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Forum: oUF (Otravi Unit Frames) 02-07-19, 07:56 AM
Replies: 2
Views: 2,334
Posted By Lolzen
You could use UnitInRaid...

You could use UnitInRaid (https://wow.gamepedia.com/API_UnitInRaid), however oUF can handle this for you.

here's an example of party
local party = self:SpawnHeader(
nil, nil,...
Forum: Lua/XML Help 02-07-19, 07:45 AM
Replies: 3
Views: 1,377
Posted By Lolzen
Thanks, you're not missing anything. Actually a...

Thanks, you're not missing anything. Actually a solution which would be preferable for me.
I've also found LibCooldownTracker (https://github.com/slaren/LibCooldownTracker-10) which kinda solves...
Forum: Lua/XML Help 01-19-19, 08:24 AM
Replies: 3
Views: 1,377
Posted By Lolzen
GetSpellCooldown() for party members

I'm assuming on my tests GetSpellCooldown() is restricted to known spells, however nothing in the documention specifically states this as an fact.
Is it restricted that way?

If so, is there anything...
Forum: Lua/XML Help 10-21-18, 11:12 AM
Replies: 3
Views: 713
Posted By Lolzen
Thank you both for the input

Thank you both for the input
Forum: Lua/XML Help 10-18-18, 09:25 AM
Replies: 3
Views: 713
Posted By Lolzen
Item Mixins

So i'm just diving in to the whole Mixin stuff and am not sure if this is possible.

As GetDetailedItemLevelInfo() is still not returning the correct value all the time, i stumbled upon this thread...
Forum: General Authoring Discussion 07-25-18, 12:38 PM
Replies: 10
Views: 1,571
Posted By Lolzen
No, but hey, at least it doesn't "reset". You...

No, but hey, at least it doesn't "reset".

You could probably hook into GameTooltip_SetBackdropStyle() see here...
Forum: General Authoring Discussion 07-25-18, 12:09 PM
Replies: 10
Views: 1,571
Posted By Lolzen
Had the same problem, i've just overwritten...

Had the same problem, i've just overwritten GAME_TOOLTIP_BACKDROP_STYLE_DEFAULT (https://github.com/Lolzen/LolzenUI/commit/bd01a2ef6b50a9dcddbcab00dad836e04a03d548)
Forum: oUF (Otravi Unit Frames) 07-01-18, 09:43 AM
Replies: 11
Views: 3,122
Posted By Lolzen
Yup, Well not the "Frame" aspect of it - but...

Yup, Well not the "Frame" aspect of it - but exactly that. I'm not filtering anything or using consolided bufframe, so that's why it seemed "possible".
I had my reasons for trying this - i'm really...
Forum: oUF (Otravi Unit Frames) 07-01-18, 09:35 AM
Replies: 11
Views: 3,122
Posted By Lolzen
True :P Basically i liked how oUF handled the...

True :P

Basically i liked how oUF handled the Auras for me, so i loved the idea to use oUF as a bufframe replacement.
I get it simply isn't possible with my vision without basically implementing a...
Forum: oUF (Otravi Unit Frames) 07-01-18, 09:24 AM
Replies: 11
Views: 3,122
Posted By Lolzen
Yes, that was what i had when i started tinkering...

Yes, that was what i had when i started tinkering with that idea, but i wanted to be able to cancel the buffs in combat too, hence why i'm exploring this :)


See above :D
My solution kind of works...
Forum: oUF (Otravi Unit Frames) 07-01-18, 03:32 AM
Replies: 11
Views: 3,122
Posted By Lolzen
oUF - canel buffs

I searched around and got very old info (2010ish) including haste confirming plans to implement the secure template Auras to enable canceling buffs. Obviously this never came to fruition and was...
Forum: Lua/XML Help 03-23-18, 10:27 AM
Replies: 5
Views: 918
Posted By Lolzen
in the example below the loop ranges from 1 to...

in the example below the loop ranges from 1 to #mydata, which in your example is 4.
for i=1, #mydata do
if mydata[i] == "somevalue" then
print("bingo")
end
end


you can e.g. add...
Forum: Lua/XML Help 02-13-18, 04:24 AM
Replies: 2
Views: 587
Posted By Lolzen
I want to make the health statusbar of the pet...

