Forum: Graphics Help
02-26-16, 05:44 AM
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Replies: 5
Views: 8,488
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Forum: Graphics Help
02-26-16, 05:43 AM
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Replies: 5
Views: 8,488
Hi SDPhantom,
I wasn't unsure of...
Hi SDPhantom,
I wasn't unsure of Texture:SetDrawLayer() (http://wow.gamepedia.com/API_LayeredRegion_SetDrawLayer) so I did not give it a try on it.
It works perfectly!
Thank you :)
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Forum: Graphics Help
02-26-16, 02:19 AM
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Replies: 5
Views: 8,488
texture drawing order?
Hi all,
So, I was trying to create a cast bar and reached here to ask a question regarding drawing orders of texture.
Please have a look at the lines of code that I wrote:
A.CreateCastBar =...
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Forum: oUF (Otravi Unit Frames)
02-25-16, 08:31 AM
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Replies: 10
Views: 5,879
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Forum: oUF (Otravi Unit Frames)
02-25-16, 04:19 AM
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Replies: 10
Views: 5,879
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Forum: oUF (Otravi Unit Frames)
02-24-16, 07:10 PM
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Replies: 10
Views: 5,879
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Forum: oUF (Otravi Unit Frames)
02-24-16, 03:42 AM
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Replies: 10
Views: 5,879
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Forum: oUF (Otravi Unit Frames)
02-23-16, 10:55 PM
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Replies: 10
Views: 5,879
oUF - ClassIcons
Let me apologize that I'm writing multiple threads within a short term :p
So, here's my new questions.
I was trying to create "ClassIcon Bar" with "ClassIcon" element.
However, there was few...
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Forum: oUF (Otravi Unit Frames)
02-23-16, 10:13 PM
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Replies: 4
Views: 3,682
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Forum: oUF (Otravi Unit Frames)
02-23-16, 04:24 PM
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Replies: 4
Views: 3,682
(Question Update) oUF - ClassIcon
So I have two modules, api.lua and core.lua, and here's what they look like.
api.lua:
local E, D, U, B = unpack(select(2, ...));
local G, A, C = unpack(U);
local BACKDROP = LSM:Fetch("background",...
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Forum: oUF (Otravi Unit Frames)
02-23-16, 03:03 PM
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Replies: 4
Views: 3,263
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Forum: oUF (Otravi Unit Frames)
02-23-16, 08:35 AM
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Replies: 4
Views: 3,263
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Forum: oUF (Otravi Unit Frames)
02-23-16, 03:18 AM
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Replies: 4
Views: 3,263
How could I make this code much neater?
So, I currently have the following code written.
A.CreateDruidMana = function(f, unit)
local DruidMana = CreateFrame("StatusBar", "DruidMana", f);
DruidMana:SetStatusBarTexture(POWER_BAR);
...
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