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Forum: oUF (Otravi Unit Frames) 08-28-19, 12:50 AM
Replies: 2
Views: 913
Posted By lightspark
duration is a float, it gives you seconds and...

duration is a float, it gives you seconds and milliseconds. If you want to show minutes, hours, days, etc., you'll need to do some maths. For example, math.floor(duration / 60) will give you minutes,...
Forum: oUF (Otravi Unit Frames) 08-17-19, 09:59 PM
Replies: 2
Views: 543
Posted By lightspark
Yes :D Set the "toggleForVehicle" attribute to...

Yes :D

Set the "toggleForVehicle" attribute to false on your pet and player frames.

YourPlayerFrame:SetAttribute('toggleForVehicle', false)
YourPetFrame:SetAttribute('toggleForVehicle', false)
Forum: News 07-03-19, 10:56 PM
Replies: 34
Views: 29,752
Posted By lightspark
I don't think that's gonna happen. The beta ends...

I don't think that's gonna happen. The beta ends in a week.



There'll be a stress test on July 25-26, but that's about it.

The next time you'll be able to play Classic will be when it's released.
Forum: General Authoring Discussion 06-28-19, 12:30 PM
Replies: 5
Views: 2,466
Posted By lightspark
I was mainly correcting elcius' statement since...

I was mainly correcting elcius' statement since it could misinform/mislead addon devs who aren't fully aware of the 8.2 changes, and that's not desirable.

But, generally, yeah, since it's a...
Forum: General Authoring Discussion 06-28-19, 09:03 AM
Replies: 5
Views: 2,466
Posted By lightspark
That's not true. Textures inside the interface...

That's not true.

Textures inside the interface folder can be accessed via both file paths and ids, whereas all other textures has to be accessed via file ids only. And if it actually failed to load...
Forum: PTR General Discussion 06-27-19, 12:54 AM
Replies: 4
Views: 8,571
Posted By lightspark
This bug was already fixed yesterday soon after...

This bug was already fixed yesterday soon after the patch in EU (https://github.com/oUF-wow/oUF/pull/508). Update to 9.2.2.
Forum: PTR General Discussion 06-20-19, 07:32 AM
Replies: 4
Views: 8,571
Posted By lightspark
It's a known oUF issue. It's caused by the new...

It's a known oUF issue. It's caused by the new anchoring system they implemented for the nameplates:

We added new restricted frames system that affects frame anchoring:

- Frames that are anchored...
Forum: Chit-Chat 05-26-19, 11:12 PM
Replies: 6
Views: 695
Posted By lightspark
Lua is a fairly simple and very niche language,...

Lua is a fairly simple and very niche language, it takes a couple of days to learn it even if you're a beginner, takes a bit more to master it. Pretty much no one is going to hire you as a primarily...
Forum: News 05-24-19, 06:16 AM
Replies: 34
Views: 29,752
Posted By lightspark
Yeah, she asked addon devs about it few weeks ago...

Yeah, she asked addon devs about it few weeks ago in WoWUIDev IRC and Discord servers, it wasn't done here because she only had a dozen of keys.





Yes, to get invited into beta you have to opt-in...
Forum: oUF (Otravi Unit Frames) 05-24-19, 12:58 AM
Replies: 2
Views: 1,831
Posted By lightspark
If you want to use the oUF: Layouts...

If you want to use the oUF: Layouts (https://www.wowinterface.com/downloads/index.php?cid=127) category, it has to be set as the main one, you need to go to that page and then click the "Upload Your...
Forum: Classic - AddOn Search/Requests 05-21-19, 10:26 AM
Replies: 2
Views: 528
Posted By lightspark
You should also ask Cogwerkz if he actually...

You should also ask Cogwerkz if he actually allows others to do the porting, I bet there's custom assets and whatnot involved. If he doesn't want anyone to mess w/ his addon he's actively developing...
Forum: Lua/XML Help 03-23-19, 11:50 AM
Replies: 3
Views: 711
Posted By lightspark
Well, sometimes GetTexture() returns texture IDs,...

Well, sometimes GetTexture() returns texture IDs, but other times it returns texture paths, whichever is available, I guess, you can't be 100% sure.

