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Forum: UI Screenshots, Feedback and Design Discussion 02-20-18, 05:20 PM
Replies: 2
Views: 5,324
Posted By syncrow
Time will tell. It's currently in beta state and...

Time will tell. It's currently in beta state and will be tested the next days by some friends, still playing.

I have to take a look at various/different console games, which are having such bars.
Forum: UI Screenshots, Feedback and Design Discussion 02-20-18, 04:40 PM
Replies: 2
Views: 5,324
Posted By syncrow
QuickBar

The other day I had a small idea, inspired by Monster Hunter World.

https://i.imgur.com/uZiUfdP.gif

This 'QuickBar' is an independent action bar which works with only 3 hotkeys:

button hotkey for...
Forum: General Authoring Discussion 08-26-17, 08:58 AM
Replies: 34
Views: 11,399
Posted By syncrow
What the fuck happened here (rhetorical...

What the fuck happened here (rhetorical question)

...

pls lock this thread, for the sake of everyone! thx

And have a nice day guys (free of harassment) ;D
Forum: AddOn Help/Support 08-16-17, 11:02 AM
Replies: 11
Views: 6,461
Posted By syncrow
The default containers are designed for common...

The default containers are designed for common item management: like equip, trade goods, consumables...

Everything else can be customized using the container manager.
Just create a custom container...
Forum: AddOn Help/Support 08-16-17, 10:41 AM
Replies: 11
Views: 6,461
Posted By syncrow
Like I said, you might have to figure out the...

Like I said, you might have to figure out the "artifact relic" localized string for your client language.


local isRelic = select(7, GetItemInfo(itemLink)) == EJ_LOOT_SLOT_FILTER_ARTIFACT_RELIC and...
Forum: AddOn Help/Support 08-16-17, 10:21 AM
Replies: 11
Views: 6,461
Posted By syncrow
You have to change the isEquip function at line...

You have to change the isEquip function at line 190 like this:


local function isEquip(itemID)
local isEquip = select(9, GetItemInfo(itemID))
local isRelic = select(7, GetItemInfo(itemID)) ==...
Forum: AddOn Help/Support 08-16-17, 06:53 AM
Replies: 11
Views: 6,461
Posted By syncrow
Do you mean the item level of the relic itself or...

Do you mean the item level of the relic itself or ilvl gain for your artifact weapon?
Forum: Lua/XML Help 08-08-17, 12:51 AM
Replies: 16
Views: 3,501
Posted By syncrow
try to use local cp = UnitPower("Player",...

try to use

local cp = UnitPower("Player", SPELL_POWER_COMBO_POINTS)
local cpMax = UnitPowerMax("player", SPELL_POWER_COMBO_POINTS);

for i = 1, cpMax do...
Forum: Lua/XML Help 08-07-17, 10:23 AM
Replies: 16
Views: 3,501
Posted By syncrow
might be the event you are searching for!

might be the event you are searching for!
Forum: UI Screenshots, Feedback and Design Discussion 07-22-17, 11:38 AM
Replies: 10
Views: 9,017
Posted By syncrow
Feedback-Note: I watched the design from a 15%...

Feedback-Note:
I watched the design from a 15% zoom perspective
& compared it's dimension with other ingame elements.

Conclusion:

Text seems a bit small compared to the wide of the unit frame...
Forum: Lua/XML Help 05-09-17, 09:19 AM
Replies: 29
Views: 7,648
Posted By syncrow
To prevent such annoyance, I wrote a complete a...

To prevent such annoyance, I wrote a complete a new debug module which only checks for annoyance of my own API:

Pretty much like c# try / catch <3

Everything else is third-party-addon stuff
(you...
Forum: AddOn Search/Requests 05-08-17, 09:39 AM
Replies: 11
Views: 2,931
Posted By syncrow
I'm not advertising for lightspark's UI...

I'm not advertising for lightspark's UI (http://www.wowinterface.com/downloads/info22662-lsUI.html#info) here, but it has exactly what you want!

