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Search: Posts Made By: MunkDev
Forum: AddOn Search/Requests 08-31-19, 07:56 AM
Replies: 6
Views: 786
Posted By MunkDev
Don't listen to these chumps. There's a binding...

Don't listen to these chumps. There's a binding called INTERACTTARGET or INTERACTMOUSEOVER or some such that does this, not sure whether click-to-move is necessary, but you can write a tiny addon...
Forum: Lua/XML Help 07-02-19, 06:52 PM
Replies: 7
Views: 922
Posted By MunkDev
child:IsObjectType("FontString")

child:IsObjectType("FontString")
Forum: Lua/XML Help 06-26-19, 08:05 AM
Replies: 5
Views: 2,913
Posted By MunkDev
I didn't really know this either, but given a...

I didn't really know this either, but given a copy of the UI source code, there's a method to finding what you're looking for by going to the source of something you want to modify and looking at how...
Forum: Lua/XML Help 06-23-19, 07:25 PM
Replies: 5
Views: 2,913
Posted By MunkDev
Oh, boy. local frame =...

Oh, boy.

local frame = CreateFrame('Frame')
local actionButtons = {}
local stanceButtons = {}
local protectedSkills = {}

---------------------------------------------------
for i, spell in...
Forum: Lua/XML Help 06-18-19, 07:43 PM
Replies: 2
Views: 917
Posted By MunkDev
Not sure why you assumed that the button names...

Not sure why you assumed that the button names would correspond to the binding names,
but e.g. MultiBarBottomLeftButton1 is actually MULTIACTIONBAR1BUTTON1 in the binding manifest.
ActionButton1 just...
Forum: General Authoring Discussion 06-17-19, 03:40 PM
Replies: 27
Views: 3,454
Posted By MunkDev
Not sure if related, but I sometimes do not get...

Not sure if related, but I sometimes do not get Lua errors on login, but get them after reloading. If you haven't checked this yet, try that out first.
Forum: Lua/XML Help 06-17-19, 07:10 AM
Replies: 2
Views: 760
Posted By MunkDev
You're not saving your bindings. On login, and...

You're not saving your bindings. On login, and when opening the keybinding UI, it loads your current binding set using LoadBindings(set), where set is:

DEFAULT_BINDINGS (0)
ACCOUNT_BINDINGS...
Forum: AddOn Search/Requests 01-03-19, 04:20 PM
Replies: 1
Views: 616
Posted By MunkDev
Looking for curator for ConsolePort/Immersion

I've admittedly not played WoW for a long time, and only stuck around the community because of my interest in programming addons. Nowadays, however, I feel like I lack both time and interest to keep...
Forum: General Authoring Discussion 11-07-18, 07:16 PM
Replies: 17
Views: 1,620
Posted By MunkDev
OOP constructs are built into the utilities in...

OOP constructs are built into the utilities in the UI code, and are heavily used in modern UI code. As someone who maintains a project with more than 30k lines of code, I just want to say I wouldn't...
Forum: Macro Help 10-04-18, 04:09 PM
Replies: 3
Views: 1,090
Posted By MunkDev
/run SetBindingMacro("SHIFT-SPACE","!6LFG")...

/run SetBindingMacro("SHIFT-SPACE","!6LFG") SaveBindings(GetCurrentBindingSet())
Forum: Lua/XML Help 09-26-18, 10:50 AM
Replies: 7
Views: 1,066
Posted By MunkDev
WorldMapFrame loads before any of your addons, so...

WorldMapFrame loads before any of your addons, so you'll need to address its overlay frames directly:
local function ShowBountyTooltip(self, bountyIndex)
...
Forum: AddOn Help/Support 09-11-18, 10:25 AM
Replies: 3
Views: 849
Posted By MunkDev
Show your actual code, not this hypothetical...

Show your actual code, not this hypothetical nonsense where you missed the part that causes your problems.
Forum: General Authoring Discussion 08-25-18, 02:10 PM
Replies: 3
Views: 943
Posted By MunkDev
Unnecessary if you're not a muppet. Read this...

