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Forum: oUF (Otravi Unit Frames) 04-15-18, 09:49 AM
Replies: 6
Views: 2,327
Posted By jukx
For debugging (=making stuff work that doesn't...

For debugging (=making stuff work that doesn't work right now), I'd recommend installing BugSack (http://www.wowinterface.com/downloads/info5995-BugSack.html) and BugGrabber so you can see where the...
Forum: oUF (Otravi Unit Frames) 04-15-18, 08:40 AM
Replies: 6
Views: 2,327
Posted By jukx
You can just pass a function as a second argument...

You can just pass a function as a second argument to RegisterEvent (https://github.com/oUF-wow/oUF/blob/27ec2979fe49b62b1d21ae8b670e59b1c96bf791/events.lua#L55):

local doStuff = function(self,...
Forum: AddOn Search/Requests 03-21-18, 05:24 AM
Replies: 6
Views: 5,363
Posted By jukx
It's the only hit when you google for "Xsai´s...

It's the only hit when you google for "Xsai´s Minimalistic Interface" (with quotes).
Also you can see the WoWInterface page here...
Forum: AddOn Search/Requests 03-20-18, 12:18 AM
Replies: 6
Views: 5,363
Posted By jukx
Sorry, got no download link for you, but here's a...

Sorry, got no download link for you, but here's a screenshot of the UI in question:
http://game-squad.ucoz.net/load/8-1-0-239

Maybe you could rebuild it if you're serious about it. ;)
Forum: Lua/XML Help 03-19-18, 05:22 AM
Replies: 1
Views: 1,962
Posted By jukx
1. and 2. definitely don't seem to be the way to...

1. and 2. definitely don't seem to be the way to go. You'd have to recalculate the absorb bar width every time the health amount changes i.e. at each regen tick.

Your 3rd option comes close to how...
Forum: Lua/XML Help 03-12-18, 04:34 AM
Replies: 3
Views: 2,213
Posted By jukx
Sure, here you...

Sure, here you go:


frame:RegisterEvent("UNIT_TARGET")
frame:HookScript("OnEvent", powerBarHandler)

function powerBarHandler(frame, event, unit)
updatePowerBarVisibility(frame)
end
Forum: Lua/XML Help 03-12-18, 01:49 AM
Replies: 3
Views: 2,213
Posted By jukx
Question PLAYER_CHANGED_TARGET for target acquisition

I want to update my (oUF) frames each time the target changes or something is targeted in the first place. Initially I thought I could use the PLAYER_TARGET_CHANGED...
Showing results 1 to 7 of 7