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Forum: UI Screenshots, Feedback and Design Discussion 09-10-10, 11:23 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
It's behaving like one at size 8 too, it's just...

It's behaving like one at size 8 too, it's just behaving like a size 10 pixel font 2 sizes too small.

I still stand by my point that the font you've posted is a poor example, because it simply...
Forum: UI Screenshots, Feedback and Design Discussion 09-10-10, 10:50 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
That's why I'm referring to a functional and...

That's why I'm referring to a functional and aesthetic difference, not the formal difference of being designed with a pixelated appearance in mind. As I said, the font you showed would look much...
Forum: UI Screenshots, Feedback and Design Discussion 09-10-10, 10:34 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Game is using nMinimap according to the...

Game is using nMinimap according to the Aftermathh UI page.
Forum: UI Screenshots, Feedback and Design Discussion 09-10-10, 10:20 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
http://wow.shantalya.de/ is the authors site,...

http://wow.shantalya.de/ is the authors site, hope your German is good. :P
Forum: UI Screenshots, Feedback and Design Discussion 09-10-10, 10:11 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
At those sizes, though, what actually...

At those sizes, though, what actually distinguishes this font from a pixel font? Very little. At that size, it actually looks like an improperly sized pixel font, which kind of plays into what I've...
Forum: UI Screenshots, Feedback and Design Discussion 09-10-10, 05:19 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
...in large strings. This is actually due to...

...in large strings. This is actually due to letter kerning and vertical spacing, not so much the fonts legibility itself. In particular, the font I use (which I freely admit is difficult to read at...
Forum: UI Screenshots, Feedback and Design Discussion 09-10-10, 05:04 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
I think I could easily point out a pixel font on...

I think I could easily point out a pixel font on the page you linked that is more readable than, say, Bazooka, but that would just be obnoxious. :P

The actual reason pixel fonts tend to be a bad...
Forum: UI Screenshots, Feedback and Design Discussion 09-10-10, 02:06 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Again, it comes down to the specific font, and...

Again, it comes down to the specific font, and the usage. A general "pixel fonts do nothing" is as useful as "all non-pixel fonts are great". It's clearly not true in either case.

What works and...
Forum: UI Screenshots, Feedback and Design Discussion 09-09-10, 11:23 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
That "vital information" is the bars themselves,...

That "vital information" is the bars themselves, much moreso than the text, which was my point. :)
When you are actively LOOKING to read the text is where the difference between a pixel font and a...
Forum: UI Screenshots, Feedback and Design Discussion 09-09-10, 10:46 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
I actually find pixel fonts very easy to read, it...

I actually find pixel fonts very easy to read, it depends on the person. However, I think people often forget that you don't (or at least, I don't, and most players don't) actually *read* every text...
Forum: UI Screenshots, Feedback and Design Discussion 09-09-10, 10:01 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Not really much of an update since the last...

Not really much of an update since the last pictures I posted, just darkened some things slightly, added a bit more color and desaturated my icons more for aesthetic preferences. Swapped back to...
Forum: UI Screenshots, Feedback and Design Discussion 09-07-10, 02:40 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
a mix, my UI uses a lot of layering via KGPanels....

a mix, my UI uses a lot of layering via KGPanels. If I don't need the border to be dynamic (for example, on the panels behind the chat frame and skada) then I use a black panel with a single pixel...
Forum: UI Screenshots, Feedback and Design Discussion 09-06-10, 06:39 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Combat: http://img405.imageshack.us/img405/5364/l...

Combat:

http://img405.imageshack.us/img405/5364/leiui.jpg

OOC:

http://img689.imageshack.us/img689/2830/leiuiooc.jpg

Changes:
Added exp bar, rep bar at 80, bar is visible out of combat, in combat...
Forum: UI Screenshots, Feedback and Design Discussion 08-25-10, 03:43 PM
Replies: 6
Views: 7,404
Posted By Leitka
If you get down to that size, theres really not...

If you get down to that size, theres really not much of a defining line between what is and isn't a pixel font. At that size, any readable font is going to be pretty pixelated.
Forum: UI Screenshots, Feedback and Design Discussion 08-20-10, 01:33 PM
Replies: 6
Views: 11,510
Posted By Leitka
Variants of Hooge and Samson are pretty commonly...

Variants of Hooge and Samson are pretty commonly used.
Forum: UI Screenshots, Feedback and Design Discussion 08-19-10, 05:37 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Samson_Thin set to monochrome. I wouldn't...

Samson_Thin set to monochrome. I wouldn't recommend using it anything but monochrome at that size. :P
Forum: UI Screenshots, Feedback and Design Discussion 08-19-10, 03:43 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Updated layout with the wonderful NibComboPoints,...

Updated layout with the wonderful NibComboPoints, bloom disabled for the screenshot.

http://img208.imageshack.us/img208/5364/leiui.jpg
Forum: UI Screenshots, Feedback and Design Discussion 08-16-10, 11:22 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
It's mostly just panel work that takes a while. I...

It's mostly just panel work that takes a while. I use a LOT of panels and layers when I make a UI since I can actively avoid FBS that way. The script to make the combo points actually work is all...
Forum: UI Screenshots, Feedback and Design Discussion 08-16-10, 04:59 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
"Strings" was probably a poor choice of word to...

"Strings" was probably a poor choice of word to refer to how I added the slashes. You can change those labels via the in-game configuration for SLDT. :)
Forum: UI Screenshots, Feedback and Design Discussion 08-16-10, 04:48 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
SLDataText, slightly edited to add the...

SLDataText, slightly edited to add the monochromatic outline and remove the font shadow, just a quick string change. I added the slashes seperating them simply by adding spaces and the slash into the...
Forum: UI Screenshots, Feedback and Design Discussion 08-15-10, 11:25 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
It's also a very generic name. In reality,...

It's also a very generic name. In reality, tracking someone down based off of a screenshot that ties the name to nothing is actually quite difficult. It's just silly how overblown conversations on it...
Forum: UI Screenshots, Feedback and Design Discussion 08-15-10, 09:55 PM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
updated, script for the combo points display (via...

updated, script for the combo points display (via KGpanels) courtesy of Real/Nib

OOC, casting, friendly target:
http://img375.imageshack.us/img375/7467/leiuinonhostile.jpg

Combat, hostile target,...
Forum: UI Screenshots, Feedback and Design Discussion 07-18-10, 11:09 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Changed things up a bit on it since I last posted...

Changed things up a bit on it since I last posted here;
http://img707.imageshack.us/img707/8550/wowscrnshot071610220553.jpg
Forum: UI Screenshots, Feedback and Design Discussion 06-21-10, 10:19 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Some updates to mine...shown with most stuff...

Some updates to mine...shown with most stuff opened in config mode to demonstrate.

Changes:
Beefed the unit frames back up a little bit, they're closer in height now to their original incarnation....
Forum: UI Screenshots, Feedback and Design Discussion 06-16-10, 06:45 AM
Replies: 4,945
Views: 2,255,789
Posted By Leitka
Yeah, my raid frames tend to have very little...

Yeah, my raid frames tend to have very little work put into them. Mostly due to how big of a pita it is to edit them outside of a raid environment. As Horde on Stormstrike, can't really rely on...
Showing results 1 to 25 of 36