Unnecessary if you're not a muppet. Read this thread for points against over abstraction. (http://www.wowinterface.com/forums/showthread.php?t=55057)

Plus, the game already has multiple OOP systems...
Forum: Lua/XML Help 08-16-18, 05:56 AM
Replies: 24
Views: 1,636
Posted By MunkDev
I can't see you calling :Play() anywhere in your...

I can't see you calling :Play() anywhere in your code. Animations don't run automatically.
InstallerLogo.animation:Play()
Using the built-in UIFrameFadeIn/UIFrameFadeOut has potential to spread...
Forum: Lua/XML Help 08-05-18, 02:47 PM
Replies: 2
Views: 820
Posted By MunkDev
Editbox:SetScript("OnTabPressed",...

Editbox:SetScript("OnTabPressed", tabfunc)
Forum: Tutorials & Other Helpful Info. 08-03-18, 03:23 PM
Replies: 8
Views: 2,889
Posted By MunkDev
-- ... if (returnView) then -- An if statement...

-- ...
if (returnView) then -- An if statement is like a true and false, a yes or no.
SaveView(5)
end -- If statements must end on the same "line" they start per beginning. Example here. They...
Forum: Lua/XML Help 08-02-18, 01:40 PM
Replies: 3
Views: 680
Posted By MunkDev
Think this is easier in terms of resetting the...

Think this is easier in terms of resetting the model.
model:ClearModel()
Anyway, I've had this issue too in Immersion (http://www.wowinterface.com/downloads/info24714-Immersion.html), and noticed...
Forum: General Authoring Discussion 08-01-18, 11:42 AM
Replies: 1
Views: 927
Posted By MunkDev
I'd guess the regular action buttons grab their...

I'd guess the regular action buttons grab their page number from their parent. It's probably defaulting to action bar 1. If you want to use those buttons and refrain from creating your own, it might...
Forum: Lua/XML Help 07-31-18, 12:35 PM
Replies: 7
Views: 1,423
Posted By MunkDev
Not sure if relevant, but you can hook a specific...

Not sure if relevant, but you can hook a specific function in a mixin to find the object that calls the inherited function. There's a slight caveat, in that hooking will only apply to objects that...
Forum: Lua/XML Help 07-31-18, 03:16 AM
Replies: 8
Views: 2,035
Posted By MunkDev
If you're actually replacing the global...

If you're actually replacing the global ReputationFrame_Update, then it stands to reason this is the source of your taint. Your tainted function would be called in the execution path when the...
Forum: Lua/XML Help 07-29-18, 08:32 PM
Replies: 8
Views: 2,035
Posted By MunkDev
The key here is UIParentManageFramePositions, not...

The key here is UIParentManageFramePositions, not ElvUI, nor MainMenuBar. Your addon is likely doing something that taints the UIParent handler that moves default UI frames around in response to...
Forum: AddOn Search/Requests 07-26-18, 04:33 PM
Replies: 3
Views: 719
Posted By MunkDev
You don't need Pawn for this. Just holding ALT...

You don't need Pawn for this. Just holding ALT will do.
Forum: General Authoring Discussion 07-22-18, 05:42 PM
Replies: 6
Views: 1,230
Posted By MunkDev
MainMenuBar:SetUserPlaced(true)

MainMenuBar:SetUserPlaced(true)
Forum: PTR UI Bugs 06-22-18, 07:31 AM
Replies: 8
Views: 1,839
Posted By MunkDev
Just FYI, securecall has no effect unless called...

Just FYI, securecall has no effect unless called from signed code, since the code you write is tainted by definition.
Forum: Lua/XML Help 06-03-18, 05:04 PM
Replies: 1
Views: 3,734
Posted By MunkDev
AceGUI:Release(widget) Use this to return them to...

AceGUI:Release(widget)
Use this to return them to the object pool.

My personal solution to generating/setting up a crap ton of frames is to use a coroutine...
Showing results 1 to 25 of 425