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Search: Posts Made By: LudiusMaximus
Forum: AddOn Help/Support 07-27-20, 12:48 PM
Replies: 5
Views: 987
Posted By LudiusMaximus
This is also not possible with the way situations...

This is also not possible with the way situations currently work, because there is no "key-pressed" event let alone a way to check the condition of which key has been previously pressed. Maybe the...
Forum: AddOn Help/Support 07-27-20, 07:58 AM
Replies: 5
Views: 987
Posted By LudiusMaximus
That's right. The DynamicCam situations are...

That's right. The DynamicCam situations are intended for ongoing states, which have enter and exit events and whose condition can be checked. An instant spellcast does not really have a condition to...
Forum: Lua/XML Help 07-22-20, 02:14 AM
Replies: 1
Views: 504
Posted By LudiusMaximus
Works for me. Have you disabled all addons and...

Works for me. Have you disabled all addons and tried this?
Forum: AddOn Search/Requests 07-21-20, 01:58 PM
Replies: 4
Views: 1,293
Posted By LudiusMaximus
If you want to run it in game or as a macro,...

If you want to run it in game or as a macro, precede the code with /run and paste it into the console. You can simply ignore every line break.

Or create your own addon that gets executed after every...
Forum: AddOn Search/Requests 07-21-20, 01:23 PM
Replies: 4
Views: 1,293
Posted By LudiusMaximus
Something like that? local myFrame = PlayerFrame...

Something like that?

local myFrame = PlayerFrame -- Your frame here.
myFrame:SetAlpha(0)
myFrame:HookScript("OnEnter", function(self) self:SetAlpha(1) end)
myFrame:HookScript("OnLeave",...
Forum: AddOn Help/Support 07-17-20, 02:22 AM
Replies: 11
Views: 1,232
Posted By LudiusMaximus
Cool thanks!

Cool thanks!
Forum: AddOn Help/Support 07-17-20, 02:08 AM
Replies: 11
Views: 1,232
Posted By LudiusMaximus
What are the cases where you would feel the...

What are the cases where you would feel the difference between these two?

frame:HookScript("OnShow",function(self)
-- Do something
end);

hooksecurefunc(frame, "Show", function(self)
-- Do...
Forum: AddOn Search/Requests 07-16-20, 12:35 PM
Replies: 2
Views: 566
Posted By LudiusMaximus
Yes, /framestack or for short /fstack. Notice...

Yes, /framestack or for short /fstack.

Notice that pressing ALT toggles through all frames under your mouse cursor.
Pressing CTRL opens the "Frame Attributes" window for the currently highlighted...
Forum: AddOn Help/Support 07-16-20, 12:05 PM
Replies: 11
Views: 1,232
Posted By LudiusMaximus
For CharcterFrame you can simply...

For CharcterFrame you can simply do:

hooksecurefunc(CharcterFrame, "Show", function() print("Showing CharcterFrame") end)
hooksecurefunc(CharcterFrame, "Hide", function() print("Hiding...
Forum: AddOn Search/Requests 07-14-20, 05:38 PM
Replies: 7
Views: 513
Posted By LudiusMaximus
If I wanted to do this, I would need the fileID...

If I wanted to do this, I would need the fileID of every tile, right?


I can do
local testFrame = CreateFrame("Frame", nil, UIParent)
testFrame:SetSize(512, 512)
testFrame:SetPoint("CENTER", 0,...
Forum: AddOn Search/Requests 07-14-20, 04:36 PM
Replies: 7
Views: 513
Posted By LudiusMaximus
Thanks! I thought maybe it is easier to use the...

Thanks! I thought maybe it is easier to use the ready-made 512x512 minimap tiles you can export with wow.export (https://wow.tools/export/)?
Forum: AddOn Help/Support 07-14-20, 02:37 PM
Replies: 11
Views: 1,232
Posted By LudiusMaximus
Are you sure this code is running at all? It has...

Are you sure this code is running at all? It has some obvious syntax errors...

Have you enabled your error messages?
/console scriptErrors 1


I think your
local Pet()
print("function)
end
Forum: AddOn Search/Requests 07-14-20, 11:41 AM
Replies: 7
Views: 513
Posted By LudiusMaximus
All right, so there is nothing which is still...

