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Forum: General Authoring Discussion 08-08-17, 12:39 PM
Replies: 1
Views: 1,673
Posted By guema
Hook system

(Sorry, i posted it in the wrong category first)

So, if i understand well, Hook system is like a function/method wrapping, to chain them. Secure hooking is the same except this is official (so,...
Forum: General Authoring Discussion 08-08-17, 11:01 AM
Replies: 12
Views: 4,959
Posted By guema
Visual Studio Code is really good. Under MIT...

Visual Studio Code is really good. Under MIT Licence and multi-platform, this is a real rupture in Microsoft past habits.

I love integrated Git and easy extensions install/creation etc...
The...
Forum: General Authoring Discussion 07-22-17, 06:05 AM
Replies: 18
Views: 3,369
Posted By guema
Wow ! thanks, this is very interesting ! Did not...

Wow ! thanks, this is very interesting !
Did not know the existence of this method.
Will give a try

Thank you very much !

Edit: Works like a charm. Adopted. Allow me to remove scrollframe and...
Forum: General Authoring Discussion 07-21-17, 07:04 PM
Replies: 18
Views: 3,369
Posted By guema
Knew it haha ^^ Ok, thanks, ill add a warning on...

Knew it haha ^^

Ok, thanks, ill add a warning on wowpedia.
Forum: General Authoring Discussion 07-21-17, 06:49 PM
Replies: 18
Views: 3,369
Posted By guema
Yeah, thanks, your code is : if "too small to be...

Yeah, thanks, your code is :

if "too small to be displayed properly" then "hide it" end

Thanks, was going to do something like this too ^^

About bugs, i fuck up all default UI frames i have seen,...
Forum: General Authoring Discussion 07-21-17, 06:34 PM
Replies: 18
Views: 3,369
Posted By guema
Thank you !!!!! i was arriving at the same...

Thank you !!!!! i was arriving at the same conclusion. After testing

My flickering problem is not a perf problem :
Try to remove this condition and i think you will have the same
if width < 0.5 then...
Forum: General Authoring Discussion 07-21-17, 04:00 PM
Replies: 18
Views: 3,369
Posted By guema
Ok, it seems to work well. Unfortunatly, it's...

Ok, it seems to work well. Unfortunatly, it's occure the same bug as before. When i click on an item in my bags, all my interface flicker.

I don't like this bug, because it is imo a possible sign of...
Forum: General Authoring Discussion 07-21-17, 03:50 PM
Replies: 18
Views: 3,369
Posted By guema
Downloaded Roth UI (Diablo) Galaxy's...

Downloaded Roth UI (Diablo) Galaxy's Revival

Seems Roth UI use a playermodel inside a frame inside a ScrollFrame (Frameseption)

--scroll frame
local scrollFrame = CreateFrame("ScrollFrame",...
Forum: General Authoring Discussion 07-21-17, 03:27 PM
Replies: 18
Views: 3,369
Posted By guema
No. See the example. What i want to do is...

No. See the example. What i want to do is basically this exemple, but with a ModelFrame object instead of a Texture object.

Its like a Viewport who only let me see a specific part of a Model. But a...
Forum: General Authoring Discussion 07-21-17, 01:57 PM
Replies: 18
Views: 3,369
Posted By guema
This is exactly this except what i want can work...

This is exactly this except what i want can work with a CreateFrame("PlayerModel", nil, UIParent) instead of the Wow logo texture.

Like in the video i linked. in this video, you can see a bubble...
Forum: General Authoring Discussion 07-21-17, 11:28 AM
Replies: 18
Views: 3,369
Posted By guema
https://www.youtube.com/watch?v=6LEvpbkzYlU This...

https://www.youtube.com/watch?v=6LEvpbkzYlU

This is RothUI. Uggly bubbles on health/mana bar are models. look, it actually shrinking as the character uses ressources / lose hps.

The background is...
Forum: General Authoring Discussion 07-21-17, 09:51 AM
Replies: 18
Views: 3,369
Posted By guema
A good overflow-shrinking frame ?

Hello there.

So after weeks and months of test and search, im not able to find a good way to shrink content to a frame.

What i want to do is make a content, any content, even models or other frames...
Forum: General Authoring Discussion 07-06-17, 03:18 AM
Replies: 5
Views: 2,349
Posted By guema
Yeah, this is what i thank first. What make me...

Yeah, this is what i thank first.

What make me doubt is that this kind of behaviour happening on ~100ms cast remaining when my latency rarely exceed 20ms.

But maybe it is related to packets size...
Forum: General Authoring Discussion 06-26-17, 06:58 AM
Replies: 5
Views: 2,349
Posted By guema
Exclamation The secret of lag tolerance Blizz don't want you know.

Yeah, this title is totally a click-bait as i have no ****ing idea if it is an actual secret.

I'm working on a casting bar system, and try to handle lag.

All i did from now is showing that it seems...
Forum: General Authoring Discussion 05-06-17, 09:09 AM
Replies: 27
Views: 12,291
Posted By guema
Thank you very much =D

Thank you very much =D
Forum: General Authoring Discussion 05-02-17, 05:10 AM
Replies: 27
Views: 12,291
Posted By guema
Thank you very much for this informations, good...

Thank you very much for this informations, good to know.

How do you find this files ? im not able to locate them even with CASCexplorer
Forum: General Authoring Discussion 05-01-17, 08:13 PM
Replies: 27
Views: 12,291
Posted By guema
MaskTexture : new widget for 7.2

Hello there.

It seems that 7.2 introduced a new widget type who seems to inherrit from Texture : MaskTexture.

As im not really a procoder, im not able to know how to exploit it correctly, but i...
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