Showing results 1 to 25 of 64
Search took 0.00 seconds.
Search: Posts Made By: Eungavi
Forum: oUF (Otravi Unit Frames) 06-11-18, 02:41 AM
Replies: 0
Views: 3,068
Posted By Eungavi
Best way to detect AdditionalPower's enabled state?

So, I'm trying to re-position Auras element based on Additional Power element's enabled state and came out with the following.

function AdditionalPowerOverride(self, event, unit, powertype)
if...
Forum: Lua/XML Help 06-03-18, 07:47 PM
Replies: 2
Views: 1,619
Posted By Eungavi
What?! How come I didn't find this :o Thank you...

What?! How come I didn't find this :o

Thank you so much Gethe!
Forum: Lua/XML Help 06-03-18, 03:37 AM
Replies: 2
Views: 1,619
Posted By Eungavi
Can you get all specs' name of each class by classID?

Title says pretty much all.

classID seems to be nothing special, but numbers between 1 and 12.

Is there any API that returns each class' specializations by their classID?

Thank you in advance!
Forum: oUF (Otravi Unit Frames) 05-28-18, 09:48 PM
Replies: 19
Views: 7,299
Posted By Eungavi
A Ha! Sorry, I'm still weak at those high...

A Ha!

Sorry, I'm still weak at those high level(?) terminologies :o
Forum: oUF (Otravi Unit Frames) 05-28-18, 07:22 PM
Replies: 19
Views: 7,299
Posted By Eungavi
I'm sorry, but what's Stock UI? The only reason...

I'm sorry, but what's Stock UI?

The only reason that I'd like to keep the default player frame is because I'm willing to create an extra player frame with oUF in the center of the screen (on top of...
Forum: oUF (Otravi Unit Frames) 05-28-18, 09:10 AM
Replies: 19
Views: 7,299
Posted By Eungavi
That makes sense :) Damn... why did I not come...

That makes sense :)



Damn... why did I not come up with this :eek:

Thanks for the tip!
Forum: oUF (Otravi Unit Frames) 05-28-18, 07:43 AM
Replies: 19
Views: 7,299
Posted By Eungavi
Oh, Thanks mate! I've recently lost my Github...

Oh, Thanks mate!

I've recently lost my Github password and am being lazy to find it :p



That's actually a great idea.

The question is...
Forum: oUF (Otravi Unit Frames) 05-27-18, 09:09 PM
Replies: 19
Views: 7,299
Posted By Eungavi
May I ask project manager and authors to...

May I ask project manager and authors to officially add an extra parameter to Spawn function (as above) so that the developers with oUF could choose to disable Blizzard default unitframe or not?
Forum: oUF (Otravi Unit Frames) 05-15-18, 08:06 AM
Replies: 19
Views: 7,299
Posted By Eungavi
Yeah, I thought of adding one extra parameter to...

Yeah, I thought of adding one extra parameter to Spawn function, but I quit doing it as I don't want to modify lua file whenver there's an update :/

function oUF:Spawn(unit, overrideName,...
Forum: oUF (Otravi Unit Frames) 05-14-18, 04:17 AM
Replies: 19
Views: 7,299
Posted By Eungavi
Okay... so back to the origin! Would it be...

Okay... so back to the origin!

Would it be possible to create an unitframe without hiding the default ones?

Afaik, :Spawn function would disable blizzard's default unitframe for a selected...
Forum: oUF (Otravi Unit Frames) 05-01-18, 01:59 PM
Replies: 19
Views: 7,299
Posted By Eungavi
Too bad... I'm already addicted to it D: My...

Too bad...

I'm already addicted to it D:

My core UI has all unitframes implemented by oUF.

This will be a separate addon that can be used standalone just to replace player's default resource bar ;)
Forum: oUF (Otravi Unit Frames) 05-01-18, 07:52 AM
Replies: 19
Views: 7,299
Posted By Eungavi
The problem is I'm planning to create an...

The problem is I'm planning to create an unitframe-like one instead of spawning a nameplate :p

At least it's good to hear that it's not an overkill :banana:
Forum: oUF (Otravi Unit Frames) 04-30-18, 09:35 PM
Replies: 19
Views: 7,299
Posted By Eungavi
Would using oUF to just replace a player's nameplate be overkill?

