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Search: Posts Made By: Nillerr
Forum: AddOn Help/Support 04-14-11, 01:20 AM
Replies: 7
Views: 4,861
Posted By Nillerr
I would use two frames of the shaped texture,...

I would use two frames of the shaped texture, then cut the edges it instead of reducing the width using SetTexCoord (http://wowprogramming.com/docs/widgets/Texture/SetTexCoord).
Forum: AddOn Search/Requests 04-13-11, 03:48 AM
Replies: 9
Views: 6,054
Posted By Nillerr
It should be noted, that you will most likely...

It should be noted, that you will most likely have to manually enable it for every boss in your DBM, as I remember it as being disabled by default.
Forum: AddOn Search/Requests 02-23-11, 04:18 AM
Replies: 1
Views: 3,619
Posted By Nillerr
This is quite an interesting idea and something...

This is quite an interesting idea and something I've given a little thought about on my own druid. It shouldn't be too hard to come up with a solution, maybe some sort of Power Auras integration?
Forum: AddOn Search/Requests 01-04-11, 01:31 PM
Replies: 8
Views: 3,925
Posted By Nillerr
Would that really be important? Seems rather......

Would that really be important? Seems rather... strange to me, that you would want a % sign after your runic power ^^
Forum: AddOn Search/Requests 12-26-10, 04:48 AM
Replies: 6
Views: 3,899
Posted By Nillerr
You might be better off macroing your abilities...

You might be better off macroing your abilities on your bar 1 instead.
You could use macros with stealth modifiers like this:
#showtooltip
/cast [stealth] Pounce; Shred
It will use Pounce if you are...
Forum: AddOn Search/Requests 12-07-10, 02:32 AM
Replies: 5
Views: 6,558
Posted By Nillerr
@up My impression of the thread is that he is...

@up
My impression of the thread is that he is looking for a way to have those icons on the map, not the minimap, at all times.

I actually thought that Carbonite had that kind of feature amongst it's...
Forum: AddOn Help/Support 12-04-10, 06:23 AM
Replies: 2
Views: 6,436
Posted By Nillerr
It sounds like the Addon used was oUF, which has...

It sounds like the Addon used was oUF, which has a plugin for smooth bar updates.
Forum: AddOn Help/Support 10-29-10, 03:50 AM
Replies: 17
Views: 8,863
Posted By Nillerr
Very messy code up there, but if that's what...

Very messy code up there, but if that's what works for you, I wont try to change it up at the moment.
Your should be able to use the SlashCmdList table for kgPanels to access the functions. As far as...
Forum: AddOn Search/Requests 10-28-10, 05:22 AM
Replies: 25
Views: 18,602
Posted By Nillerr
Using a "Solid" texture in kgPanels should allow...

Using a "Solid" texture in kgPanels should allow you to chose the color overlay for the frame as far as I'm aware... That's what I've done several times at least.
Forum: AddOn Search/Requests 10-28-10, 02:57 AM
Replies: 25
Views: 18,602
Posted By Nillerr
If it works like you say it does, then you should...

If it works like you say it does, then you should be able to use kgPanels for it.
kgPanels can create panels and style them in various ways.
Forum: AddOn Help/Support 10-27-10, 01:49 PM
Replies: 17
Views: 8,863
Posted By Nillerr
I would recommend you try switching to using the...

I would recommend you try switching to using the animations in the API, as those should work as intended... I cannot give you a tutorial on it though.
Forum: AddOn Help/Support 10-27-10, 01:28 PM
Replies: 17
Views: 8,863
Posted By Nillerr
My bad with the function =) This should work. (no...

My bad with the function =)
This should work. (no time for testing atm)
function kgPanels_FadeOut(Panel, fadeTo, fadeDelay, SavedTime)
if GetTime()-SavedTime <= fadeDelay then
local alpha...
Forum: AddOn Help/Support 10-27-10, 12:46 PM
Replies: 17
Views: 8,863
Posted By Nillerr
function kgPanels_FadeOut(Panel, fadeTo,...

function kgPanels_FadeOut(Panel, fadeTo, fadeDelay, SavedTime)
if GetTime()-SavedTime <= fadeDelay then
local alpha = Panel:GetAlpha()
if alpha == fadeTo then return end
...
Forum: AddOn Help/Support 10-27-10, 10:52 AM
Replies: 17
Views: 8,863
Posted By Nillerr
You didn't do the fading right man, you have to...

You didn't do the fading right man, you have to use
kgPanels_FadeOut(kgPanels:FetchFrame("MultiBarLeft"), 0, 0.2, GetTime())
outside of the function itself =)

As for the bartender issue... it should...
Forum: AddOn Help/Support 10-27-10, 10:20 AM
Replies: 17
Views: 8,863
Posted By Nillerr
To position grid all you will have to do it find...

To position grid all you will have to do it find the name of the frame using /framestack and hovering over it.
I think it is called GridLayoutFrame though.
The code you would use is (if the frame...
Forum: AddOn Help/Support 10-27-10, 05:17 AM
Replies: 17
Views: 8,863
Posted By Nillerr
I can't answer all of them but I'll try to give...

I can't answer all of them but I'll try to give my bet on some of them:

1) I am pretty sure that you can use this as a function (from the Reflux code)
kgPanels OnClick...
Forum: Dev Tools 10-23-10, 05:11 PM
Replies: 25
Views: 37,953
Posted By Nillerr
In case you meant "Doesn't work in 64 bit...

In case you meant "Doesn't work in 64 bit browsers", then I can tell you it does (Tested with IE 8 and Chrome 7)

Anyways, it looks quite decent, but I'd appreciate an Import feature, allowing me to...
Forum: Lua/XML Help 10-23-10, 04:52 PM
Replies: 9
Views: 6,733
Posted By Nillerr
Instead of adding the dependencies, I think you...

Instead of adding the dependencies, I think you could start loading the data at the PLAYER_LOGIN event, I don't know though.

But as the above said, your Loader or whatever, would have to be manually...
Forum: Lua/XML Help 10-23-10, 12:24 PM
Replies: 9
Views: 6,733
Posted By Nillerr
I haven't tried this myself, but there should be...

I haven't tried this myself, but there should be a way to "tap into" the database of the different AddOns, allowing you to install your own data on the first load. The way I figured it would be...
Forum: AddOn Search/Requests 10-21-10, 02:11 PM
Replies: 5
Views: 4,104
Posted By Nillerr
That's just what I was looking for! Thanks :)

That's just what I was looking for!
Thanks :)
Forum: AddOn Search/Requests 10-21-10, 09:56 AM
Replies: 5
Views: 4,104
Posted By Nillerr
3D Portraits

Hello, I'm looking for a standalone AddOn for 3D Portraits (player and target), that works with 4.0.1.
To clear it up a bit: I'm not looking for a Unit Frames mod, only the 3D Portrait part of it, so...
Forum: AddOn Search/Requests 10-20-10, 12:38 PM
Replies: 6
Views: 5,398
Posted By Nillerr
You could also reduce it to one macro: /run...

You could also reduce it to one macro:

/run local c3,c4 = ChatFrame3, ChatFrame4; if (c3:IsShown()) then c3:Hide(); c4:Show(); else c4:Hide(); c3:Show(); end

Will show or hide ChatFrame3/4...
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