Forum: General Authoring Discussion
06-09-10, 07:29 AM
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Replies: 4
Views: 3,991
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Forum: General Authoring Discussion
06-09-10, 01:48 AM
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Replies: 4
Views: 3,991
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Forum: General Authoring Discussion
06-09-10, 01:34 AM
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Replies: 4
Views: 3,991
SetTexture() artifacts
First of all, I'd like to apologize for posting so much. It's a little embarrassing that I need this much help.
Anyways, on to the problem.
For some reason, on one of my frames, when making use of...
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Forum: General Authoring Discussion
06-08-10, 09:54 AM
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Replies: 7
Views: 5,126
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Forum: General Authoring Discussion
06-08-10, 01:51 AM
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Replies: 7
Views: 5,126
Well, alright, I left something out of my...
Well, alright, I left something out of my original post for the the sake of simplification.
What I'm building is made up of three pieces: two endcaps and a middle tiling fill. The endcaps are in...
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Forum: General Authoring Discussion
06-08-10, 01:04 AM
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Replies: 7
Views: 5,126
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Forum: General Authoring Discussion
05-15-10, 10:29 PM
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Replies: 7
Views: 5,278
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Forum: General Authoring Discussion
05-15-10, 07:28 PM
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Replies: 7
Views: 5,278
Thanks for the example! It's been a great help....
Thanks for the example! It's been a great help. However, it seems that this method doesn't work on PaperDollFrame, or I'm doing something wrong.
for _, obj in pairs{PaperDollFrame:GetRegions()} do...
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Forum: General Authoring Discussion
05-14-10, 10:55 AM
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Replies: 7
Views: 5,278
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Forum: General Authoring Discussion
05-14-10, 06:02 AM
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Replies: 7
Views: 5,278
Using SetTexture on a texture with no name?
Is this possible? I'm trying to modify one of the default Blizzard frames, but after looking at the XML for said frames, the textures of the window are not named at all.
Thanks!
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Forum: General Authoring Discussion
05-12-10, 01:22 AM
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Replies: 1
Views: 4,309
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Forum: Chit-Chat
05-23-09, 11:24 AM
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Replies: 26
Views: 13,722
At least for me, the Wrath login screen is just...
At least for me, the Wrath login screen is just annoying. It extends initial launch time by several seconds, has a loud and annoying dragon, and drags the FPS down more than most of the game itself...
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Forum: Chit-Chat
04-30-09, 09:02 PM
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Replies: 26
Views: 13,722
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Forum: Chit-Chat
04-30-09, 11:56 AM
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Replies: 26
Views: 13,722
A number of the sound-modifying "addons" I've...
A number of the sound-modifying "addons" I've checked on this site so far are installed by dropping them in /World of Warcraft/Data/Sound/, and some have even been around for a while now without...
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Forum: Chit-Chat
04-30-09, 11:39 AM
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Replies: 26
Views: 13,722
Does Blizz frown on non-addon folder-based mods?
So I was wondering, what exactly is Blizzard's stance on things that can be changed by merely dropping a folder (NOT an MPQ data file) into the Interface or Data folders? Like the mods that hosted...
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Forum: General Authoring Discussion
03-20-09, 08:01 PM
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Replies: 37
Views: 17,419
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Forum: General Authoring Discussion
03-20-09, 07:43 PM
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Replies: 2
Views: 2,725
Transitioning from XML-heavy to LUA-heavy
I've been writing addons for a while (though mostly only for personal purposes) now, and while I can make a decently capable addon, I've always written in a way that uses more XML than LUA, mainly...
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Forum: General Authoring Discussion
01-23-09, 02:16 PM
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Replies: 4
Views: 3,051
There is, and it's called UNIT_EXITED_VEHICLE....
There is, and it's called UNIT_EXITED_VEHICLE. UNIT_ENTERED_VEHICLE is also present. The problem is that they are fired the exact moment the player enters/exists a vehicle and thus actions hooked to...
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Forum: General Authoring Discussion
01-23-09, 01:07 PM
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Replies: 4
Views: 3,051
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Forum: General Authoring Discussion
11-03-08, 12:16 PM
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Replies: 2
Views: 3,873
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Forum: General Authoring Discussion
11-03-08, 09:16 AM
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Replies: 2
Views: 3,873
GoldFrame won't show player's gold?
I've been writing a little addon for personal use that utilizes an inherited gold frame. It appears correctly and even shows the correct gold amount if the player sells something, buys something, or...
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Forum: Chit-Chat
07-28-08, 06:35 AM
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Replies: 20
Views: 9,236
Well, while I did post my addon (PortalBox)...
Well, while I did post my addon (PortalBox) partially for the beta key, it wasn't started solely for that purpose (like many that are being posted are). I started it two or three months ago as...
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Forum: General Authoring Discussion
06-28-08, 05:18 PM
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Replies: 2
Views: 3,408
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Forum: General Authoring Discussion
06-27-08, 09:18 PM
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Replies: 2
Views: 3,408
Help needed with pets and frames...
I'm working on an addon that needs to be able to hide one of its frames based on whether or not the player's pet is alive. As far as I can tell, this can be done with the event UNIT_PET, but for some...
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Forum: General Authoring Discussion
06-25-08, 11:26 AM
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Replies: 3
Views: 3,173
Yeah, I was thinking about doing that and I may...
Yeah, I was thinking about doing that and I may end up doing it anyway, but I was hoping to just be able to tile so my art addon would automatically work with any resolution without any math beyond...
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