Forum: Carbonite Archive
11-02-13, 05:19 PM
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Replies: 2
Views: 3,154
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Forum: oUF (Otravi Unit Frames)
07-15-13, 09:12 AM
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Replies: 3
Views: 4,972
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Forum: oUF (Otravi Unit Frames)
07-05-13, 02:22 PM
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Replies: 3
Views: 4,972
New to oUF - is this a logical approach?
I could not find an 'intro to oUF' anywhere so I apologize if this has been answered. I am going to dig in to oUF this weekend. I have done a lot of research on my own, but I'd love any ideas. Is...
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Forum: UI Screenshots, Feedback and Design Discussion
07-02-13, 09:21 AM
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Replies: 7
Views: 7,805
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Forum: Carbonite Archive
06-30-13, 09:49 AM
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Replies: 2
Views: 3,884
Minimap confusion
I am an idiot - I have never understood how the whole 'put the Carbonite map into the mini-map thing works'. I want Carbonite to show quest blobs, Gathermate nodes, and stuff like flightmasters,...
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Forum: UI Screenshots, Feedback and Design Discussion
06-27-13, 05:41 PM
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Replies: 7
Views: 7,805
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Forum: UI Screenshots, Feedback and Design Discussion
06-27-13, 12:17 PM
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Replies: 34
Views: 40,175
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Forum: UI Screenshots, Feedback and Design Discussion
06-27-13, 11:17 AM
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Replies: 7
Views: 7,805
Wow - nice! TY. Sounds like you have the same...
Wow - nice! TY. Sounds like you have the same thing as me. If you put those frames any lower it would be hard to quickly see health - you'd need to avert eyes down and then up again.
How the heck...
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Forum: UI Screenshots, Feedback and Design Discussion
06-27-13, 10:39 AM
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Replies: 34
Views: 40,175
This may be a stupid question, but how do you...
This may be a stupid question, but how do you play with your unit frames stuffed up in the upper left corner? How do you know your health, focus, and target status in combat?
I've tried this to be...
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Forum: UI Screenshots, Feedback and Design Discussion
06-27-13, 10:34 AM
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Replies: 7
Views: 7,805
Unit Frames theory crafting
I struggle with where to put my unit frames - in fact, I do not think there is a right answer. I found some great advice on the overall theory of UI placement in blogs like 'oops i hit alt+z lol'...
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