I honestly don't like how the player's default nameplate works and thus decided to replace it.

1. Would it be an overkill to use an oUF just to replace player's nameplate?

2. Afaik, spawning a...
Forum: Dev Tools 04-16-18, 05:45 AM
Replies: 59
Views: 40,271
Posted By Eungavi
When I open Preferences -> Browse Packages, it...

When I open Preferences -> Browse Packages, it reveals me the folder that I stated on my previous reply;

C:\Users\<UserName>\Desktop\Sublime Text Build 3143 x64\Data\Packages\WoWDevelopment\WoW...
Forum: Dev Tools 04-16-18, 12:51 AM
Replies: 59
Views: 40,271
Posted By Eungavi
Not sure if Resike is still on this project, but...

Not sure if Resike is still on this project, but any advice on how I should set path of WoW Global Finder for portable version of Sublime Text 3?

So, basically Sublime Text Build 3143 x64 is a top...
Forum: Lua/XML Help 03-15-18, 06:42 AM
Replies: 7
Views: 7,383
Posted By Eungavi
So, does GetSpellPowerCost actually return a...

So, does GetSpellPowerCost actually return a nested table result? If so, would there be any reason to do so? or would it be a mistake by dev team?
Forum: General Authoring Discussion 03-14-18, 10:11 AM
Replies: 12
Views: 3,518
Posted By Eungavi
So, here's what I've got so far. (It took a...

So, here's what I've got so far.
(It took a time... I know... I was just lazy and didn't do any research or test for a week :p)

According to the log that semlar had provided, the first tick of...
Forum: AddOn Search/Requests 03-13-18, 06:15 PM
Replies: 17
Views: 4,322
Posted By Eungavi
I meant your addon's folder, not Interface\AddOns...

I meant your addon's folder, not Interface\AddOns :p

+ IIrc, the upper most folder of each addon is their own folders.

So, if you have an addon called ZeldaShop and got a sound file called...
Forum: AddOn Search/Requests 03-13-18, 05:44 PM
Replies: 17
Views: 4,322
Posted By Eungavi
https://addon.bool.no/ This site would help you...

https://addon.bool.no/

This site would help you creating an addon.

Type in your addon's name into AddOn folder name field.
(Let's say PlayZeldaMusic)

Copy and paste the following code into lua...
Forum: AddOn Search/Requests 03-13-18, 04:48 PM
Replies: 17
Views: 4,322
Posted By Eungavi
local f =...

local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_UPDATE_RESTING")
f:SetScript("OnEvent", function(self, event, ...)
if IsResting() then
-- You are now resting. Play some music!
--...
Forum: General Authoring Discussion 03-07-18, 08:51 PM
Replies: 12
Views: 3,518
Posted By Eungavi
I guess this is strongly possible! Damn......

I guess this is strongly possible!



Damn... warcraftlogs seems super handy... The only thing that I could've done with it is just checking my scores D:


+ Guess I should do some research (or...
Forum: General Authoring Discussion 03-07-18, 07:47 PM
Replies: 12
Views: 3,518
Posted By Eungavi
I have not deeply considered the first solution...

I have not deeply considered the first solution yet, but since the second solution also came across my mind, I have thought of some possible cases.

You are right. The duration of this spell is 3...
Forum: General Authoring Discussion 03-07-18, 05:49 PM
Replies: 12
Views: 3,518
Posted By Eungavi
Hi semlar, Just had a shot with RegisterEvent...

Hi semlar,

Just had a shot with RegisterEvent (instead of RegisterUnitEvent) as you've advised, but yeah...... It's still not getting it...

local f =...
Forum: General Authoring Discussion 03-07-18, 12:19 AM
Replies: 12
Views: 3,518
Posted By Eungavi
Hi Banknorris, The first thing that I've done...

Hi Banknorris,

The first thing that I've done with COMBAT_LOG_EVENT_UNFILTERED was to see which sub events are fired with those spells (192657 and 192660).

local f =...
Forum: Lua/XML Help 03-06-18, 02:28 AM
Replies: 4
Views: 2,320
Posted By Eungavi
@Phanx, That's understandable. For now, I'll...

@Phanx,

That's understandable.

For now, I'll stick with aallkkaa's solution :)

Thank you guys!!
Showing results 1 to 25 of 64