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Search: Posts Made By: Fizzlemizz
Forum: Lua/XML Help 01-20-20, 09:56 PM
Replies: 5
Views: 181
Posted By Fizzlemizz
According to LibQtip, AddLine returns a number so...

According to LibQtip, AddLine returns a number so at 142:
line = tooltip:AddLine(npc.name, npc.item, format("%d/%d", count, 5))

then at 144 you:

tooltip:SetScript(line, "OnMouseUp", UseTomTom,...
Forum: AddOn Search/Requests 01-16-20, 05:44 PM
Replies: 2
Views: 221
Posted By Fizzlemizz
It has a frame with a "circle" to show your...

It has a frame with a "circle" to show your progress, as you go around, the frame turns red when you go "out-of-bounds". These days the leeway for the amount you can go OoB is pretty slack.
Forum: AddOn Help/Support 01-14-20, 05:29 PM
Replies: 1
Views: 379
Posted By Fizzlemizz
Presumably the /api (Blizzard API documentation...

Presumably the /api (Blizzard API documentation addon) is up-to-date as can be but I haven't gone through it.
Forum: Lua/XML Help 12-24-19, 01:37 PM
Replies: 4
Views: 304
Posted By Fizzlemizz
In my rune code I check that start has been given...

In my rune code I check that start has been given a value (Blizzard does also in their UpdateRunes function which probably means GetRuneCooldown can return nil for start no matter what the online...
Forum: AddOn Help/Support 12-17-19, 10:42 AM
Replies: 2
Views: 547
Posted By Fizzlemizz
https://www.wowinterface.com/downloads/info24042-C...

https://www.wowinterface.com/downloads/info24042-Cecile_RecipeTooltip.html

Did you copy a retail version addon over to Classic?
Forum: Lua/XML Help 12-14-19, 12:43 AM
Replies: 2
Views: 273
Posted By Fizzlemizz
Install BugGrabber...

Install BugGrabber (https://www.wowinterface.com/downloads/info23141-BugGrabber.html) and BugSack (https://www.wowinterface.com/downloads/info5995-BugSack.html) to show the errors you're...
Forum: Classic - AddOn Help/Support 11-24-19, 12:12 AM
Replies: 3
Views: 228
Posted By Fizzlemizz
Something like: local units = {} units.player =...

Something like:

local units = {}
units.player = CreateFrame("PlayerModel", nil, UIParent)
units.player:SetSize(150, 200)
units.player:SetPoint("CENTER", UIParent, "CENTER", 0,...
Forum: Lua/XML Help 10-14-19, 10:18 PM
Replies: 11
Views: 643
Posted By Fizzlemizz
if type(id) == "table" then id = tonumber(id)...

if type(id) == "table" then id = tonumber(id) end
Doesn't that just result in id being nil?
Forum: AddOn Help/Support 09-25-19, 10:22 AM
Replies: 6
Views: 995
Posted By Fizzlemizz
In the code I supplied I used SideBarFrame as the...

In the code I supplied I used SideBarFrame as the name given to the "Side bar" container panel. I don't know the actual name or how KgPanels names it panels (frames) for use in code so you will need...
Forum: AddOn Help/Support 09-24-19, 08:33 PM
Replies: 13
Views: 1,674
Posted By Fizzlemizz
Oops. /run MiniMapWorldMapButton:SetShown(not...

Oops.

/run MiniMapWorldMapButton:SetShown(not MiniMapWorldMapButton:IsShown())
Forum: AddOn Help/Support 09-24-19, 01:35 PM
Replies: 13
Views: 1,674
Posted By Fizzlemizz
I just Hide() it along with other MM related...

I just Hide() it along with other MM related assets when the game starts but you can test toggle it for yourself.

/run MinimapToggleButton:SetShown(not MinimapToggleButton:IsShown())

Assuming...
Forum: AddOn Help/Support 09-24-19, 11:06 AM
Replies: 6
Views: 995
Posted By Fizzlemizz
It could be something as simple as adjusting the...

It could be something as simple as adjusting the SetPoint of the side bar when the button is clicked

Something OnClick like:
local point = SideBarFrame:GetPoint(1)
SideBarFrame:ClearAllpoints()
if...
Forum: General Authoring Discussion 09-22-19, 08:54 AM
Replies: 6
Views: 853
Posted By Fizzlemizz
Have you tried to delay the set so the game has...

