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Forum: PTR General Discussion 10-09-22, 11:05 PM
Replies: 13
Views: 5,575
Posted By clicket
Yeah, frustrating is an understatement. I'm not...

Yeah, frustrating is an understatement. I'm not sure it's worth trying to develop for 10.0 atm. I'm certainly holding off. The taintLog is pretty funny though.
Forum: Lua/XML Help 10-05-22, 08:41 PM
Replies: 19
Views: 3,840
Posted By clicket
Yeah, and with that in mind it's even more...

Yeah, and with that in mind it's even more appealing to keep things as generalized as possible. I was pretty surprised when I started adding addons to support with just how many there are.
Forum: Lua/XML Help 10-05-22, 07:44 PM
Replies: 19
Views: 3,840
Posted By clicket
An example of this is when Grid2 is under default...

An example of this is when Grid2 is under default settings, all of its buttons are under Header1 something like Grid2Header1UnitButton1-40. When you enable a setting that forces all groups to show or...
Forum: Lua/XML Help 10-05-22, 05:59 PM
Replies: 19
Views: 3,840
Posted By clicket
Yes, but for my purposes there will be no unnamed...

Yes, but for my purposes there will be no unnamed frames that I need so it works out. But I still need to hook it because otherwise I'm back in the situation of randomly scanning all the time to find...
Forum: Lua/XML Help 10-05-22, 04:01 AM
Replies: 19
Views: 3,840
Posted By clicket
One of the args of CreateFrame is the frame name,...

One of the args of CreateFrame is the frame name, so I just use that name to find the frame in _G and pass along the reference. I'm *hoping* there's nothing taint-worthy there, but I've been wrong...
Forum: Lua/XML Help 10-05-22, 03:03 AM
Replies: 19
Views: 3,840
Posted By clicket
Yeah, good call. Luckily I only care about addon...

Yeah, good call. Luckily I only care about addon frames for this, and pretty specific ones at that. I can pretty safely ignore forbidden frames.

I've been messing around a bit with this and I'm...
Forum: Lua/XML Help 10-04-22, 09:51 PM
Replies: 19
Views: 3,840
Posted By clicket
That... is actually pretty hilarious. There are a...

That... is actually pretty hilarious. There are a couple (not insurmountable) hurdles, but overall it could work in theory.

I'm sure someone will chime in to tell us both how hilariously stupid that...
Forum: Lua/XML Help 10-04-22, 07:45 PM
Replies: 19
Views: 3,840
Posted By clicket
I haven't looked too deeply at their code either....

I haven't looked too deeply at their code either. Thinking about it though, I *do* know you can dynamically attach auras to frames in their more recent versions. Perhaps I should look a bit...
Forum: Lua/XML Help 10-04-22, 05:22 PM
Replies: 19
Views: 3,840
Posted By clicket
Unfortunately, the latter. The addons are not...

Unfortunately, the latter. The addons are not plugins. I am grabbing the (raid) frame(s) that other addons create.

Would definitely love if all these addons just used an API from me instead :D
Forum: Lua/XML Help 10-04-22, 12:47 PM
Replies: 19
Views: 3,840
Posted By clicket
Yeah I fully agree. When I test the stutter I...

Yeah I fully agree. When I test the stutter I never run with it on but not calling it hasn't changed anything in my experience so I left it in for the post. Easy enough to disable, though. I...
Forum: Lua/XML Help 10-04-22, 11:22 AM
Replies: 19
Views: 3,840
Posted By clicket
Cool Stopping/Reducing microstutter on large func calls

Hello,

My addon attaches a frame to unitframes and displays auras on UNIT_AURA events per frame. The issue I'm having is that I currently look for frames from over 20+ different addons and because...
Forum: Lua/XML Help 07-03-18, 10:50 PM
Replies: 15
Views: 6,067
Posted By clicket
Any updates on this?

Any updates on this?
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