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Search: Posts Made By: tehfm
Forum: MoP Beta archived threads 02-28-13, 06:06 AM
Replies: 463
Views: 300,612
Posted By tehfm
Hmmm, that's odd it worked when I made the patch...

Hmmm, that's odd it worked when I made the patch for it. Are you sure that the file you are trying to use is in a supported format? and that the path is correct?

As far as I know mp3s and OGG files...
Forum: MoP Beta archived threads 01-07-13, 10:35 PM
Replies: 463
Views: 300,612
Posted By tehfm
Custom sounds fix

In "PowerAuras/Classes/Actions/Sound.lua" on line 55 add...

soundbox.OnValueUpdated:Connect(callback);


The paths on the sound tab should now be saved when you hit enter.
Forum: MoP Beta archived threads 01-01-13, 07:51 AM
Replies: 463
Views: 300,612
Posted By tehfm
Not sure how much I'll be updating it, as I'm not...

Not sure how much I'll be updating it, as I'm not the original author. I will probably keep it working as I don't feel like switching to another addon.



Use the "Specialization" trigger for that....
Forum: MoP Beta archived threads 12-18-12, 07:42 PM
Replies: 463
Views: 300,612
Posted By tehfm
If I'm understanding you correctly, you already...

If I'm understanding you correctly, you already have that feature with the "Unit Buff/Debuff" trigger. You just select "Target" instead of "Player" for what unit to check.
Forum: MoP Beta archived threads 12-17-12, 07:29 PM
Replies: 463
Views: 300,612
Posted By tehfm
I'm not sure I would call it a bug, it's more...

I'm not sure I would call it a bug, it's more like it's not working as one might expect.

Assuming you are using the "Totems" trigger and for the fire totem you have in "Slot 1" selected "Any" and...
Forum: MoP Beta archived threads 12-07-12, 09:35 AM
Replies: 463
Views: 300,612
Posted By tehfm
No, it seems to be working. I don't use stacks...

No, it seems to be working. I don't use stacks that much, so I set up a test aura on the paladins Censure debuff, and it worked with both the stacks and a timer.

You haven't managed to invert the...
Forum: Carbonite Archive 03-28-11, 09:09 AM
Replies: 2
Views: 3,356
Posted By tehfm
I stumbled across this issue too. As far as I...

I stumbled across this issue too.

As far as I can tell the FPS drop only occurs when you turn your character. If you run in a straight line or just move the camera the FPS is unaffected.

I've...
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