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Search: Posts Made By: Vrul
Forum: Lua/XML Help 07-15-21, 07:57 AM
Replies: 3
Views: 1,840
Posted By Vrul
It looks like you are referring to the blue lines...

It looks like you are referring to the blue lines at the top and bottom of each talent row when you mouse over them which are defined in PlayerTalentRowTemplate...
Forum: Lua/XML Help 05-20-21, 08:44 AM
Replies: 15
Views: 3,727
Posted By Vrul
In addition to what jeruku said, you aren't...

In addition to what jeruku said, you aren't parenting the entries to the scroll child to begin with. You are also repeating a lot of code when it could be...
Forum: Lua/XML Help 05-07-21, 11:58 AM
Replies: 14
Views: 3,078
Posted By Vrul
It should be something as simple...

It should be something as simple as:

hooksecurefunc("DefaultCompactUnitFrameSetup", function(frame)
frame.myHealPrediction:SetTexture([[Raid-Bar-Hp-Fill.blp]])
...
Forum: Lua/XML Help 05-07-21, 11:43 AM
Replies: 14
Views: 3,078
Posted By Vrul
The size is set via SetPoint calls in...

The size is set via SetPoint calls in CompactUnitFrameUtil_UpdateFillBar. It is called as: CompactUnitFrameUtil_UpdateFillBar(frame, healthTexture, frame.myHealPrediction, myIncomingHeal,...
Forum: Lua/XML Help 05-07-21, 10:09 AM
Replies: 14
Views: 3,078
Posted By Vrul
It seems that SetColorTexture respects any...

It seems that SetColorTexture respects any SetGradient in place but SetVertexColor overrides SetGradient. Since SetColorTexture is set to pure white by default we just need to use SetVertexColor to...
Forum: Lua/XML Help 05-07-21, 07:27 AM
Replies: 14
Views: 3,078
Posted By Vrul
This should remove the...

This should remove the gradient:

frame.myHealPrediction:SetGradient("VERTICAL", 255, 255, 255, 255, 255, 255)
Forum: Lua/XML Help 05-07-21, 07:14 AM
Replies: 8
Views: 2,665
Posted By Vrul
Blizzard added that functionality awhile...

Blizzard added that functionality awhile ago:

local f = CreateFrame("Frame",nil,UIParent)
f.tex = f:CreateTexture()
f.tex:SetAllPoints(f)
f.tex:SetColorTexture(0.5, 0.2, 1 ,...
Forum: Lua/XML Help 03-05-21, 01:19 PM
Replies: 10
Views: 4,921
Posted By Vrul
Most of the extra code is for showing friendly...

Most of the extra code is for showing friendly specs and the arena code has still not been tested:

local addonName = ...

local INSPECT_DELAY = 40

local iconKey = addonName .. "Icon"

local...
Forum: Lua/XML Help 03-02-21, 12:15 AM
Replies: 10
Views: 4,921
Posted By Vrul
Like I said I don't do arenas so I couldn't test...

Like I said I don't do arenas so I couldn't test that part. I can change it to do the arena opponent specs the original way when I get some time but it may be a few days.
Forum: Lua/XML Help 03-01-21, 07:27 AM
Replies: 10
Views: 4,921
Posted By Vrul
I don't pvp so I didn't get to test the enemy...

I don't pvp so I didn't get to test the enemy nameplate part but here is a start:

local addonName = ...

local iconKey = addonName .. "Icon"

local GetNamePlateForUnit =...
Forum: Lua/XML Help 02-20-21, 05:41 PM
Replies: 2
Views: 1,547
Posted By Vrul
NotifyChange is for when something outside of...

NotifyChange is for when something outside of your AceConfig changes a value while the config is open and you want it updated. Changing a setting within AceConfig automatically updates your options....
Forum: Lua/XML Help 02-09-21, 05:33 PM
Replies: 2
Views: 1,523
Posted By Vrul
IsIgnoringParentAlpha

IsIgnoringParentAlpha
Forum: Lua/XML Help 01-29-21, 07:45 AM
Replies: 2
Views: 2,118
Posted By Vrul
You are calling checkItemOnCharacterProtectList...

You are calling checkItemOnCharacterProtectList with an itemLink when in the function itself it is expecting an itemID.
Forum: AddOn Help/Support 01-25-21, 05:09 PM
Replies: 7
Views: 4,141
Posted By Vrul
The OP only wanted commas between numbers...

