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Forum: General Authoring Discussion 06-09-10, 07:29 AM
Replies: 4
Views: 3,991
Posted By iindigo
Here you go. The screenshot was taken with my...

Here you go.

The screenshot was taken with my character looking up at the sky - the blue is the sky and shows where the transparent parts of the texture...
Forum: General Authoring Discussion 06-09-10, 01:48 AM
Replies: 4
Views: 3,991
Posted By iindigo
Really? The area is appears in is a large...

Really? The area is appears in is a large transparent area, where there's nothing to antialias :confused:
Forum: General Authoring Discussion 06-09-10, 01:34 AM
Replies: 4
Views: 3,991
Posted By iindigo
SetTexture() artifacts

First of all, I'd like to apologize for posting so much. It's a little embarrassing that I need this much help.

Anyways, on to the problem.

For some reason, on one of my frames, when making use of...
Forum: General Authoring Discussion 06-08-10, 09:54 AM
Replies: 7
Views: 5,126
Posted By iindigo
Actually, that's part of the reason I need to do...

Actually, that's part of the reason I need to do this. I'm having to rewrite one of my personal addons because it no longer works with my new display's resolution (2560x1440), as it was designed for...
Forum: General Authoring Discussion 06-08-10, 01:51 AM
Replies: 7
Views: 5,126
Posted By iindigo
Well, alright, I left something out of my...

Well, alright, I left something out of my original post for the the sake of simplification.

What I'm building is made up of three pieces: two endcaps and a middle tiling fill. The endcaps are in...
Forum: General Authoring Discussion 06-08-10, 01:04 AM
Replies: 7
Views: 5,126
Posted By iindigo
Taking UIScale into account when calculating width?

Hey guys,

I'm creating a frame in my addon that fills the width of the screen. To do this, of course, I need to set the width of the frame to the width of the current screen resolution.

But there...
Forum: General Authoring Discussion 05-15-10, 10:29 PM
Replies: 7
Views: 5,278
Posted By iindigo
Ah! That indeed was it. I thought double slashes...

Ah! That indeed was it. I thought double slashes weren't necessary since I didn't have to use them when creating textures in XML.

Thanks a ton guys!
Forum: General Authoring Discussion 05-15-10, 07:28 PM
Replies: 7
Views: 5,278
Posted By iindigo
Thanks for the example! It's been a great help....

Thanks for the example! It's been a great help. However, it seems that this method doesn't work on PaperDollFrame, or I'm doing something wrong.

for _, obj in pairs{PaperDollFrame:GetRegions()} do...
Forum: General Authoring Discussion 05-14-10, 10:55 AM
Replies: 7
Views: 5,278
Posted By iindigo
Where could one find examples of this? I've never...

Where could one find examples of this? I've never worked with regions before. I did a quick google and wowwiki search, which turned up some things but it's confusing to someone who doesn't know how...
Forum: General Authoring Discussion 05-14-10, 06:02 AM
Replies: 7
Views: 5,278
Posted By iindigo
Using SetTexture on a texture with no name?

Is this possible? I'm trying to modify one of the default Blizzard frames, but after looking at the XML for said frames, the textures of the window are not named at all.

Thanks!
Forum: General Authoring Discussion 05-12-10, 01:22 AM
Replies: 1
Views: 4,309
Posted By iindigo
SecureActionButtonTemplate - only way to cast with a button?

Hey guys,


Just wondering if there's any way to hook spells up to buttons other than SecureActionButtonTemplate? For example, if I wanted to select a spell from a list and then have the button cast...
Forum: Chit-Chat 05-23-09, 11:24 AM
Replies: 26
Views: 13,722
Posted By iindigo
At least for me, the Wrath login screen is just...

At least for me, the Wrath login screen is just annoying. It extends initial launch time by several seconds, has a loud and annoying dragon, and drags the FPS down more than most of the game itself...
Forum: Chit-Chat 04-30-09, 09:02 PM
Replies: 26
Views: 13,722
Posted By iindigo
That's pretty much my line of thought on the...