There's GetTextureFileID and GetTextureFilePath,...
Forum: General Authoring Discussion 02-27-19, 09:11 AM
Replies: 6
Views: 626
Posted By lightspark
Mystery solved :D

Mystery solved :D
Forum: General Authoring Discussion 02-27-19, 08:14 AM
Replies: 6
Views: 626
Posted By lightspark
I believe your custom texture isn't fully opaque....

I believe your custom texture isn't fully opaque. Could you upload it?

On a side note.

b.texture:SetTexture('Interface\\AddOns\\tMinimap\\Texture')
b.texture:SetColorTexture(1, 0, 0)

This doesn't...
Forum: General Authoring Discussion 02-27-19, 12:52 AM
Replies: 6
Views: 626
Posted By lightspark
If you don't set your own statusbar texture via...

If you don't set your own statusbar texture via SetStatusBarTexture, oUF will do it for you (https://github.com/oUF-wow/oUF/blob/master/elements/health.lua#L217-L219). It also says so in its docs...
Forum: oUF (Otravi Unit Frames) 01-25-19, 05:47 AM
Replies: 6
Views: 2,349
Posted By lightspark
You'd notice performance degradation if you used...

You'd notice performance degradation if you used oUF for raid frames and/or nameplates because of the sheer number of those frames.

And yeah, it hit some people harder than others, prob due to...
Forum: oUF (Otravi Unit Frames) 01-23-19, 05:43 AM
Replies: 6
Views: 2,349
Posted By lightspark
It's a legit issue which was addressed in oUF...

It's a legit issue which was addressed in oUF 9.0.

It's caused by bugs in Blizz API, but they highlighted shortcomings of our own event system. So it's a blessing in disguise :D
Forum: oUF (Otravi Unit Frames) 01-03-19, 03:35 AM
Replies: 0
Views: 3,291
Posted By lightspark
oUF 9.0 Upgrade Guide

Upgrade Guide

It's highly recommended to upgrade to 9.x, especially if you're using oUF for your raid frames. This is due to a bug in RegisterUnitEvents...
Forum: General Authoring Discussion 11-06-18, 09:13 PM
Replies: 10
Views: 921
Posted By lightspark
Exactly, it's too OP. It allowed for very fluid...

Exactly, it's too OP. It allowed for very fluid DoT management across multiple targets, it's so fluid that it became trivial, and that's not something Blizz liked, so they gutted it.

Google "enemy...
Forum: General Authoring Discussion 11-06-18, 06:01 AM
Replies: 10
Views: 921
Posted By lightspark
So you're trying to make your own enemy grid...

So you're trying to make your own enemy grid (https://wow.curseforge.com/projects/enemy-grid), eh? Don't get your hopes up though, there's a reason why that addon is pretty much dead nowadays.

And...
Forum: General Authoring Discussion 11-04-18, 11:56 PM
Replies: 10
Views: 921
Posted By lightspark
You really don't want to use secure templates for...

You really don't want to use secure templates for your nameplates, speaking from experience.

Moreover, aren't nameplates hidden while pet battling anyway? Why are you trying to do that manually? O_o
Forum: oUF (Otravi Unit Frames) 10-27-18, 04:19 AM
Replies: 4
Views: 1,008
Posted By lightspark
You should really use Blizz SecureAuraHeader for...

You should really use Blizz SecureAuraHeader for it, that's what it's designed for.

Although it's quite limited when it comes to filtering.
Forum: oUF (Otravi Unit Frames) 10-11-18, 02:58 AM
Replies: 4
Views: 1,240
Posted By lightspark
Why do you even care about it? :P The issue is...

Why do you even care about it? :P

The issue is in the backend, C code, it might be a function that iterates through or does something w/ userdata, which is frame[0], but then it tries to do the same...
Forum: oUF (Otravi Unit Frames) 10-10-18, 06:54 AM
Replies: 4
Views: 1,240
Posted By lightspark
Give names to your bars. local classPower =...

Give names to your bars.

local classPower = CreateFrame("Frame", nil, UIParent);
classPower:SetWidth(256);
classPower:SetHeight(36);
classPower:SetPoint("CENTER");

for i = 1, 10 do
local bar =...
Forum: oUF (Otravi Unit Frames) 09-28-18, 05:58 AM
Replies: 9
Views: 1,750
Posted By lightspark
Yeah, no... Technically, disabling those two...

Yeah, no...

Technically, disabling those two addons is enough, but only if you keep them enabled by default AND you provide an option to toggle them via in-game config, so your addon's users do it...
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