Have you tried to delay the set so the game has time to "get ready". Something like:

local frame = CreateFrame("PlayerModel", nil, UIParent, nil)
frame:SetSize(500, 500)
frame:SetPoint("CENTER",...
Forum: Lua/XML Help 09-19-19, 10:19 PM
Replies: 14
Views: 1,780
Posted By Fizzlemizz
Did you move your function or copy mine with the...

Did you move your function or copy mine with the table wipes? The code I posted works here as is.

If you remove/comment out SLFG_RoleMenu_Init you should get a control with no drop list when you...
Forum: Lua/XML Help 09-19-19, 09:41 PM
Replies: 14
Views: 1,780
Posted By Fizzlemizz
dm = CreateFrame("FRAME", "SLFG_RoleMenu", panel,...

dm = CreateFrame("FRAME", "SLFG_RoleMenu", panel, "UIDropDownMenuTemplate")
dm:SetPoint("LEFT", SLFG_RoleText, "RIGHT", 0, -2)
UIDropDownMenu_SetWidth(dm, 70)
...
Forum: Lua/XML Help 09-19-19, 08:44 PM
Replies: 14
Views: 1,780
Posted By Fizzlemizz
local SLFG_DungeonList = { "Ragefire Chasm...

local SLFG_DungeonList = {
"Ragefire Chasm (RFC)",
"Wailing Caverns (WC)",
"Deadmines (VC)",
"Shadowfang Keep (SFK)",
"Blackfathom Deeps (BFD)",
"Stockade (Stocks)",
...
Forum: Lua/XML Help 09-19-19, 06:12 PM
Replies: 14
Views: 1,780
Posted By Fizzlemizz
List of button attributes info.owner = [Frame] ...

List of button attributes
info.owner = [Frame] -- Dropdown frame that "owns" the current dropdownlist

In the following you would want to pass the button, not the buttons owner (self instead of...
Forum: Lua/XML Help 09-17-19, 06:12 PM
Replies: 6
Views: 814
Posted By Fizzlemizz
At a guess, other addons are possibly hooking the...

At a guess, other addons are possibly hooking the Blizzard OpenBag(id, force), CloseBag(id) functions for bags.

GUILDBANKFRAME_OPENED/GUILDBANKFRAME_CLOSED
BANKFRAME_OPENED/BANKFRAME_CLOSED
Forum: Lua/XML Help 09-17-19, 05:52 PM
Replies: 5
Views: 745
Posted By Fizzlemizz
options.args.reputationBar["**"][i] =...

options.args.reputationBar["**"][i] = options.args.reputationBar["**"][i]

I don't know Ace but setting and getting(reading) would be two different things (metatables). This statement is doing...
Forum: AddOn Help/Support 09-09-19, 08:24 PM
Replies: 5
Views: 1,067
Posted By Fizzlemizz
If the sendChat does work, your event handler...

If the sendChat does work, your event handler doesn't have any parameters to "receive" any events and the if/elseif checks will always fail.

function FSMB:OnEvent(event, ...)
local arg1, arg2, arg3...
Forum: Lua/XML Help 09-09-19, 12:07 PM
Replies: 7
Views: 979
Posted By Fizzlemizz
Blizzard is probably doing a SetPoint without a...

Blizzard is probably doing a SetPoint without a corresponding ClearAllPoints on a frame you are also moving.

You could try "killing off" the frames SetPoint function

frame.SetPoint = function() end
Forum: Chit-Chat 09-06-19, 10:27 PM
Replies: 5
Views: 1,998
Posted By Fizzlemizz
Only the Blizzard gods know and I doubt they...

Only the Blizzard gods know and I doubt they would tell without reason.
Forum: AddOn Help/Support 09-03-19, 09:49 AM
Replies: 4
Views: 534
Posted By Fizzlemizz
TEXT was one of those functions like...

TEXT was one of those functions like getglobal/setglobal that found better mechanisms to replace them. TEXT was eventually removed (somewhere around MoP I think) whereas getglobal/setglobal still sit...
Forum: General Authoring Discussion 09-01-19, 04:16 PM
Replies: 6
Views: 680
Posted By Fizzlemizz
Modified BfA. The Blizzcon preview was a 7.x...

Modified BfA.

The Blizzcon preview was a 7.x derivative.
Forum: Lua/XML Help 08-20-19, 07:07 PM
Replies: 4
Views: 457
Posted By Fizzlemizz
/run GameMenuFrame = nil then press escape will...

/run GameMenuFrame = nil

then press escape will certainly give an error:
attempt to index global 'GameMenuFrame' (a nil value)
so if you're not using alt-f4 to exit the game, it must be there...
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