The OP only wanted commas between numbers removed, not all commas.

Using the OP's sample text:

"The number 45,678 is big, but 1,234 is small."


Kanegasi's result:

"The number 45678 is big, but...
Forum: Lua/XML Help 01-22-21, 12:24 PM
Replies: 4
Views: 5,129
Posted By Vrul
I don't see a way to do it without taint but this...

I don't see a way to do it without taint but this didn't throw any errors the little I tested at a training dummy:

local GetNamePlateForUnit = C_NamePlate.GetNamePlateForUnit
local...
Forum: AddOn Help/Support 01-03-21, 08:09 AM
Replies: 17
Views: 11,287
Posted By Vrul
hooksecurefunc("QuestLogQuests_Update",...

hooksecurefunc("QuestLogQuests_Update", function()
for button in QuestScrollFrame.headerFramePool:EnumerateActive() do
-- button.questLogIndex
button.ButtonText:SetText("My translated...
Forum: AddOn Help/Support 01-02-21, 05:56 PM
Replies: 17
Views: 11,287
Posted By Vrul
hooksecurefunc("QuestLogQuests_Update",...

hooksecurefunc("QuestLogQuests_Update", function()
for button in QuestScrollFrame.headerFramePool:EnumerateActive() do
button.ButtonText:SetText("My translated header")
end
for button in...
Forum: AddOn Help/Support 01-02-21, 11:15 AM
Replies: 17
Views: 11,287
Posted By Vrul
Translated with Google: local objectiveSpecials...

Translated with Google:

local objectiveSpecials = {
ClickComplete = function(fontString)
fontString:SetText("(kliknij, aby zakończyć)") -- (click to complete)
end,

Failed =...
Forum: AddOn Help/Support 01-01-21, 10:33 PM
Replies: 17
Views: 11,287
Posted By Vrul
hooksecurefunc(QUEST_TRACKER_MODULE,...

hooksecurefunc(QUEST_TRACKER_MODULE, "SetBlockHeader", function(self, block)
print("QuestID:", block.id)
print("QuestHeader:", block.HeaderText:GetText())
print("QuestObjectives:")
local...
Forum: Lua/XML Help 12-31-20, 07:47 PM
Replies: 2
Views: 10,332
Posted By Vrul
function ADDITEMTOLISTFUNCTION() if...

function ADDITEMTOLISTFUNCTION()
if GameTooltip:IsShown() then
local _, itemLink = GameTooltip:GetItem()
if itemLink then
local itemID = GetItemInfoFromHyperlink(itemLink)
if itemID...
Forum: Lua/XML Help 12-31-20, 03:24 PM
Replies: 3
Views: 3,471
Posted By Vrul
All of the Set...Texture methods have an...

All of the Set...Texture methods have an equivalent Set...Atlas method so SetNormalAtlas should work as a direct substitution.
Forum: AddOn Help/Support 12-29-20, 05:21 PM
Replies: 17
Views: 11,287
Posted By Vrul
local regions = {...

local regions = { QuestMapFrame.DetailsFrame.RewardsFrame:GetRegions() }
for index = 1, #regions do
local region = regions[index]
if region:GetObjectType() == "FontString" and region:GetText() ==...
Forum: Lua/XML Help 12-29-20, 05:05 PM
Replies: 4
Views: 4,021
Posted By Vrul
Assuming you are not using the passed info table...

Assuming you are not using the passed info table in your other disabled functions (and not using handlers) then you could use:

local function GetInheritedDisabledStatus(info)
local option, options...
Forum: AddOn Help/Support 12-29-20, 02:10 PM
Replies: 17
Views: 11,287
Posted By Vrul
QuestInfoRewardsFrame uses CreateFontStringPool...

QuestInfoRewardsFrame uses CreateFontStringPool for those. You will need to do something like:

for fontString in QuestInfoRewardsFrame.spellHeaderPool:EnumerateActive() do
if fontString:GetText()...
Forum: Lua/XML Help 12-29-20, 11:13 AM
Replies: 5
Views: 3,790
Posted By Vrul
local test = {"one", "two", "three"} for i, v in...

local test = {"one", "two", "three"}

for i, v in pairs(test) do
print(v)
end
Showing results 1 to 25 of 404