I want to make the health statusbar of the pet (the green bar on the top left) see through, but only on the area behind the castbar time.

The "issue" i have here, that this is basically "my/default...
Forum: Lua/XML Help 02-13-18, 03:59 AM
Replies: 2
Views: 587
Posted By Lolzen
Creating a "section" of alpha on texture by demand

http://abload.de/img/q62qpl.png

So, obviously i have a bit of a problem with the Castbar time collapsing with the pet frame, but don't like using a different place for aestethics.
So i've thought...
Forum: Lua/XML Help 01-13-18, 09:19 AM
Replies: 6
Views: 1,083
Posted By Lolzen
i've come up with this solution -- Search a...

i've come up with this solution

-- Search a table for a specific entry
-- see https://stackoverflow.com/questions/33510736/check-if-array-contains-specific-value
function ns.contains(table,...
Forum: General Authoring Discussion 01-06-18, 12:14 PM
Replies: 8
Views: 2,323
Posted By Lolzen
I had a similar request not too long...

I had a similar request not too long ago
http://www.wowinterface.com/forums/showthread.php?t=54765
Forum: Lua/XML Help 09-29-17, 02:47 AM
Replies: 6
Views: 1,012
Posted By Lolzen
True. I was hurrying yesterday and didn't "clean...

True. I was hurrying yesterday and didn't "clean up".
Forum: Lua/XML Help 09-28-17, 02:23 PM
Replies: 6
Views: 1,012
Posted By Lolzen
Good points. However currency[name].text is an...

Good points. However currency[name].text is an object always pointing to currency[name], therefore count is always related to name.

Anyways, i misliked the prevName variable anyways, and tried a...
Forum: Lua/XML Help 09-28-17, 01:21 PM
Replies: 6
Views: 1,012
Posted By Lolzen
prevName is used as placing later on actually if...

prevName is used as placing later on actually
if prevName == nil then
currency[name]:SetPoint("LEFT", OrderHallCommandBar.Currency, "RIGHT", 10, 0)
prevName =...
Forum: Lua/XML Help 09-28-17, 05:49 AM
Replies: 6
Views: 1,012
Posted By Lolzen
currency display issues

Hello folks,

as seen here (https://github.com/Lolzen/LolzenUI/blob/master/modules/orderhallbar/panel.lua) i have set up a currency display on my orderhallbar.
So i wanted to step up the game and...
Forum: Lua/XML Help 12-24-16, 05:03 PM
Replies: 3
Views: 1,703
Posted By Lolzen
Thanks for the input on both Line objects and...

Thanks for the input on both Line objects and LibGraph!

Now i have actually something to work with, thanks a ton!! :)
Forum: Lua/XML Help 12-23-16, 09:59 AM
Replies: 3
Views: 1,703
Posted By Lolzen
Drawing a Graph

I'd like to draw a Graph, but i have no clue how to accomplish this.
To be more specific, i'd like to make something like the DPSgraph in recount.

I do have the data gathered in combat, also the...
Forum: Lua/XML Help 12-16-16, 06:37 AM
Replies: 6
Views: 1,671
Posted By Lolzen
I'm just doing it like this. -- get artifact...

I'm just doing it like this.

-- get artifact power data
function afbar:ARTIFACT_XP_UPDATE()
local hasArtifact = HasArtifactEquipped("player")
if hasArtifact then
local _, _, _, _, totalXP,...
Forum: Lua/XML Help 12-11-16, 11:56 AM
Replies: 3
Views: 1,441
Posted By Lolzen
Thank you very much, everyone! Seems so simple,...

Thank you very much, everyone!
Seems so simple, yet i've spent hours on figuring that out without success.

Defenitely some elegant ways to accomplish this, that's neat.
Forum: Lua/XML Help 12-11-16, 10:24 AM
Replies: 3
Views: 1,441
Posted By Lolzen
Copy table contents to another table with exustung content

So I've had trouble finding a solution to this on my own.
The idea is to be able to support "plugins" to my addon.

Disregard the unfinished state, as it is primary a learning project for myself.
As...
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