends

button.Text:ClearAllPoints()
button.Text:SetPoint("LEFT", 4, 0)
button.Text:SetPoint("RIGHT", -4, 0)
Forum: Lua/XML Help 03-26-21, 10:05 AM
Replies: 2
Views: 326
Posted By Fizzlemizz
You want to anchor the tooltip and you can just...

You want to anchor the tooltip and you can just use the standard GameTooltip.

f:SetScript("OnEnter", function(self)
if (UnitBuff("player", 1)) then
GameTooltip:SetOwner(self,...
Forum: News 03-25-21, 02:41 PM
Replies: 37
Views: 6,621
Posted By Fizzlemizz
https://github.com/Stanzilla/WoWUIBugs/issues/

https://github.com/Stanzilla/WoWUIBugs/issues/
Forum: News 03-25-21, 01:38 PM
Replies: 37
Views: 6,621
Posted By Fizzlemizz
As always and again, thank you WoWI :D!

As always and again, thank you WoWI :D!
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