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Forum: Legion Beta archived threads 05-18-16, 04:28 PM
Replies: 9
Views: 4,623
Posted By lucro
Yeah, hopefully it gets changed back to the way...

Yeah, hopefully it gets changed back to the way it works on live, but that seems the way to go currently.
Forum: Legion Beta archived threads 05-18-16, 03:33 PM
Replies: 9
Views: 4,623
Posted By lucro
Currently, it appears that the texture has to be...

Currently, it appears that the texture has to be visible to request the texture and get a result. It's probably getting unloaded when hidden.

Works:
/dump UIParentLoadAddOn("Blizzard_MacroUI"),...
Forum: Legion Beta archived threads 05-15-16, 02:12 PM
Replies: 5
Views: 3,526
Posted By lucro
The frames won't be created until they're needed,...

The frames won't be created until they're needed, so it may be sufficient to just hook the setup function AchievementAlertFrame_SetUp and adjust it there.
Forum: Legion Beta archived threads 05-15-16, 01:42 PM
Replies: 83
Views: 57,635
Posted By lucro
There's a new line widget that may be what you're...

There's a new line widget that may be what you're looking for. It can be animated to scale along the line. It's used in the artifact UI and the new flight map.

<Frame...
Forum: Legion Beta archived threads 05-15-16, 01:30 PM
Replies: 5
Views: 3,526
Posted By lucro
If you look at the source you'll see that the...

If you look at the source you'll see that the achievement alerts are created using a queued subsystem with
AchievementAlertSystem =...
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