Take a look at the 4th screenshot!
Forum: Lua/XML Help 05-05-17, 07:27 AM
Replies: 42
Views: 17,973
Posted By syncrow
Pretty much no time these days, sry

Pretty much no time these days, sry
Forum: RealUI 04-28-17, 10:50 AM
Replies: 2
Views: 1,610
Posted By syncrow
When you cast a spell, gcd is triggered. As far...

When you cast a spell, gcd is triggered.
As far as i'm aware gcd is haste capped: minimum of .6 sec ~.

When your spell resets a spell that is tied to the gcd, you'll have to wait until the gcd...
Forum: Lua/XML Help 04-28-17, 09:45 AM
Replies: 42
Views: 17,973
Posted By syncrow
broken shore stuff would be a thing till 7.3 then...

broken shore stuff would be a thing till 7.3 then everything will to argus, so could bet that no new beacon or any new broken shore grind related item will be added after 7.2.5 launch

and even...
Forum: Lua/XML Help 04-28-17, 03:22 AM
Replies: 42
Views: 17,973
Posted By syncrow
Deja, how do you want the beacon bar to be...

Deja,

how do you want the beacon bar to be displayed exactly?

each quality in a seperate row?
dynamic with a specific sorting?
something else maybe
Forum: Lua/XML Help 04-27-17, 11:47 PM
Replies: 42
Views: 17,973
Posted By syncrow
tracking nethershards and legion fall resources...

tracking nethershards and legion fall resources is quite easy:
simply loop through the currency list and get your information

I don't know what really speaks against a table that we want to use for...
Forum: Lua/XML Help 04-27-17, 01:12 PM
Replies: 42
Views: 17,973
Posted By syncrow
Begun fixing the beacon bar part: Count...

Begun fixing the beacon bar part:


Count display (fixed)
Disabled "LeftClick" to prevent some annoying ContainerFrameItemButtonTemplate stuff working (we only want the click to use part here)
...
Forum: Lua/XML Help 04-27-17, 02:50 AM
Replies: 42
Views: 17,973
Posted By syncrow
I'm going to hard test the complete addon on...

I'm going to hard test the complete addon on Friday.

Should I upload a new beta version on curse once debugged and changes made?
Forum: Lua/XML Help 04-27-17, 02:27 AM
Replies: 42
Views: 17,973
Posted By syncrow
button.slot inherits from...

button.slot inherits from "ContainerFrameItemButtonTemplate" which inherits from "ItemButtonTemplate" that has the childkey .Count as a font string


Edit:
@Deja, i would also recomment, using my...
Forum: Lua/XML Help 04-25-17, 01:35 PM
Replies: 42
Views: 17,973
Posted By syncrow
ok here is the code: (everything is tested, and...

ok here is the code: (everything is tested, and should be properly debugged)



local buttonSize = 36;
local padding = 2;
local perRow = 6;

local function CreateButton(parent)
local button =...
Forum: Lua/XML Help 04-25-17, 01:48 AM
Replies: 42
Views: 17,973
Posted By syncrow
you could use "ContainerFrameItemButtonTemplate"...

you could use "ContainerFrameItemButtonTemplate" instead of "SecureActionButtonTemplate".

pros:

clickability to use items
non secure (prevents taint)
can handle show / hide / positioning even...
Forum: Lua/XML Help 04-24-17, 11:51 PM
Replies: 42
Views: 17,973
Posted By syncrow
As beacons do not stack and consume an inventory...

As beacons do not stack and consume an inventory slot each, you don't have to care about stackCount at all.
So you can raise your beacon count by 1 every time that particular beacon is found.

Why do...
Forum: Lua/XML Help 04-24-17, 02:02 PM
Replies: 42
Views: 17,973
Posted By syncrow
You're code re-creates your buttons constantly,...

You're code re-creates your buttons constantly, which would cause massive error junk when you loot beacons right in combat....

It would be much better to pre-create all necessary buttons and only...
Forum: Lua/XML Help 12-21-16, 11:49 PM
Replies: 4
Views: 3,549
Posted By syncrow
You use a height of 28px which is 70% of 40px so...

You use a height of 28px which is 70% of 40px

so you can easily change the Top/Bottom part for TexCoords

Exact middle would be <left, right, 0.15, 0.85>


Example Outputs:
--->-----------------<---...
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