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Forum: General Authoring Discussion 05-18-20, 04:36 PM
Replies: 4
Views: 1,383
Posted By Fizzlemizz
A-Holes rarely see anything wrong with anything...

A-Holes rarely see anything wrong with anything they do.
Forum: General Authoring Discussion 05-18-20, 02:12 AM
Replies: 4
Views: 1,383
Posted By Fizzlemizz
Another site "harvesting" addons

https://wowclassicui.com/en

Came across this with at least one of the addons I only upload to WoWI. The usual link with a request to "Claim" my addon(s) was also included.

The requirement of...
Forum: Lua/XML Help 05-14-20, 11:00 AM
Replies: 5
Views: 5,317
Posted By Fizzlemizz
There is now a line widget CreateLine...

There is now a line widget CreateLine (https://wow.gamepedia.com/API_Frame_CreateLine).
Forum: AddOn Help/Support 05-08-20, 08:37 PM
Replies: 5
Views: 1,689
Posted By Fizzlemizz
I'm not sure why your viewport addon didn't...

I'm not sure why your viewport addon didn't reload properly (maybe it needed a re-log rather than a reload) as I have no idea which one you were/are using (you mentioned two but not if you were using...
Forum: AddOn Search/Requests 05-08-20, 02:09 AM
Replies: 1
Views: 637
Posted By Fizzlemizz
This website (https://addon.bool.no/) allows you...

This website (https://addon.bool.no/) allows you to paste some of your code and create a downloadable .zip addon as per sites like WoWI.

Change the Title from "My First Addon" to a unique name as...
Forum: AddOn Help/Support 05-06-20, 03:18 PM
Replies: 14
Views: 970
Posted By Fizzlemizz
That's one of the problems with the code although...

That's one of the problems with the code although it was never intended as the "total" solution :).
Forum: AddOn Help/Support 05-05-20, 09:37 PM
Replies: 14
Views: 970
Posted By Fizzlemizz
I think this is more what you're looking for (I'm...

I think this is more what you're looking for (I'm using Arcane intellect if you have a Mage or choose another spell to test that doesn't cost). I'm only counting down a couple of seconds from the...
Forum: AddOn Help/Support 05-05-20, 03:25 PM
Replies: 5
Views: 1,689
Posted By Fizzlemizz
/run WorldFrame:ClearAllPoints...

/run WorldFrame:ClearAllPoints WorldFrame:SetPoint("TOPLEFT", 0, 0) WorldFrame:SetPoint("BOTTOMRIGHT", 0, 0)

Try running that some time before the scene plays.
You would need to /reload afterward to...
Forum: AddOn Help/Support 05-05-20, 03:01 PM
Replies: 14
Views: 970
Posted By Fizzlemizz
UNIT_AURA tells you when you gain/loose an aura...

UNIT_AURA tells you when you gain/loose an aura (you might be waiting a while for this to fire). To update the time left on an aura you need to use an OnUpdate script (which happens every time the...
Forum: AddOn Help/Support 05-05-20, 12:59 PM
Replies: 5
Views: 1,689
Posted By Fizzlemizz
I adjust my viewport between full screen and...

I adjust my viewport between full screen and ported when you Alt-Z. This sort of thing might work. If you know a glitched scene that doesn't require an instance (current) I could test it.
Forum: Lua/XML Help 05-02-20, 06:15 PM
Replies: 5
Views: 301
Posted By Fizzlemizz
Any reason you're not using the...

Any reason you're not using the CooldownFrameTemplate?

local f = CreateFrame("FRAME")
f:SetWidth(32)
f:SetHeight(32)
f:SetPoint("CENTER")

local cdFrame = CreateFrame("Cooldown", "MyCdFrame", f, ...
Forum: Lua/XML Help 04-17-20, 04:56 PM
Replies: 8
Views: 1,261
Posted By Fizzlemizz
It depends on what you are doing with the buttons...

It depends on what you are doing with the buttons and how many you need active at the one time (if you are just stacking one on top of the other it sounds like you only need one).

An example of...
Forum: Lua/XML Help 04-17-20, 03:07 PM
Replies: 8
Views: 1,261
Posted By Fizzlemizz
In this instance, "get rid of" doesn't mean...

