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Search: Posts Made By: d87
Forum: Lua/XML Help 03-15-21, 11:46 AM
Replies: 3
Views: 851
Posted By d87
Then you should use texture mask on the default...

Then you should use texture mask on the default texture to completely cut out the separator with the sides and then cover the hole with the purple part

local mask = self:CreateMaskTexture(nil,...
Forum: Lua/XML Help 03-15-21, 06:21 AM
Replies: 3
Views: 851
Posted By d87
If you want to cut out the green rectangle it'll...

If you want to cut out the green rectangle it'll be something like tex:SetTexCoord(0.1, 0.12, 0.4, 0.45)
That's left, right, top, bottom. And the values are how deep into the image the cut is...
Forum: Lua/XML Help 03-09-21, 04:44 AM
Replies: 3
Views: 1,199
Posted By d87
https://www.curseforge.com/wow/addons/blizzard-rai...

https://www.curseforge.com/wow/addons/blizzard-raid-frames-solo-frame

I remember it taints something, but still good for testing
Forum: AddOn Help/Support 12-29-20, 12:16 AM
Replies: 2
Views: 1,969
Posted By d87
RANGE_INDICATOR="●" There it is in text form and...

RANGE_INDICATOR="●"

There it is in text form and it's U+25CF apparently
Forum: Lua/XML Help 12-27-20, 08:08 AM
Replies: 8
Views: 3,572
Posted By d87
Well it's not a perfect solution, at the end of...

Well it's not a perfect solution, at the end of the day units will still be rounded up to pixels, you can only try to make so that it happens at the same time from both ends. Try sizing your bar in...
Forum: Lua/XML Help 12-27-20, 06:43 AM
Replies: 8
Views: 3,572
Posted By d87
https://github.com/Gethe/wow-ui-source/blob/live/S...

https://github.com/Gethe/wow-ui-source/blob/live/SharedXML/PixelUtil.lua#L30

Getting length of 1px for 100% scale region would be PixelUtil.GetNearestPixelSize(1, UIParent:GetEffectiveScale(), 1)
Forum: AddOn Search/Requests 11-03-20, 05:05 AM
Replies: 2
Views: 3,343
Posted By d87
http://web-old.archive.org/web/20090915000000*/htt...

http://web-old.archive.org/web/20090915000000*/https://www.wowinterface.com/downloads/info14352-fujiUI.html

Wayback machine has some snapshots of it and while download doesn't work, there are...
Forum: General Authoring Discussion 09-29-20, 11:40 PM
Replies: 2
Views: 4,304
Posted By d87
Change sizes until they fit And that texture...

Change sizes until they fit
And that texture looks very similar to https://www.wowinterface.com/downloads/info9096-MasqueSimpleSquare.html
So you can probably just use that.
Forum: General Authoring Discussion 09-27-20, 07:19 AM
Replies: 7
Views: 7,198
Posted By d87
This may be related to the issue that when...

This may be related to the issue that when joining group finder or lfd groups GetRaidRosterInfo() doesn't immediately has all the data about the members. And it returns nil for name, class etc
Forum: General Authoring Discussion 08-31-20, 10:55 AM
Replies: 3
Views: 12,960
Posted By d87
https://github.com/Gethe/wow-ui-source/tree/live/A...

https://github.com/Gethe/wow-ui-source/tree/live/AddOns/Blizzard_Commentator
Somewhere in there
Forum: Lua/XML Help 08-25-20, 09:55 AM
Replies: 3
Views: 2,924
Posted By d87
PLAYER_STARTED_MOVING, PLAYER_STOPPED_MOVING...

PLAYER_STARTED_MOVING, PLAYER_STOPPED_MOVING events
Forum: AddOn Help/Support 07-27-20, 05:53 AM
Replies: 5
Views: 6,896
Posted By d87
Instant cast spells only generate...

Instant cast spells only generate UNIT_SPELLCAST_SUCCEEDED.
Also you can use /etrace
Forum: General Authoring Discussion 07-04-20, 07:11 PM
Replies: 7
Views: 5,352
Posted By d87
https://github.com/BigWigsMods/packager https://ww...

https://github.com/BigWigsMods/packager
https://www.wowinterface.com/forums/showthread.php?t=55801
Forum: Lua/XML Help 06-17-20, 11:04 AM
Replies: 9
Views: 1,571
Posted By d87
Could be actual pet guid changed somewhere along...

Could be actual pet guid changed somewhere along the line since you stored it.

Try doing a fresh UnitGUID("pet") every time or consider using source flags for this check
Forum: Lua/XML Help 05-25-20, 07:44 AM
Replies: 6
Views: 3,197
Posted By d87
Show code that is causing the problem But anyway,...

Show code that is causing the problem
But anyway, you could try moving MultiBarBottomRightActionButton1 or whatever it's called, without touching MultiBarBottomRight itself.
Forum: AddOn Help/Support 04-19-20, 10:07 PM
Replies: 4
Views: 3,840
Posted By d87
BUFFS_PER_ROW is a local, the taint is probably...

BUFFS_PER_ROW is a local, the taint is probably because of writing to DebuffButton1.offsetY
Forum: Site help, bugs, suggestions/questions 03-20-20, 07:59 AM
Replies: 41
Views: 18,135
Posted By d87
I'm having issues with classic (1.13.4) releases...

I'm having issues with classic (1.13.4) releases from packager overwriting the retail version. And i remember it working fine just after the release of 1.13.4, so something happened since then
Forum: Lua/XML Help 02-18-20, 12:13 PM
Replies: 1
Views: 790
Posted By d87
As you see, Chilled doesn't appear in combat log....

As you see, Chilled doesn't appear in combat log. You can work with PERIODIC DAMAGE but you don't know if the mage actually has the talent then
Anyway, you really should just check debuffs if that's...
Forum: AddOn Help/Support 11-24-19, 10:27 AM
Replies: 2
Views: 2,124
Posted By d87
So it's fine without any addons?

So it's fine without any addons?
Forum: Lua/XML Help 11-09-19, 11:17 AM
Replies: 11
Views: 5,449
Posted By d87
Find where it gets reset, probably...

Find where it gets reset, probably...
Forum: Macro Help 10-23-19, 10:37 AM
Replies: 6
Views: 5,510
Posted By d87
/startattack [nomounted]

/startattack [nomounted]
Forum: AddOn Help/Support 10-21-19, 09:02 AM
Replies: 7
Views: 2,721
Posted By d87
That's what "## LoadOnDemand: 1" is for (or just...

That's what "## LoadOnDemand: 1" is for (or just nothing if you want to always load config if enabled), not OptionalDeps. And you were doing it wrong in the past too. Your main addon doesn't "depend"...
Forum: AddOn Help/Support 10-21-19, 07:40 AM
Replies: 7
Views: 2,721
Posted By d87
Try removing OptionalDeps to config from the main...

Try removing OptionalDeps to config from the main toc, maybe that'll help
Forum: Lua/XML Help 10-05-19, 09:18 AM
Replies: 2
Views: 1,227
Posted By d87
You can't move unit frames in combat. And...

You can't move unit frames in combat.

And nowadays you can reposition default player and target frames without any addons
Forum: Site help, bugs, suggestions/questions 10-01-19, 10:26 PM
Replies: 41
Views: 18,135
Posted By d87
What's going to happen to Classic category? Can...

What's going to happen to Classic category?
Can you add a way to merge projects and/or redirect to main?
This is also relevant for any expansion beta categories
Showing results 1 to 25 of 163