Showing results 1 to 6 of 6
Search took 0.00 seconds.
Search: Posts Made By: aX0rZ
Forum: UI Screenshots, Feedback and Design Discussion 11-15-10, 01:24 AM
Replies: 4,945
Views: 2,240,508
Posted By aX0rZ
For a long time i wanted to make an hl2 ui. Only...

For a long time i wanted to make an hl2 ui. Only thing that sucks is the chat. If you want to improve it further take a look at the ui from CSPromod (http://cspromod.com/media).
Forum: Tutorials & Other Helpful Info. 11-13-10, 02:00 AM
Replies: 39
Views: 58,507
Posted By aX0rZ
As far as I understand SecureAuraHeaderTemplate...

As far as I understand SecureAuraHeaderTemplate the following is wrong:

When you use :SetScript("OnEvent", ...) on "addon", you overite the SecureAuraHeader Event-Handler, so removing its...
Forum: Tutorials & Other Helpful Info. 11-11-10, 01:10 PM
Replies: 39
Views: 58,507
Posted By aX0rZ
Well how do i force an update? With...

Well how do i force an update? With SecureAuraHeader_Update()? That doesn't work infight, probably because my Event-Handler is not secure code. But how do you react to events in a secure environment?...
Forum: Tutorials & Other Helpful Info. 11-11-10, 11:07 AM
Replies: 39
Views: 58,507
Posted By aX0rZ
Managed to resolve this issue. A simple...

Managed to resolve this issue. A simple "SecureAuraHeader_Update(header)" inserted at the beggining of "UpdateStyle" fixed that. But when now applying a new buff in combat I get an error, so it only...
Forum: Tutorials & Other Helpful Info. 11-11-10, 10:39 AM
Replies: 39
Views: 58,507
Posted By aX0rZ
Well I think it simplyfies the code, for example...

Well I think it simplyfies the code, for example its super easy to sort the buffs (just :SetAttribute call). Also if blizzard changes something about their buff api or how events are handeld for...
Forum: Tutorials & Other Helpful Info. 11-10-10, 11:36 AM
Replies: 39
Views: 58,507
Posted By aX0rZ
I'm currently trying to implement...

I'm currently trying to implement SecureAuraHeaderTemplates in my UnitFrame-AddOn. So I'm using it for "unit"-Attribute-Values != "player". But I'm having some problems with it. Generally my code is...
Showing results 1 to 6 of 6