In this instance, "get rid of" doesn't mean dispose and release resources, it just means, "not see" and avoid some possible future problems with new frames.

Setting the parent to nil just releases...
Forum: Lua/XML Help 04-17-20, 09:22 AM
Replies: 8
Views: 1,261
Posted By Fizzlemizz
Frames don't get disposed/garbage collected. You...

Frames don't get disposed/garbage collected. You should re-use the same frame where possible.

The global name of the first frame created with the same name is stored so you would need to keep track...
Forum: Lua/XML Help 04-17-20, 09:02 AM
Replies: 5
Views: 833
Posted By Fizzlemizz
The global space is shared by the entire Blizzard...

The global space is shared by the entire Blizzard UI and all the 3rd party addons you have installed. Naming a global variable "i" is not a great idea as it's too easy for it to be "trampled" by...
Forum: Lua/XML Help 04-16-20, 08:03 PM
Replies: 3
Views: 510
Posted By Fizzlemizz
Assuming you're using the default unit...

Assuming you're using the default unit frames:

PartyMemberFrame1
PartyMemberFrame2
PartyMemberFrame3
PartyMemberFrame4

or

for i=1, 4 do
Forum: Graphics Help 04-15-20, 10:13 AM
Replies: 3
Views: 2,065
Posted By Fizzlemizz
The icons textures themselves have a border but...

The icons textures themselves have a border but for the buttons:

for i=1, 20 do
_G["TalentFrameTalent"..i.."Slot"]:SetTexture()
end


If you actually did want the texture,...
Forum: Lua/XML Help 04-12-20, 09:47 PM
Replies: 7
Views: 421
Posted By Fizzlemizz
Set the button NormalTexture rather than creating...

Set the button NormalTexture rather than creating a separate icon texture.

This sets it to the standard bag icon.

btn:SetNormalTexture("Interface/Buttons/Button-Backpack-Up");

-- local icon =...
Forum: Lua/XML Help 04-12-20, 12:01 AM
Replies: 6
Views: 393
Posted By Fizzlemizz
SendChatMessage needs a hardware event (key press...

SendChatMessage needs a hardware event (key press or mouse click) for the SAY channel (and YELL but you're not using that). It cannot be called from code just based on an event or some other...
Forum: Lua/XML Help 04-08-20, 10:43 AM
Replies: 10
Views: 965
Posted By Fizzlemizz
Frame names are global so MainFrame is not a good...

Frame names are global so MainFrame is not a good name. You should also add $parent to subframe names (and/or use the parentKey attribute).

<Frame name="blocker147MainFrame" movable="true"...
Forum: Lua/XML Help 04-08-20, 09:20 AM
Replies: 10
Views: 965
Posted By Fizzlemizz
https://wow.gamepedia.com/UIHANDLER_OnKeyDown

https://wow.gamepedia.com/UIHANDLER_OnKeyDown
Forum: Lua/XML Help 04-07-20, 05:41 PM
Replies: 10
Views: 965
Posted By Fizzlemizz
If you have an EditBox (if that's what the second...

If you have an EditBox (if that's what the second image is suggesting (ebKeyWord)) that could be automatically taking focus (https://wow.gamepedia.com/API_EditBox_SetAutoFocus).
Forum: Lua/XML Help 04-06-20, 12:10 PM
Replies: 6
Views: 822
Posted By Fizzlemizz
It doesn't check if the GMEXP_CFG exists so on a...

It doesn't check if the GMEXP_CFG exists so on a new install where the game has created the placeholder (GMEXP_CFG = nil) but you haven't assigned a table to it, this will fail.

if event ==...
Forum: Lua/XML Help 04-06-20, 09:14 AM
Replies: 6
Views: 822
Posted By Fizzlemizz
1. You can't local string.format =...

1. You can't
local string.format = string.format
directly, you would need a local "string" table to assign the functions to (a bit self defeating):
local string = {
format = string.format,
}

but...
Forum: Lua/XML Help 04-02-20, 10:26 AM
Replies: 11
Views: 1,274
Posted By Fizzlemizz
Blizzard don't want addons reloading the UI...

Blizzard don't want addons reloading the UI unless the user OKs it by clicking a mouse or keyboard button.

I was using April 1 as an example where programmatically reloading the UI might be misused.
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