That's pretty much my line of thought on the matter. If Blizzard didn't want people doing it, surely they would have patched it out ages ago...
Forum: Chit-Chat 04-30-09, 11:56 AM
Replies: 26
Views: 13,722
Posted By iindigo
A number of the sound-modifying "addons" I've...

A number of the sound-modifying "addons" I've checked on this site so far are installed by dropping them in /World of Warcraft/Data/Sound/, and some have even been around for a while now without...
Forum: Chit-Chat 04-30-09, 11:39 AM
Replies: 26
Views: 13,722
Posted By iindigo
Does Blizz frown on non-addon folder-based mods?

So I was wondering, what exactly is Blizzard's stance on things that can be changed by merely dropping a folder (NOT an MPQ data file) into the Interface or Data folders? Like the mods that hosted...
Forum: General Authoring Discussion 03-20-09, 08:01 PM
Replies: 37
Views: 17,419
Posted By iindigo
Yeah, softpedia has posted both my addon...

Yeah, softpedia has posted both my addon (PortalBox) and oooold hobby project Mac webkit browser without my permission... will have to get ahold of them.
Forum: General Authoring Discussion 03-20-09, 07:43 PM
Replies: 2
Views: 2,725
Posted By iindigo
Transitioning from XML-heavy to LUA-heavy

I've been writing addons for a while (though mostly only for personal purposes) now, and while I can make a decently capable addon, I've always written in a way that uses more XML than LUA, mainly...
Forum: General Authoring Discussion 01-23-09, 02:16 PM
Replies: 4
Views: 3,051
Posted By iindigo
There is, and it's called UNIT_EXITED_VEHICLE....

There is, and it's called UNIT_EXITED_VEHICLE. UNIT_ENTERED_VEHICLE is also present. The problem is that they are fired the exact moment the player enters/exists a vehicle and thus actions hooked to...
Forum: General Authoring Discussion 01-23-09, 01:07 PM
Replies: 4
Views: 3,051
Posted By iindigo
Changing UnitFrame Position When Entering and Exiting Vehicles

Hey guys!

I have a small problem that I'm not sure how to solve. I've written a very simple addon that adjusts the position of the default unitframes based on sliders in a preference pane. It works...
Forum: General Authoring Discussion 11-03-08, 12:16 PM
Replies: 2
Views: 3,873
Posted By iindigo
Thanks! That's exactly what was wrong. I just did...

Thanks! That's exactly what was wrong. I just did a

MoneyFrame_Update(self:GetName(), GetMoney("player"));

hooked up to the PLAYER_ENTERING_WORLD event and it works perfectly now.


Thanks again!
Forum: General Authoring Discussion 11-03-08, 09:16 AM
Replies: 2
Views: 3,873
Posted By iindigo
GoldFrame won't show player's gold?

I've been writing a little addon for personal use that utilizes an inherited gold frame. It appears correctly and even shows the correct gold amount if the player sells something, buys something, or...
Forum: Chit-Chat 07-28-08, 06:35 AM
Replies: 20
Views: 9,236
Posted By iindigo
Well, while I did post my addon (PortalBox)...

Well, while I did post my addon (PortalBox) partially for the beta key, it wasn't started solely for that purpose (like many that are being posted are). I started it two or three months ago as...
Forum: General Authoring Discussion 06-28-08, 05:18 PM
Replies: 2
Views: 3,408
Posted By iindigo
Thanks a lot, that did the trick!

Thanks a lot, that did the trick!
Forum: General Authoring Discussion 06-27-08, 09:18 PM
Replies: 2
Views: 3,408
Posted By iindigo
Help needed with pets and frames...

I'm working on an addon that needs to be able to hide one of its frames based on whether or not the player's pet is alive. As far as I can tell, this can be done with the event UNIT_PET, but for some...
Forum: General Authoring Discussion 06-25-08, 11:26 AM
Replies: 3
Views: 3,173
Posted By iindigo
Yeah, I was thinking about doing that and I may...

Yeah, I was thinking about doing that and I may end up doing it anyway, but I was hoping to just be able to tile so my art addon would automatically work with any resolution without any math beyond...
Showing results 1 to 25 of 32