All right, so there is nothing which is still maintained up to today, or anything one could use as a start off point?
Forum: AddOn Search/Requests 07-14-20, 09:18 AM
Replies: 7
Views: 513
Posted By LudiusMaximus
Minimap Textures Library?

I've been pondering the idea of a "satellite view" map. Just like https://wow.tools/maps but in-game. Has something like that been done before? I know Atlas, but I think it is mainly for dungeons...
Forum: Lua/XML Help 07-13-20, 02:39 PM
Replies: 7
Views: 1,145
Posted By LudiusMaximus
All right. I mean, what I basically want to do is...

All right. I mean, what I basically want to do is to use the color picker in several different places, changing a different color each time. So I have to let ColorPicker() know what variable it...
Forum: Lua/XML Help 07-13-20, 04:47 AM
Replies: 7
Views: 1,145
Posted By LudiusMaximus
Thanks for the reply! Ah, that makes sense!...

Thanks for the reply!

Ah, that makes sense! :-)



What I tried to say was, that I would prefer passing something from ShowColorPicker() to changedCallback() in a variable that is only accessible...
Forum: Lua/XML Help 07-12-20, 04:43 PM
Replies: 7
Views: 1,145
Posted By LudiusMaximus
Finally got back to this, and two questions...

Finally got back to this, and two questions arose:


function ShowColorPicker(r, g, b, a, changedCallback)
ColorPickerFrame.hasOpacity, ColorPickerFrame.opacity = (a ~= nil), a;
...
Forum: General Authoring Discussion 07-05-20, 02:50 PM
Replies: 7
Views: 1,340
Posted By LudiusMaximus
Wow, this is the first time I am hearing about...

Wow, this is the first time I am hearing about this "Windows Subsystem for Linux (WSL) (https://en.wikipedia.org/wiki/Windows_Subsystem_for_Linux)".
For the moment I am not touching my cygwin setup...
Forum: General Authoring Discussion 07-05-20, 12:47 PM
Replies: 7
Views: 1,340
Posted By LudiusMaximus
I don't know what you mean by "windows 10 allows...

I don't know what you mean by "windows 10 allows running Linux". You do not need a virtual box or anything. You can simply do this using cygwin (https://www.cygwin.com/). It also includes a version...
Forum: Lua/XML Help 07-01-20, 04:28 AM
Replies: 15
Views: 910
Posted By LudiusMaximus
Cool, it's great to know that something like that...

Cool, it's great to know that something like that exists. Maybe some day I will try to implement a bag inventory that gets updated without FPS drop when looting something. :)
Forum: Lua/XML Help 07-01-20, 12:59 AM
Replies: 15
Views: 910
Posted By LudiusMaximus
Wow, this sounds amazing. I cannot even begin to...

Wow, this sounds amazing. I cannot even begin to understand how this works. :)
I mean you somehow have to "pass the execution around" (like SDPhantom said) from frame to frame, right? So when WoW is...
Forum: Lua/XML Help 06-30-20, 07:03 AM
Replies: 15
Views: 910
Posted By LudiusMaximus
Thanks for the advice. One more thing I have...

Thanks for the advice.

One more thing I have been thinking about. Do you think there will ever by a major update that will allow something like "asynchronous" execution of lua code?

At the moment...
Forum: Lua/XML Help 06-30-20, 05:40 AM
Replies: 15
Views: 910
Posted By LudiusMaximus
That's interesting. Are you saying that calling a...

That's interesting. Are you saying that calling a function is significantly more taxing than it would be to execute the function's code "inline"? When I code I try to use functions wherever I can to...
Forum: Lua/XML Help 06-30-20, 03:44 AM
Replies: 15
Views: 910
Posted By LudiusMaximus
All right, I will give it a try. I just want to...

All right, I will give it a try.

I just want to continuously log the events of the most recent second or so, such that under certain circumstances I can see what has just happened.

Thanks again!
Forum: Lua/XML Help 06-30-20, 03:32 AM
Replies: 15
Views: 910
Posted By LudiusMaximus
Thanks for the instant and very concise reply!...

Thanks for the instant and very concise reply! ;)
I guess I could have googled this myself... :o

Regarding the remark: "It is not advisable to use this for anything except debugging purposes, as the...
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